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							- using System.Collections.Generic;
 
- using Core.Utility;
 
- using UnityEngine;
 
- namespace GameLogic.Combat.CombatTool
 
- {
 
-     public class CombatPathMono: MonoBehaviour
 
-     {
 
-         // public Transform[] Transforms;
 
-         public CombatSencePath BesselPath;
 
-         private void OnDrawGizmos()
 
-         {
 
-             if (BesselPath == null)
 
-             {
 
-                return;
 
-             }
 
-             float bl = 1.0f / 300;
 
-             for (float i = 0; i < 300 - 1; i++)
 
-             {
 
-                 Vector3 pos1 = BesselPath.GetValue(i * bl);
 
-                 Vector3 pos2 = BesselPath.GetValue((i + 1) * bl);
 
-                 Debug.DrawLine(pos1, pos2, Color.red);
 
-             }
 
-         }
 
-     }
 
- }
 
 
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