- using System.Collections;
 
- using System.Collections.Generic;
 
- using UnityEngine;
 
- public struct DownloadFileData
 
- {
 
-    public string remoteUrl;
 
-    public string localPath;
 
-    public bool verify;
 
-    public string md5;
 
-    public float maxSize;
 
-    public int maxCount;
 
-    public int timeOut;
 
- }
 
 
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