SelectFaBaoPanel.cs 26 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Audio;
  4. using Core.Language;
  5. using Excel2Json;
  6. using Fort23.Core;
  7. using Fort23.UTool;
  8. using GameLogic.Hero;
  9. using OfficeOpenXml.FormulaParsing.Excel.Functions.Logical;
  10. using UnityEngine;
  11. using UnityEngine.UI;
  12. using Utility;
  13. namespace Fort23.Mono
  14. {
  15. [UIBinding(prefab = "SelectFaBaoPanel")]
  16. public partial class SelectFaBaoPanel : UIPanel
  17. {
  18. List<FaBaoSkillWidget> faBaoSkillWidgets = new List<FaBaoSkillWidget>();
  19. List<FaBaoAttributeWidget> faBaoAttributeWidgets = new List<FaBaoAttributeWidget>();
  20. List<ItemWidgetType1> itemWidgetType1s = new List<ItemWidgetType1>();
  21. List<FaBaoWidget> faBaoWidgets = new List<FaBaoWidget>();
  22. FaBaoWidget currentFaBaoWidget = null;
  23. FaBaoInfo currentFaBaoInfo;
  24. FaBaoInfo selectedFaBaoInfo;
  25. int selectIndex;
  26. private bool isUpGrade = false;
  27. private List<FaBaoInfo> shownFaBaoInfos;
  28. private void Init()
  29. {
  30. isAddStack = true;
  31. IsShowAppBar = false;
  32. }
  33. public async override CTask GetFocus()
  34. {
  35. TitlePanel.ClosePanel();
  36. // await AppBarPanel.OpenPanel(this);
  37. base.GetFocus();
  38. }
  39. protected override void AddEvent()
  40. {
  41. }
  42. protected override void DelEvent()
  43. {
  44. }
  45. public override void AddButtonEvent()
  46. {
  47. Btn_Close.onClick.AddListener(() =>
  48. {
  49. UIManager.Instance.HideUIUIPanel(this);
  50. AudioManager.Instance.PlayAudio("ui_fanhui.wav");
  51. });
  52. Btn_Change.onClick.AddListener(() =>
  53. {
  54. if (selectedFaBaoInfo.FaBaoData.useIndex != -1)
  55. {
  56. TipMessagePanel.OpenTipMessagePanel("当前法宝已经被装备");
  57. return;
  58. }
  59. PlayerManager.Instance.FaBaoControl.ChangeUseFaBao(selectIndex, selectedFaBaoInfo);
  60. currentFaBaoInfo = selectedFaBaoInfo;
  61. selectedFaBaoInfo = null;
  62. CustomInit(selectIndex);
  63. UpdateBjUI(false);
  64. AudioManager.Instance.PlayAudio("ui_zbfbcg.wav");
  65. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  66. });
  67. Btn_UpGrade.onClick.AddListener(() => { UpGrade(); });
  68. Btn_UpGradeLongPress.longPress = () => { UpGrade(); };
  69. Btn_PeiYang.onClick.AddListener(() =>
  70. {
  71. isUpGrade = true;
  72. BtnUpGradeRoot.SetActive(true);
  73. BtnChangeRoot.SetActive(false);
  74. UpdataGradeUI(true);
  75. UpdateBjUI(false);
  76. foreach (var itemWidgetType1 in itemWidgetType1s)
  77. {
  78. LayoutRebuilder.ForceRebuildLayoutImmediate(
  79. itemWidgetType1.Text_Count.GetComponent<RectTransform>());
  80. LayoutRebuilder.ForceRebuildLayoutImmediate(itemWidgetType1.transform);
  81. }
  82. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  83. });
  84. Btn_Cancel.onClick.AddListener(() =>
  85. {
  86. isUpGrade = false;
  87. BtnUpGradeRoot.SetActive(false);
  88. BtnChangeRoot.SetActive(true);
  89. UpdataGradeUI(false);
  90. UpdateBjUI(true);
  91. });
  92. }
  93. private void UpGrade()
  94. {
  95. if (selectedFaBaoInfo != null)
  96. {
  97. if (selectedFaBaoInfo.FabaoPowerupConfig.ID >=
  98. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  99. {
  100. TipMessagePanel.OpenTipMessagePanel(10338);
  101. return;
  102. }
  103. if (PlayerManager.Instance.myHero.powerUpConfig.ID < selectedFaBaoInfo.FabaoPowerupConfig.NeedLv)
  104. {
  105. string jingjie =
  106. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  107. .jingjieLanIDs[0]) +
  108. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig
  109. .jingjieLanIDs[1]) +
  110. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  111. TipMessagePanel.OpenTipMessagePanel(LanguageManager.Instance.Text(10337, jingjie));
  112. return;
  113. }
  114. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  115. {
  116. if (!PlayerManager.Instance.BagController.IsEnough(
  117. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  118. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]))
  119. {
  120. ItemSourcePanel.OpenPanel(selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i]);
  121. // TipMessagePanel.OpenTipMessagePanel("道具不足");
  122. return;
  123. }
  124. }
  125. ItemConfig itemConfig =
  126. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  127. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  128. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  129. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  130. {
  131. if (!PlayerManager.Instance.BagController.IsEnough(itemConfig.associateVlaue[0],
  132. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]))
  133. {
  134. ItemSourcePanel.OpenPanel(itemConfig.associateVlaue[0]);
  135. TipMessagePanel.OpenTipMessagePanel("道具不足");
  136. return;
  137. }
  138. }
  139. for (var i = 0; i < selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  140. {
  141. PlayerManager.Instance.BagController.DeductItem(
  142. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  143. selectedFaBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  144. }
  145. if (selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  146. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  147. {
  148. PlayerManager.Instance.BagController.DeductItem(itemConfig.associateVlaue[0],
  149. selectedFaBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  150. }
  151. selectedFaBaoInfo.UpGrade();
  152. PlayerManager.Instance.myHero.ComputeHeroInfo();
  153. fx_ui_fabao_shengji.gameObject.SetActive(true);
  154. fx_ui_fabao_shengji.Play();
  155. UpdateCurrentFaBaoWidget();
  156. UpadaFabaoBag();
  157. UpdateUI(selectedFaBaoInfo);
  158. UpdataGradeUI(true);
  159. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  160. {
  161. if (selectedFaBaoInfo.FabaoPowerupConfig.ID ==
  162. faBaoSkillWidget._faBaoInfo.FabaoPowerupConfig.ID)
  163. {
  164. faBaoSkillWidget.fx_ui_fabao_tiaomu.gameObject.SetActive(true);
  165. faBaoSkillWidget.fx_ui_fabao_tiaomu.Play();
  166. }
  167. }
  168. AudioManager.Instance.PlayAudio("ui_fbgfsj.wav");
  169. }
  170. }
  171. public async override CTask<bool> AsyncInit(object[] uiData)
  172. {
  173. // await UpadaFabaoBag();
  174. return await base.AsyncInit(uiData);
  175. }
  176. private void UpdataGradeUI(bool isStartUpGrade)
  177. {
  178. if (isStartUpGrade)
  179. {
  180. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  181. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  182. faBaoData.level = selectedFaBaoInfo.FaBaoData.level + 1;
  183. FaBaoInfo nextFabaoInfo = new FaBaoInfo(faBaoData);
  184. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  185. {
  186. faBaoAttributeWidget.StartUpGrad(nextFabaoInfo);
  187. }
  188. Text_NextLv.text = "+1";
  189. Text_NextPower.text = "+" + (nextFabaoInfo.qiangDu - selectedFaBaoInfo.qiangDu);
  190. Text_NextLv.color = new Color32(15, 241, 150, 255);
  191. Text_NextPower.color = new Color32(15, 241, 150, 255);
  192. Text_NextLv.gameObject.SetActive(true);
  193. Text_NextPower.gameObject.SetActive(true);
  194. }
  195. else
  196. {
  197. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  198. {
  199. faBaoAttributeWidget.EndUpGrade();
  200. }
  201. Text_NextLv.gameObject.SetActive(false);
  202. Text_NextPower.gameObject.SetActive(false);
  203. }
  204. }
  205. private void UpdateBjUI(bool isBj)
  206. {
  207. if (isBj)
  208. {
  209. if (currentFaBaoInfo != selectedFaBaoInfo && selectedFaBaoInfo != null)
  210. {
  211. if (currentFaBaoInfo == null ||
  212. selectedFaBaoInfo.FabaoPowerupConfig.ID > currentFaBaoInfo.FabaoPowerupConfig.ID)
  213. {
  214. Text_NextLv.gameObject.SetActive(true);
  215. Text_NextLv.text =
  216. $"+{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  217. Text_NextLv.color = new Color32(15, 241, 150, 255);
  218. // Icon_LvBj.icon_name = "dec_fbjia";
  219. }
  220. else if (selectedFaBaoInfo.FabaoPowerupConfig.ID < currentFaBaoInfo.FabaoPowerupConfig.ID)
  221. {
  222. Text_NextLv.text =
  223. $"{selectedFaBaoInfo.FabaoPowerupConfig.ID - currentFaBaoInfo.FabaoPowerupConfig.ID}";
  224. Text_NextLv.color = new Color32(235, 110, 109, 255);
  225. Text_NextLv.gameObject.SetActive(true);
  226. // Icon_LvBj.icon_name = "dec_fbjian";
  227. }
  228. else
  229. {
  230. Text_NextLv.gameObject.SetActive(false);
  231. }
  232. if (currentFaBaoInfo == null || selectedFaBaoInfo.qiangDu > currentFaBaoInfo.qiangDu)
  233. {
  234. Text_NextPower.text = $"+{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  235. Text_NextPower.color = new Color32(15, 241, 150, 255);
  236. Text_NextPower.gameObject.SetActive(true);
  237. // Icon_PowrBj.icon_name = "dec_bjia";
  238. }
  239. else if (selectedFaBaoInfo.qiangDu < currentFaBaoInfo.qiangDu)
  240. {
  241. Text_NextPower.text = $"{selectedFaBaoInfo.qiangDu - currentFaBaoInfo.qiangDu}";
  242. Text_NextPower.color = new Color32(235, 110, 109, 255);
  243. Text_NextPower.gameObject.SetActive(true);
  244. // Icon_PowrBj.icon_name = "dec_fbjian";
  245. }
  246. else
  247. {
  248. Text_NextPower.gameObject.SetActive(false);
  249. }
  250. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  251. {
  252. faBaoAttributeWidget.StartBj(currentFaBaoInfo);
  253. }
  254. }
  255. else
  256. {
  257. Text_NextPower.gameObject.SetActive(false);
  258. Text_NextLv.gameObject.SetActive(false);
  259. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  260. {
  261. faBaoAttributeWidget.EndBj();
  262. }
  263. }
  264. }
  265. else
  266. {
  267. Icon_LvBj.gameObject.SetActive(false);
  268. Icon_PowrBj.gameObject.SetActive(false);
  269. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  270. {
  271. faBaoAttributeWidget.EndBj();
  272. }
  273. }
  274. }
  275. private async CTask UpadaFabaoBag()
  276. {
  277. foreach (var faBaoAttributeWidget in faBaoWidgets)
  278. {
  279. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  280. }
  281. faBaoWidgets.Clear();
  282. shownFaBaoInfos = PlayerManager.Instance.FaBaoControl.myAllFaBao.ToList();
  283. shownFaBaoInfos.Sort((l, r) =>
  284. {
  285. if (l.FaBaoData.useIndex == -1 && r.FaBaoData.useIndex > -1)
  286. {
  287. return -1;
  288. }
  289. if (l.FaBaoData.useIndex > -1 && r.FaBaoData.useIndex == 1)
  290. {
  291. return 1;
  292. }
  293. return r.FabaoPowerupConfig.ID.CompareTo(l.FabaoPowerupConfig.ID);
  294. });
  295. if (shownFaBaoInfos.Count > 0)
  296. {
  297. for (var i = 0; i < shownFaBaoInfos.Count; i++)
  298. {
  299. if (shownFaBaoInfos[i] == currentFaBaoInfo)
  300. {
  301. continue;
  302. }
  303. FaBaoWidget faBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, Content);
  304. faBaoWidget.CustomInit(shownFaBaoInfos[i], true);
  305. faBaoWidget.OnClick = OnClick;
  306. faBaoWidgets.Add(faBaoWidget);
  307. }
  308. NoFaBagRoot.gameObject.SetActive(false);
  309. }
  310. else
  311. {
  312. NoFaBagRoot.gameObject.SetActive(true);
  313. }
  314. }
  315. private async void OnClick(ItemWidgetBasic obj)
  316. {
  317. FaBaoWidget faBao = obj as FaBaoWidget;
  318. selectedFaBaoInfo = faBao.faoInfo;
  319. Btn_Change.gameObject.SetActive(true);
  320. Btn_PeiYang.gameObject.SetActive(true);
  321. await UpdateUI(selectedFaBaoInfo);
  322. FaBaoInfoRoot.SetActive(true);
  323. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  324. if (!isUpGrade)
  325. {
  326. UpdateBjUI(true);
  327. }
  328. SetSelectIcon(faBao.SelectRoot);
  329. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  330. }
  331. private void SetSelectIcon(Transform root)
  332. {
  333. if (root != null)
  334. {
  335. Icon_Select.transform.SetParent(root.transform, false);
  336. Icon_Select.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  337. Icon_Select.gameObject.SetActive(true);
  338. }
  339. else
  340. {
  341. Icon_Select.transform.SetParent(transform, false);
  342. Icon_Select.gameObject.SetActive(false);
  343. }
  344. }
  345. public async void CustomInit(int selectIndex)
  346. {
  347. this.selectIndex = selectIndex;
  348. BtnUpGradeRoot.SetActive(false);
  349. BtnChangeRoot.SetActive(true);
  350. currentFaBaoInfo = PlayerManager.Instance.FaBaoControl.FightFaBao[selectIndex];
  351. selectedFaBaoInfo = currentFaBaoInfo;
  352. UpdateUI(selectedFaBaoInfo);
  353. UpadaFabaoBag();
  354. await UpdateCurrentFaBaoWidget();
  355. if (currentFaBaoWidget != null)
  356. SetSelectIcon(currentFaBaoWidget.SelectRoot);
  357. RedDotComType01.CustomInit(10, selectedFaBaoInfo);
  358. }
  359. private async CTask UpdateCurrentFaBaoWidget()
  360. {
  361. if (currentFaBaoInfo != null)
  362. {
  363. if (currentFaBaoWidget == null)
  364. currentFaBaoWidget = await UIManager.Instance.CreateGComponent<FaBaoWidget>(null, CurrentFaBaoRoot);
  365. currentFaBaoWidget.OnClick = OnClick;
  366. currentFaBaoWidget.CustomInit(currentFaBaoInfo, false);
  367. equipTipsRoot.gameObject.SetActive(true);
  368. }
  369. else
  370. {
  371. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  372. equipTipsRoot.gameObject.SetActive(false);
  373. }
  374. }
  375. private async CTask UpdateUI(FaBaoInfo faBaoInfo)
  376. {
  377. if (faBaoInfo != null)
  378. {
  379. FaBaoInfoRoot.SetActive(true);
  380. Text_NoFabaoTips.gameObject.gameObject.SetActive(false);
  381. if (faBaoInfo.FaBaoData.useIndex != -1)
  382. {
  383. Btn_Change.gameObject.SetActive(false);
  384. // Btn_Change.transform.Gray(true);
  385. }
  386. else
  387. {
  388. Btn_Change.gameObject.SetActive(true);
  389. // Btn_Change.transform.RecoverColor();
  390. }
  391. Btn_PeiYang.gameObject.SetActive(true);
  392. //Btn_Change.gameObject.SetActive(true);
  393. await UpdateFaBaoUI(faBaoInfo);
  394. }
  395. else
  396. {
  397. FaBaoInfoRoot.SetActive(false);
  398. Text_NoFabaoTips.gameObject.gameObject.SetActive(true);
  399. Btn_Change.gameObject.SetActive(false);
  400. Btn_PeiYang.gameObject.SetActive(false);
  401. }
  402. }
  403. private async CTask UpdateFaBaoUI(FaBaoInfo faBaoInfo)
  404. {
  405. using (CTaskAwaitBuffer cts = new CTaskAwaitBuffer())
  406. {
  407. Text_FaBaoName.text = LanguageManager.Instance.Text(faBaoInfo.FabaoConfig.name) + " Lv." +
  408. faBaoInfo.FabaoPowerupConfig.ID;
  409. Text_Power.text = $"{LanguageManager.Instance.Text(10197)}:{faBaoInfo.qiangDu}";
  410. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(faBaoInfo.SkillConfig.dec),
  411. faBaoInfo.effectValue);
  412. if (faBaoInfo.FabaoPowerupConfig.ID >= ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().Length)
  413. {
  414. Text_UpGrade.gameObject.SetActive(false);
  415. ItemRoot.gameObject.SetActive(false);
  416. Text_ManTips.gameObject.SetActive(true);
  417. }
  418. else
  419. {
  420. AccountFileInfo.FaBaoData _faBaoData = new AccountFileInfo.FaBaoData();
  421. _faBaoData.id = faBaoInfo.FaBaoData.id;
  422. _faBaoData.level = faBaoInfo.FabaoPowerupConfig.ID + 1;
  423. FaBaoInfo _nextFaBaoInfo = new FaBaoInfo(_faBaoData);
  424. cts.AddTask(CreatItemWidgetType1(faBaoInfo));
  425. //tupo
  426. if (_nextFaBaoInfo.FabaoPowerupConfig.SkillLevel != selectedFaBaoInfo.FabaoPowerupConfig.SkillLevel)
  427. {
  428. Text_UpGrade.text = LanguageManager.Instance.Text(10205);
  429. }
  430. else
  431. {
  432. Text_UpGrade.text = LanguageManager.Instance.Text(10203);
  433. }
  434. Text_UpGrade.gameObject.SetActive(true);
  435. ItemRoot.gameObject.SetActive(true);
  436. Text_ManTips.gameObject.SetActive(false);
  437. }
  438. Icon_FaBaoIcon.icon_name = faBaoInfo.SkillConfig.icon;
  439. switch (faBaoInfo.FabaoConfig.magicAttribute)
  440. {
  441. case 1:
  442. Icon_Attribute.icon_name = "dec_jin2";
  443. break;
  444. case 2:
  445. Icon_Attribute.icon_name = "dec_mu2";
  446. break;
  447. case 4:
  448. Icon_Attribute.icon_name = "dec_shui2";
  449. break;
  450. case 8:
  451. Icon_Attribute.icon_name = "dec_huo2";
  452. break;
  453. case 16:
  454. Icon_Attribute.icon_name = "dec_tu2";
  455. break;
  456. }
  457. cts.AddTask(CreatFaBaoSkillWidget(faBaoInfo));
  458. cts.AddTask(CreatFaBaoAttributeWidget(faBaoInfo));
  459. await cts.WaitAll();
  460. }
  461. }
  462. private async CTask CreatItemWidgetType1(FaBaoInfo faBaoInfo)
  463. {
  464. foreach (var itemWidgetType1 in itemWidgetType1s)
  465. {
  466. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  467. }
  468. itemWidgetType1s.Clear();
  469. for (var i = 0; i < faBaoInfo.FabaoPowerupConfig.PowerupItemIDs.Length; i++)
  470. {
  471. ItemWidgetType1 itemWidgetType1 =
  472. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  473. ItemRoot, isInstance: true);
  474. itemWidgetType1.CustomInit(faBaoInfo.FabaoPowerupConfig.PowerupItemIDs[i],
  475. faBaoInfo.FabaoPowerupConfig.PowerupItemCosts[i]);
  476. itemWidgetType1s.Add(itemWidgetType1);
  477. }
  478. ItemConfig itemConfig =
  479. ConfigComponent.Instance.Get<ItemConfig>(selectedFaBaoInfo.FabaoConfig.ItemID);
  480. ItemConfig itemConfig2 = ConfigComponent.Instance.Get<ItemConfig>(itemConfig.associateVlaue[0]);
  481. //大突破需要消耗对应的法宝碎片
  482. if (faBaoInfo.FabaoPowerupConfig.PromotePieceNum != null &&
  483. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1] != -1)
  484. {
  485. ItemWidgetType1 itemWidgetType1 =
  486. await UIManager.Instance.CreateGComponentForObject<ItemWidgetType1>(ItemWidgetType1Game, null,
  487. ItemRoot, isInstance: true);
  488. itemWidgetType1.CustomInit(itemConfig.associateVlaue[0],
  489. faBaoInfo.FabaoPowerupConfig.PromotePieceNum[itemConfig2.quality - 1]);
  490. itemWidgetType1s.Add(itemWidgetType1);
  491. }
  492. LayoutRebuilder.ForceRebuildLayoutImmediate(ItemRoot);
  493. }
  494. private async CTask CreatFaBaoSkillWidget(FaBaoInfo faBaoInfo)
  495. {
  496. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  497. {
  498. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  499. }
  500. faBaoSkillWidgets.Clear();
  501. List<FabaoPowerupConfig> fabaoPowerupConfigs =
  502. ConfigComponent.Instance.GetAll<FabaoPowerupConfig>().ToList();
  503. var fanappower = fabaoPowerupConfigs.GroupBy(f => f.SkillLevel)
  504. .Select(g => new { config = g.OrderBy(f => f.ID).FirstOrDefault() }).ToList();
  505. foreach (var powerupConfigse in fanappower)
  506. {
  507. if (powerupConfigse.config.ID == 1)
  508. {
  509. continue;
  510. }
  511. AccountFileInfo.FaBaoData faBaoData = new AccountFileInfo.FaBaoData();
  512. faBaoData.id = selectedFaBaoInfo.FaBaoData.id;
  513. faBaoData.level = powerupConfigse.config.ID;
  514. FaBaoInfo _faBaoInfo = new FaBaoInfo(faBaoData);
  515. FaBaoSkillWidget faBaoSkillWidget =
  516. await UIManager.Instance.CreateGComponent<FaBaoSkillWidget>(null, SkillContent);
  517. faBaoSkillWidget.CustomInit(selectedFaBaoInfo, _faBaoInfo);
  518. faBaoSkillWidgets.Add(faBaoSkillWidget);
  519. }
  520. }
  521. private async CTask CreatFaBaoAttributeWidget(FaBaoInfo faBaoInfo)
  522. {
  523. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  524. {
  525. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  526. }
  527. faBaoAttributeWidgets.Clear();
  528. foreach (var keyValuePair in faBaoInfo.attriButedIC)
  529. {
  530. FaBaoAttributeWidget faBaoAttributeWidget =
  531. await UIManager.Instance.CreateGComponent<FaBaoAttributeWidget>(null, FaBaoAttributeWidgetRoot);
  532. faBaoAttributeWidget.CusomtInit(selectedFaBaoInfo, keyValuePair.Key);
  533. faBaoAttributeWidgets.Add(faBaoAttributeWidget);
  534. }
  535. }
  536. public async static CTask<SelectFaBaoPanel> OpenPanel(int selectIndex)
  537. {
  538. SelectFaBaoPanel selectFaBaoPanel = await UIManager.Instance.LoadAndOpenPanel<SelectFaBaoPanel>(null);
  539. selectFaBaoPanel.CustomInit(selectIndex);
  540. return selectFaBaoPanel;
  541. }
  542. public async override CTask Close()
  543. {
  544. foreach (var faBaoAttributeWidget in faBaoAttributeWidgets)
  545. {
  546. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  547. }
  548. faBaoAttributeWidgets.Clear();
  549. foreach (var faBaoAttributeWidget in faBaoWidgets)
  550. {
  551. UIManager.Instance.DormancyGComponent(faBaoAttributeWidget);
  552. }
  553. faBaoWidgets.Clear();
  554. foreach (var faBaoSkillWidget in faBaoSkillWidgets)
  555. {
  556. UIManager.Instance.DormancyGComponent(faBaoSkillWidget);
  557. }
  558. faBaoSkillWidgets.Clear();
  559. foreach (var itemWidgetType1 in itemWidgetType1s)
  560. {
  561. UIManager.Instance.DormancyGComponent(itemWidgetType1);
  562. }
  563. itemWidgetType1s.Clear();
  564. fx_ui_fabao_shengji.gameObject.SetActive(false);
  565. UIManager.Instance.DormancyGComponent(currentFaBaoWidget);
  566. UpdataGradeUI(false);
  567. UpdateBjUI(false);
  568. currentFaBaoWidget = null;
  569. BtnUpGradeRoot.SetActive(false);
  570. BtnChangeRoot.SetActive(true);
  571. currentFaBaoInfo = null;
  572. selectedFaBaoInfo = null;
  573. SetSelectIcon(null);
  574. await base.Close();
  575. }
  576. }
  577. }