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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class DivineSenceRestoredWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Button _Btn_Use;
 
- 	  public Button Btn_Use
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Use == null)
 
- 	       {
 
- 	         _Btn_Use  = GetUIUnit<Button>("Btn_Use"); 
 
- 	       }
 
- 	      return _Btn_Use;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Tip;
 
- 	  public Text Text_Tip
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Tip == null)
 
- 	       {
 
- 	         _Text_Tip  = GetUIUnit<Text>("Text_Tip"); 
 
- 	       }
 
- 	      return _Text_Tip;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Count;
 
- 	  public Text Text_Count
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Count == null)
 
- 	       {
 
- 	         _Text_Count  = GetUIUnit<Text>("Text_Count"); 
 
- 	       }
 
- 	      return _Text_Count;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_Itemicon;
 
- 	  public MyImage Icon_Itemicon
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_Itemicon == null)
 
- 	       {
 
- 	         _Icon_Itemicon  = GetUIUnit<MyImage>("Icon_Itemicon"); 
 
- 	       }
 
- 	      return _Icon_Itemicon;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _Group_Price;
 
- 	  public GameObject Group_Price
 
- 	   {
 
- 	   get{
 
- 	      if (_Group_Price == null)
 
- 	       {
 
- 	         _Group_Price  = GetUIUnit<GameObject>("Group_Price"); 
 
- 	       }
 
- 	      return _Group_Price;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _Icon_PriceItem;
 
- 	  public MyImage Icon_PriceItem
 
- 	   {
 
- 	   get{
 
- 	      if (_Icon_PriceItem == null)
 
- 	       {
 
- 	         _Icon_PriceItem  = GetUIUnit<MyImage>("Icon_PriceItem"); 
 
- 	       }
 
- 	      return _Icon_PriceItem;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Price;
 
- 	  public Text Text_Price
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Price == null)
 
- 	       {
 
- 	         _Text_Price  = GetUIUnit<Text>("Text_Price"); 
 
- 	       }
 
- 	      return _Text_Price;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Free;
 
- 	  public Text Text_Free
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Free == null)
 
- 	       {
 
- 	         _Text_Free  = GetUIUnit<Text>("Text_Free"); 
 
- 	       }
 
- 	      return _Text_Free;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |