| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996 | 
							- using System;
 
- using System.Collections.Generic;
 
- using System.Globalization;
 
- using System.Net;
 
- using System.Text;
 
- using System.Text.RegularExpressions;
 
- #if !COMBAT_SERVER
 
- using UnityEngine;
 
- #endif
 
- using System.IO;
 
- using System.Linq;
 
- using System.Runtime.Serialization.Formatters.Binary;
 
- #if !COMBAT_SERVER
 
- using UnityEngine.Profiling;
 
- #endif
 
- using System.Security.Cryptography;
 
- using Fort23.UTool;
 
- using Random = System.Random;
 
- namespace Utility
 
- {
 
-     public static class UtilTools
 
-     {
 
- #if !COMBAT_SERVER
 
-         public static List<GameObject> allDontDestroyOnLoad = new List<GameObject>();
 
- #endif
 
-         private static int m_seed = 0;
 
-         private static StringBuilder sb;
 
-         private static long startGUID;
 
-         public static long oneDay = 86400000;
 
-         public static int GenerateSeed()
 
-         {
 
-             m_seed++;
 
-             return m_seed;
 
-         }
 
-         public static float FrameToDuration(int frame)
 
-         {
 
-             return frame * 0.02f;
 
-         }
 
-         public static string GetGUID()
 
-         {
 
-             System.Guid guid = new Guid();
 
-             guid = Guid.NewGuid();
 
-             string str = guid.ToString();
 
-             return str;
 
-         }
 
- #if !COMBAT_SERVER
 
-         public static void SetDontDestroyOnLoad(GameObject go)
 
-         {
 
-             if (allDontDestroyOnLoad.Contains(go))
 
-             {
 
-                 return;
 
-             }
 
-             GameObject.DontDestroyOnLoad(go);
 
-             allDontDestroyOnLoad.Add(go);
 
-         }
 
-         public static int DurationToFrame(float duration)
 
-         {
 
-             return (int)(duration / Time.fixedDeltaTime);
 
-         }
 
- #endif
 
-         // public static int RoundToInt(float value)
 
-         // {
 
-         //     return (int)System.Math.Round(value);
 
-         // }
 
- #if !COMBAT_SERVER
 
-         public static string CombineString(params string[] strs)
 
-         {
 
-             StringBuilder sb = new StringBuilder();
 
-             for (int i = 0; i < strs.Length; i++)
 
-             {
 
-                 sb.Append(strs[i]);
 
-             }
 
-             return sb.ToString();
 
-         }
 
-         public static string CombineString(params object[] strs)
 
-         {
 
-             if (sb == null)
 
-             {
 
-                 sb = new StringBuilder();
 
-             }
 
-             sb.Clear();
 
-             //StringBuilder sb = new StringBuilder();
 
-             for (int i = 0; i < strs.Length; i++)
 
-             {
 
-                 sb.Append(strs[i]);
 
-             }
 
-             return sb.ToString();
 
-         }
 
-         public static long GetLOGGUID()
 
-         {
 
-             startGUID++;
 
-             return startGUID;
 
-         }
 
-         // /// <summary>
 
-         // /// 获取描述文本
 
-         // /// </summary>
 
-         // /// <param name="a"></param>
 
-         // /// <param name="b"></param>
 
-         // /// <returns></returns>
 
-         // public static string GetDscString(string a, float[] b)
 
-         // {
 
-         //     if (a == "")
 
-         //         return "";
 
-         //     for (int i = 0; i < b?.Length; i++)
 
-         //     {
 
-         //         string d = b[i].ToString();
 
-         //         string c = "{" + i + "}";
 
-         //         a = a.Replace(c, d);
 
-         //     }
 
-         //
 
-         //     return a;
 
-         // }
 
-         /// <summary>
 
-         /// 获取描述文本
 
-         /// </summary>
 
-         /// <param name="a"></param>
 
-         /// <param name="b"></param>
 
-         /// <returns></returns>
 
-         public static string GetDscString(string a, float[] b)
 
-         {
 
-             if (a == "")
 
-                 return "";
 
-             for (int i = 0; i < b?.Length; i++)
 
-             {
 
-                 string d = b[i].ToString("0.##");
 
-                 string c = "{" + i + "}";
 
-                 a = a.Replace(c, d);
 
-             }
 
-             return a;
 
-         }
 
-         /// <summary>
 
-         /// 获取描述文本
 
-         /// </summary>
 
-         /// <param name="a"></param>
 
-         /// <param name="b"></param>
 
-         /// <returns></returns>
 
-         public static string GetDscString(string a, string[] b)
 
-         {
 
-             if (a == "")
 
-                 return "";
 
-             for (int i = 0; i < b?.Length; i++)
 
-             {
 
-                 string d = b[i].ToString();
 
-                 string c = "{" + i + "}";
 
-                 a = a.Replace(c, d);
 
-             }
 
-             return a;
 
-         }
 
-         public static string GetSignaturesInfo()
 
-         {
 
- #if UNITY_ANDROID&&!UNITY_EDITOR
 
-             AndroidJavaClass contextClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
 
-             AndroidJavaObject context = contextClass.GetStatic<AndroidJavaObject>("currentActivity");
 
-             AndroidJavaObject packageManager = context.Call<AndroidJavaObject>("getPackageManager");
 
-             string packageName = context.Call<string>("getPackageName");
 
-             int flags = packageManager.GetStatic<int>("GET_SIGNATURES");
 
-             AndroidJavaObject packageInfo =
 
-                 packageManager.Call<AndroidJavaObject>("getPackageInfo", packageName, flags);
 
-             AndroidJavaObject[] signatures = packageInfo.Get<AndroidJavaObject[]>("signatures");
 
-             // Get the first signature (assuming only one signature)
 
-             AndroidJavaObject signature = signatures[0];
 
-             // Convert signature to bytes
 
-             byte[] signatureBytes = signature.Call<byte[]>("toByteArray");
 
-             // Compute SHA256 hash
 
-             SHA256 sha256 = SHA256.Create();
 
-             byte[] hashBytes = sha256.ComputeHash(signatureBytes);
 
-             // Convert bytes to hex string
 
-             StringBuilder builder = new StringBuilder();
 
-             for (int i = 0; i < hashBytes.Length; i++)
 
-             {
 
-                 // Debug.Log(hashBytes[i].ToString("x2").ToUpperInvariant());
 
-                 builder.Append(hashBytes[i].ToString("X2"));
 
-                 if (i < hashBytes.Length - 1)
 
-                 {
 
-                     builder.Append(":");
 
-                 }
 
-             }
 
-             string sha256Signature = builder.ToString();
 
-             return sha256Signature;
 
- #else
 
-             return "";
 
- #endif
 
-         }
 
-         /// <summary>
 
-         /// 正则匹配
 
-         /// </summary>
 
-         /// <param name="str"></param>
 
-         /// <param name="data">"mydata|mydata|"</param>
 
-         public static bool MatchingMouna(ref string str, string data)
 
-         {
 
-             MatchCollection m = Regex.Matches(str, "(" + data + ")", RegexOptions.Multiline);
 
-             for (int i = 0; i < m.Count; i++)
 
-             {
 
-                 string m1 = Regex.Replace(m[i].ToString(), "\\$", "\\$");
 
-                 m1 = Regex.Replace(m1, "\\^", "\\^");
 
-                 string xingxing = "";
 
-                 for (int j = 0; j < m1.Length; j++)
 
-                     xingxing += "*";
 
-                 str = Regex.Replace(str, m1, xingxing);
 
-             }
 
-             if (m.Count > 0)
 
-             {
 
-                 return true;
 
-             }
 
-             else
 
-             {
 
-                 return false;
 
-             }
 
-             //LogManager.Instance.Log(str + "   " + data);
 
-         }
 
-         /// <summary>
 
-         /// 设置对象的层
 
-         /// </summary>
 
-         /// <param name="layerName"></param>
 
-         /// <param name="obj"></param>
 
-         /// <param name="isChild"></param>
 
-         public static void SetGameObjctLayer(string layerName, GameObject obj, bool isChild = true)
 
-         {
 
-             int layerIdx = LayerMask.NameToLayer(layerName);
 
-             if (isChild)
 
-                 SetChildLayer(layerIdx, obj.transform);
 
-             else
 
-             {
 
-                 obj.layer = layerIdx;
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 设置对象的层
 
-         /// </summary>
 
-         /// <param name="layerName"></param>
 
-         /// <param name="obj"></param>
 
-         /// <param name="isChild"></param>
 
-         public static void SetGameObjctLayer(int layer, GameObject obj, bool isChild = true)
 
-         {
 
-             //int layerIdx = LayerMask.NameToLayer(layerName);
 
-             if (isChild)
 
-                 SetChildLayer(layer, obj.transform);
 
-             else
 
-             {
 
-                 obj.layer = layer;
 
-             }
 
-         }
 
-         private static void SetChildLayer(int layerIdx, Transform obj)
 
-         {
 
-             obj.gameObject.layer = layerIdx;
 
-             for (int i = 0; i < obj.childCount; i++)
 
-             {
 
-                 SetChildLayer(layerIdx, obj.GetChild(i));
 
-             }
 
-         }
 
-         public static IPEndPoint CombineIPAddress(string host, int port)
 
-         {
 
-             return new IPEndPoint(IPAddress.Parse(host), port);
 
-         }
 
-         public static bool IsStringLetterAndNumber(string content)
 
-         {
 
-             if (content.Length == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             int asciiCount = Regex.Matches(content, "[a-zA-Z0-9]").Count;
 
-             return (content.Length > asciiCount) ? false : true;
 
-         }
 
-         public static bool IsArrayValid(object array)
 
-         {
 
-             if (array == null || !(array is Array) || (array as Array).Length == 0)
 
-             {
 
-                 return false;
 
-             }
 
-             return true;
 
-         }
 
-         public static Texture2D GetTexture(string path)
 
-         {
 
-             if (string.IsNullOrEmpty(path))
 
-                 return null;
 
-             if (!File.Exists(path))
 
-                 return null;
 
-             byte[] data = File.ReadAllBytes(path);
 
-             Texture2D textrue = new Texture2D(512, 512);
 
-             textrue.LoadImage(data);
 
-             return textrue;
 
-         }
 
-         private static string m_bannedWorlds;
 
-         public static bool IsBannedWord(string rolename)
 
-         {
 
-             return false;
 
-         }
 
- #if UNITY_EDITOR
 
-         /// <summary>
 
-         /// 获取场景中全部对象
 
-         /// </summary>
 
-         /// <typeparam name="T"></typeparam>
 
-         /// <returns></returns>
 
-         public static List<T> GetAllSceneObj<T>()
 
-         {
 
-             List<T> ts = new List<T>();
 
-             //HierarchyProperty.
 
-             //EditorSceneManager.
 
-             GameObject[] go = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().GetRootGameObjects();
 
-             //LogTool.Log(go.Length);
 
-             AddObjcet(ts, go);
 
-             go = Utility.UtilTools.allDontDestroyOnLoad.ToArray();
 
-             AddObjcet(ts, go);
 
-             return ts;
 
-         }
 
-         //public static string GetModelName(GlobalConfig.LevelType _type, MapUnit unit)
 
-         //{
 
-         //    string str =FixationString.empty;
 
-         //    switch (unit)
 
-         //    {
 
-         //        case MapUnit.Wall:
 
-         //            str = _type.SplitToString() + "_Wall_";
 
-         //            break;
 
-         //        case MapUnit.Coin:
 
-         //            return _type.SplitToString() + "_Seed";
 
-         //        case MapUnit.Gate:
 
-         //            return _type.SplitToString() + "_Gate";
 
-         //        case MapUnit.Player:
 
-         //            return "Player";
 
-         //        case MapUnit.WallVisible:
 
-         //            return _type.SplitToString() + "_WallInvisible";
 
-         //        case MapUnit.CoinVisible:
 
-         //            return _type.SplitToString() + "SeedInvisible";
 
-         //        case MapUnit.BlockLight:
 
-         //        case MapUnit.BlockBalance:
 
-         //        case MapUnit.BlockNormal:
 
-         //        case MapUnit.BlockSleep:
 
-         //        case MapUnit.BlockGravity:
 
-         //            return "Block" + _type.SplitToString();
 
-         //        case MapUnit.Wall_DestroyAble:
 
-         //            return "Wall_DestroyAble";
 
-         //    }
 
-         //    return str;
 
-         //}
 
-         /// <summary>
 
-         private static void AddObjcet<T>(List<T> ts, GameObject[] go)
 
-         {
 
-             for (int i = 0; i < go.Length; i++)
 
-             {
 
-                 if (!go[i])
 
-                     continue;
 
-                 //if (!go[i].gameObject)
 
-                 //    continue;
 
-                 T[] objs = go[i].transform.GetComponentsInChildren<T>(true);
 
-                 for (int j = 0; j < objs.Length; j++)
 
-                 {
 
-                     ts.Add(objs[j]);
 
-                 }
 
-             }
 
-         }
 
- #endif
 
-         public static string GetMD5(string inStr)
 
-         {
 
-             MD5CryptoServiceProvider md5 = new MD5CryptoServiceProvider();
 
-             byte[] InBytes = Encoding.UTF8.GetBytes(inStr);
 
-             byte[] OutBytes = md5.ComputeHash(InBytes);
 
-             string OutString = "";
 
-             for (int i = 0; i < OutBytes.Length; i++)
 
-             {
 
-                 OutString += OutBytes[i].ToString("x2");
 
-             }
 
-             //LogTool.Log(OutString);
 
-             if (OutString.Length > 8) OutString = OutString.Substring(0, 8);
 
-             return OutString;
 
-         }
 
-         // DES加密
 
-         public static string DESEncrypt(string pToEncrypt, string sKey)
 
-         {
 
-             DESCryptoServiceProvider des = new DESCryptoServiceProvider();
 
-             byte[] inputByteArray = Encoding.UTF8.GetBytes(pToEncrypt);
 
-             //  if (sKey.Length > 8) sKey = sKey.Substring(0, 8);
 
-             des.Key = ASCIIEncoding.ASCII.GetBytes(sKey);
 
-             des.IV = ASCIIEncoding.ASCII.GetBytes(sKey);
 
-             MemoryStream ms = new MemoryStream();
 
-             CryptoStream cs = new CryptoStream(ms, des.CreateEncryptor(), CryptoStreamMode.Write);
 
-             cs.Write(inputByteArray, 0, inputByteArray.Length);
 
-             cs.FlushFinalBlock();
 
-             StringBuilder ret = new StringBuilder();
 
-             foreach (byte b in ms.ToArray())
 
-             {
 
-                 ret.AppendFormat("{0:X2}", b);
 
-             }
 
-             ret.ToString();
 
-             //LogTool.Log(inputByteArray.Length + "    加密后" + ret.SplitToString().Length);
 
-             return ret.ToString();
 
-         }
 
-         // DES解密
 
-         public static string DESDecrypt(string pToDecrypt, string sKey)
 
-         {
 
-             DESCryptoServiceProvider des = new DESCryptoServiceProvider();
 
-             byte[] inputByteArray = new byte[pToDecrypt.Length / 2];
 
-             for (int x = 0; x < pToDecrypt.Length / 2; x++)
 
-             {
 
-                 int i = (Convert.ToInt32(pToDecrypt.Substring(x * 2, 2), 16));
 
-                 inputByteArray[x] = (byte)i;
 
-             }
 
-             des.Key = ASCIIEncoding.ASCII.GetBytes(sKey);
 
-             des.IV = ASCIIEncoding.ASCII.GetBytes(sKey);
 
-             MemoryStream ms = new MemoryStream();
 
-             CryptoStream cs = new CryptoStream(ms, des.CreateDecryptor(), CryptoStreamMode.Write);
 
-             cs.Write(inputByteArray, 0, inputByteArray.Length);
 
-             cs.FlushFinalBlock();
 
-             StringBuilder ret = new StringBuilder();
 
-             return System.Text.Encoding.UTF8.GetString(ms.ToArray());
 
-         }
 
-         public static string BASE64_Decode(string data)
 
-         {
 
-             byte[] bytes = Convert.FromBase64String(data);
 
-             return Encoding.UTF8.GetString(bytes);
 
-         }
 
-         public static string GetMD5HashFromFile(byte[] data)
 
-         {
 
-             try
 
-             {
 
-                 // FileStream file = new FileStream(filename,FileMode.Open);
 
-                 System.Security.Cryptography.MD5 md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
 
-                 byte[] retVal = md5.ComputeHash(data);
 
-                 StringBuilder sb = new StringBuilder();
 
-                 for (int i = 0; i < retVal.Length; i++)
 
-                 {
 
-                     sb.Append(retVal[i].ToString("x2"));
 
-                 }
 
-                 return sb.ToString();
 
-             }
 
-             catch (System.Exception ex)
 
-             {
 
-                 LogTool.Log("错误信息:" + ex);
 
-                 return null;
 
-             }
 
-         }
 
-         public static string FormatTwoTime(int totalSeconds)
 
-         {
 
-             int minutes = totalSeconds / 60;
 
-             string mm = minutes < 10f ? "0" + minutes : minutes.ToString();
 
-             int seconds = (totalSeconds - (minutes * 60));
 
-             string ss = seconds < 10 ? "0" + seconds : seconds.ToString();
 
-             return string.Format("{0}:{1}", mm, ss);
 
-         }
 
-         // public static string ToStringEx(this long i)
 
-         // {
 
-         //     // if (isShowLongEx)
 
-         //     {
 
-         //         if (i >= 10000000000)
 
-         //             return (i / 1000000000) + "B";
 
-         //         else if (i >= 10000000)
 
-         //             return (i / 1000000) + "M";
 
-         //         else if (i >= 10000)
 
-         //             return (i / 1000) + "K";
 
-         //     }
 
-         //
 
-         //     return i.ToString();
 
-         // }
 
-         /// <summary>
 
-         /// 获取目标小数位的str
 
-         /// </summary>
 
-         /// <param name="n"></param>
 
-         /// <returns></returns>
 
-         public static string GetTargetDecimalPlaceStr(int n)
 
-         {
 
-             string str = "";
 
-             if (n >= 100) //整数大于两位数保留一位小数
 
-             {
 
-                 int n1 = (int)(n * 10);
 
-                 n = n1 / 10;
 
-                 str = n.ToString(CultureInfo.InvariantCulture);
 
-             }
 
-             else
 
-             {
 
-                 //保留两位小数
 
-                 int n1 = (int)(n * 100);
 
-                 n = n1 / 100;
 
-                 str = n.ToString(CultureInfo.InvariantCulture);
 
-             }
 
-             return str;
 
-         }
 
-         public static long Round(this float number)
 
-         {
 
-             return (long)Math.Ceiling(number);
 
-         }
 
-         /// <summary>
 
-         /// 四舍五入到整数
 
-         /// </summary>
 
-         /// <param name="value"></param>
 
-         /// <returns></returns>
 
-         public static int RoundToInt(this float value)
 
-         {
 
-             // float tempValue = value.Round(0);
 
-             // int finalValue = Mathf.FloorToInt(tempValue);
 
-             Math.Ceiling(value);
 
-             return (int)Math.Ceiling(value);
 
-             ;
 
-         }
 
-         public static string ToStringEx(this long number)
 
-         {
 
-             // if (number > 1000000000000)
 
-             // {
 
-             //     float n = number / 1000000000000f;
 
-             //     string str = "";
 
-             //     str = GetTargetDecimalPlaceStr((int)n);
 
-             //     return str + "t";
 
-             // }
 
-             //
 
-             // if (number > 1000000000)
 
-             // {
 
-             //     float n = number / 1000000000f;
 
-             //     string str = "";
 
-             //     str = GetTargetDecimalPlaceStr((int)n);
 
-             //     return str + "b";
 
-             // }
 
-             if (number > 10000)
 
-             {
 
-                 float n = number / 10000f;
 
-                 string str = "";
 
-                 str = GetTargetDecimalPlaceStr((int)n);
 
-                 return str + "万";
 
-             }
 
-             if (number > 1000)
 
-             {
 
-                 float n = number / 1000f;
 
-                 string str = "";
 
-                 str = GetTargetDecimalPlaceStr((int)n);
 
-                 return str + "千";
 
-             }
 
-             return number.ToString();
 
-         }
 
-         public static string ToStringEx(this int number)
 
-         {
 
-             if (number > 1000000)
 
-             {
 
-                 float n = number / 10000f;
 
-                 string str = "";
 
-                 str = GetTargetDecimalPlaceStr((int)n);
 
-                 return str + "万";
 
-             }
 
-             if (number > 100000)
 
-             {
 
-                 float n = number / 1000f;
 
-                 string str = "";
 
-                 str = GetTargetDecimalPlaceStr((int)n);
 
-                 return str + "千";
 
-             }
 
-             return number.ToString();
 
-         }
 
- #endif
 
-         /// <summary>
 
-         /// 时间(秒)转换位小时分钟秒
 
-         /// </summary>
 
-         /// <param name="miao"></param>
 
-         /// <returns></returns>
 
-         public static string TimeToHSM(long miao)
 
-         {
 
-             long fen = miao / 60;
 
-             miao = miao % 60;
 
-             long xiaoShi = fen / 60;
 
-             long tian = xiaoShi / 24;
 
-             xiaoShi = xiaoShi % 24;
 
-             fen = fen % 60;
 
-             if (tian > 0)
 
-             {
 
-                 return $"{tian}天{xiaoShi}小时";
 
-             }
 
-             else
 
-             {
 
-                 if (xiaoShi <= 0 && fen <= 59)
 
-                 {
 
-                     return $"{fen}分{miao}秒";
 
-                 }
 
-                 else
 
-                 {
 
-                     return $"{xiaoShi}小时{fen}分";
 
-                 }
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 时间(秒)转换位小时分钟秒
 
-         /// </summary>
 
-         /// <param name="miao"></param>
 
-         /// <returns></returns>
 
-         public static string TimeToHSM1(long miao)
 
-         {
 
-             long fen = miao / 60;
 
-             miao = miao % 60;
 
-             long xiaoShi = fen / 60;
 
-             long tian = xiaoShi / 24;
 
-             xiaoShi = xiaoShi % 24;
 
-             fen = fen % 60;
 
-             if (tian <= 0 && xiaoShi <= 0)
 
-             {
 
-                 return $"{fen}分钟";
 
-             }
 
-             else if (tian <= 0 && xiaoShi > 0)
 
-             {
 
-                 return $"{xiaoShi}小时";
 
-             }
 
-             else if (tian >= 1)
 
-             {
 
-                 return $"{tian}天";
 
-             }
 
-             return "";
 
-         }
 
-         public static string GeiLxTime(long miao)
 
-         {
 
-             long fen = miao / 60;
 
-             miao = miao % 60;
 
-             long xiaoShi = fen / 60;
 
-             long tian = xiaoShi / 24;
 
-             xiaoShi = xiaoShi % 24;
 
-             fen = fen % 60;
 
-             if (tian <= 0 && xiaoShi <= 0)
 
-             {
 
-                 return $"离线{fen}分钟";
 
-             }
 
-             else if (tian <= 0 && xiaoShi > 0)
 
-             {
 
-                 return $"离线{xiaoShi}小时";
 
-             }
 
-             else if (tian >= 1 && tian <= 7)
 
-             {
 
-                 return $"离线{tian}天";
 
-             }
 
-             else if (tian > 7)
 
-             {
 
-                 return "离线七天以上";
 
-             }
 
-             return "";
 
-         }
 
-         /// <summary>
 
-         ///   类型1 :小于1天后显示分和秒
 
-         /// </summary>
 
-         /// <param name="miao"></param>
 
-         /// <param name="type1"></param>
 
-         /// <returns></returns>
 
-         public static string TimeToHSM(long miao, int type1)
 
-         {
 
-             long fen = miao / 60;
 
-             miao = miao % 60;
 
-             long xiaoShi = fen / 60;
 
-             long tian = xiaoShi / 24;
 
-             xiaoShi = xiaoShi % 24;
 
-             fen = fen % 60;
 
-             if (tian > 0)
 
-             {
 
-                 return $"{tian}天{xiaoShi}小时";
 
-             }
 
-             else
 
-             {
 
-                 string key = "";
 
-                 switch (type1)
 
-                 {
 
-                     case 1:
 
-                         return $"{fen}分{miao}秒";
 
-                         break;
 
-                     default:
 
-                         break;
 
-                 }
 
-                 return key;
 
-             }
 
-         }
 
-         /// <summary>获取秒级别时间戳(10位)</summary>
 
-         public static long GetTimestampToSeconds()
 
-         {
 
-             TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
 
-             return Convert.ToInt64(ts.TotalSeconds);
 
-         }
 
-         /// <summary>获取毫秒级别时间戳(13位)</summary>
 
-         public static long GetTimeStampToMilliseconds()
 
-         {
 
-             TimeSpan ts = DateTime.UtcNow - new DateTime(1970, 1, 1, 0, 0, 0, 0);
 
-             return Convert.ToInt64(ts.TotalMilliseconds);
 
-         }
 
-         public static long GetTimestampToSeconds(int value)
 
-         {
 
-             DateTime dateTime = new DateTime(value, DateTimeKind.Utc);
 
-             TimeSpan ts = dateTime - new DateTime(1970, 1, 1, 0, 0, 0, 0);
 
-             return Convert.ToInt64(ts.TotalSeconds);
 
-         }
 
-         /// <summary>
 
-         /// 时间戳转时间结构 秒
 
-         /// </summary>
 
-         /// <param name="unixTimestamp"></param>
 
-         /// <returns></returns>
 
-         public static DateTime ConvertUnixTimestamp(double unixTimestamp)
 
-         {
 
-             DateTime unixStartTime = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
 
-             DateTime convertedTime = unixStartTime.AddSeconds(unixTimestamp).ToLocalTime();
 
-             return convertedTime;
 
-         }
 
-         /// <summary>
 
-         ///时间戳转时间结构 毫秒
 
-         /// </summary>
 
-         /// <param name="unixTimestamp"></param>
 
-         /// <returns></returns>
 
-         public static DateTime ConvertUnixTimestampForMillis(double unixTimestamp)
 
-         {
 
-             DateTime unixStartTime = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc);
 
-             DateTime convertedTime = unixStartTime.AddMilliseconds(unixTimestamp).ToLocalTime();
 
-             return convertedTime;
 
-         }
 
-         public static string NumberToArab(int number)
 
-         {
 
-             switch (number)
 
-             {
 
-                 case 0: return "0";
 
-                 case 1: return "I";
 
-                 case 2: return "II";
 
-                 case 3: return "III";
 
-                 case 4: return "IV";
 
-                 case 5: return "V";
 
-                 case 6: return "VI";
 
-             }
 
-             return "";
 
-         }
 
-         /// <summary>
 
-         /// 获取凌晨时间戳 单位s
 
-         /// </summary>
 
-         /// <param name="kind"></param>
 
-         /// <returns></returns>
 
-         public static long GetMidnightTimestamp(DateTimeKind kind = DateTimeKind.Local)
 
-         {
 
-             DateTime now = DateTime.Now;
 
-             DateTime midnight = new DateTime(now.Year, now.Month, now.Day, 0, 0, 0, kind);
 
-             DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
 
-             TimeSpan timeSpan = midnight.ToUniversalTime() - epoch;
 
-             return (long)timeSpan.TotalSeconds;
 
-         }
 
-         public static T DeepCopy<T>(T obj)
 
-         {
 
-             using (var memoryStream = new MemoryStream())
 
-             {
 
-                 var formatter = new BinaryFormatter();
 
-                 formatter.Serialize(memoryStream, obj);
 
-                 memoryStream.Seek(0, SeekOrigin.Begin);
 
-                 return (T)formatter.Deserialize(memoryStream);
 
-             }
 
-         }
 
-         public static T GetRandomByWeight<T>(List<T> items, int[] weights)
 
-         {
 
-             if (items.Count != weights.Length)
 
-             {
 
-                 LogTool.Error("权重和数组长度不一致");
 
-             }
 
-             int totalWeight = weights.Sum();
 
-             Random random = new Random();
 
-             int randomValue = random.Next(0, totalWeight);
 
-             int currentWeight = 0;
 
-             for (int i = 0; i < items.Count; i++)
 
-             {
 
-                 currentWeight += weights[i];
 
-                 if (randomValue < currentWeight)
 
-                     return items[i];
 
-             }
 
-             // 理论上不会到达这里,但为了安全返回最后一个元素
 
-             return items[items.Count - 1];
 
-         }
 
-         public static T GetRandomByWeight<T>(List<T> items, float[] weights)
 
-         {
 
-             if (items.Count != weights.Length)
 
-             {
 
-                 LogTool.Error("权重和数组长度不一致");
 
-             }
 
-             float totalWeight = weights.Sum();
 
-             Random random = new Random();
 
-             float randomValue = (float)(random.NextDouble() * totalWeight);
 
-             float currentWeight = 0;
 
-             for (int i = 0; i < items.Count; i++)
 
-             {
 
-                 currentWeight += weights[i];
 
-                 if (randomValue < currentWeight)
 
-                     return items[i];
 
-             }
 
-             // 理论上不会到达这里,但为了安全返回最后一个元素
 
-             return items[items.Count - 1];
 
-         }
 
-         // 计算每个权重的概率
 
-         public static List<float> CalculateProbabilities(List<float> weights)
 
-         {
 
-             List<float> probabilities = new List<float>();
 
-             float totalWeight = 0f;
 
-             // 计算总权重
 
-             foreach (float weight in weights)
 
-             {
 
-                 totalWeight += weight;
 
-             }
 
-             // 防止除以零
 
-             if (totalWeight == 0)
 
-             {
 
-                 Debug.LogWarning("总权重为 0,无法计算概率!");
 
-                 return probabilities;
 
-             }
 
-             // 计算每个权重的概率
 
-             foreach (float weight in weights)
 
-             {
 
-                 float probability = weight / totalWeight;
 
-                 probabilities.Add(probability);
 
-             }
 
-             return probabilities;
 
-         }
 
-         // 计算每个权重的概率
 
-         public static List<float> CalculateProbabilities(List<int> weights)
 
-         {
 
-             List<float> probabilities = new List<float>();
 
-             float totalWeight = 0f;
 
-             // 计算总权重
 
-             foreach (float weight in weights)
 
-             {
 
-                 totalWeight += weight;
 
-             }
 
-             // 防止除以零
 
-             if (totalWeight == 0)
 
-             {
 
-                 Debug.LogWarning("总权重为 0,无法计算概率!");
 
-                 return probabilities;
 
-             }
 
-             // 计算每个权重的概率
 
-             foreach (float weight in weights)
 
-             {
 
-                 float probability = weight / totalWeight;
 
-                 probabilities.Add(probability);
 
-             }
 
-             return probabilities;
 
-         }
 
-         public static string GetString(string a, float[] b)
 
-         {
 
-             if (a == null || a == "" || b == null)
 
-                 return a;
 
-             for (int i = 0; i < b.Length; i++)
 
-             {
 
-                 string d = b[i].ToString();
 
-                 string c = "{" + i + "}";
 
-                 if (a.Contains(c))
 
-                     a = a.Replace(c, d);
 
-             }
 
-             return a;
 
-         }
 
-         public static string GetString(string a, string[] b)
 
-         {
 
-             if (a == null || a == "" || b == null)
 
-                 return a;
 
-             for (int i = 0; i < b.Length; i++)
 
-             {
 
-                 string d = b[i].ToString();
 
-                 string c = "{" + i + "}";
 
-                 if (a.Contains(c))
 
-                     a = a.Replace(c, d);
 
-             }
 
-             return a;
 
-         }
 
-         public static string GetString(string a, int[] b)
 
-         {
 
-             if (a == null || a == "")
 
-                 return "null";
 
-             for (int i = 0; i < b.Length; i++)
 
-             {
 
-                 string d = b[i].ToString();
 
-                 string c = "{" + i + "}";
 
-                 if (a.Contains(c))
 
-                     a = a.Replace(c, d);
 
-             }
 
-             return a;
 
-         }
 
-     }
 
-     //UtilTools
 
- }
 
 
  |