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							- using Common.Utility.CombatEvent;
 
- using Fort23.Core;
 
- namespace GameLogic.Combat.Skill
 
- {
 
-     /// <summary>
 
-     /// 启动期间功法在对碰时受到的克制影响降低80%
 
-     /// </summary>
 
-     public class S60102 : SkillBasic
 
-     {
 
-         private DS60101 ds60101;
 
-         protected override void ProActiveSkill()
 
-         {
 
-             ds60101 = CombatHeroEntity.CombatHeroSkillControl.GetSkillBasic<DS60101>();
 
-             CombatEventManager.Instance.AddEventListener(CombatEventType.GongFaPengZhuangStart, GongFaPengZhuangStart);
 
-         }
 
-         private void GongFaPengZhuangStart(IEventData iEventData)
 
-         {
 
-             if (ds60101 == null || !ds60101.isSkillActive)
 
-             {
 
-                 return;
 
-             }
 
-             SkillFeaturesData mySkillFeaturesData = null;
 
-             GongFaPengZhuangFinishEventData gongFaPengZhuangFinishEventData = iEventData as GongFaPengZhuangFinishEventData;
 
-             if (gongFaPengZhuangFinishEventData.a.SkillBasic.CombatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 mySkillFeaturesData= gongFaPengZhuangFinishEventData.a;
 
-             }
 
-             else if (gongFaPengZhuangFinishEventData.b.SkillBasic.CombatHeroEntity == CombatHeroEntity)
 
-             {
 
-                 mySkillFeaturesData = gongFaPengZhuangFinishEventData.b;
 
-             }
 
-             if (mySkillFeaturesData != null)
 
-             {
 
-                 mySkillFeaturesData.SkillFeaturesPengZhuangInfo.neutralizeQiangDu += effectValue[0];
 
-             }
 
-         }
 
-         protected override void ProDispose()
 
-         {
 
-             CombatEventManager.Instance.RemoveEventListener(CombatEventType.GongFaPengZhuangStart, GongFaPengZhuangStart);
 
-         }
 
-         protected override void ProUseSkill()
 
-         {
 
-         }
 
-     }
 
- }
 
 
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