- using GameLogic.Combat.Hero;
 
- namespace GameLogic.Combat.Buff
 
- {
 
-     /// <summary>
 
-     /// 昏厥:敌人眩晕状态不能做任何事
 
-     /// </summary>
 
-     public class b_1006 : BuffBasic
 
-     {
 
-         protected override void ProUpdateEffect()
 
-         {
 
-             //打断
 
-             combatHeroEntity.CombatAIBasic.ChangeState(CombatHeroStateType.idle);
 
-         }
 
-     }
 
- }
 
 
  |