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							- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using System.Linq;
 
- using System.Text;
 
- using Fort23.Core;
 
- using Fort23.Mono;
 
- using Fort23.UTool;
 
- #if UNITY_EDITOR
 
- using System.IO;
 
- using UnityEditor;
 
- #endif
 
- using UnityEngine.Experimental.Rendering;
 
- using UnityEngine.Serialization;
 
- using UnityEngine.U2D;
 
- using UnityEngine.UI.PackgTool;
 
- namespace UnityEngine.UI
 
- {
 
-     /// <summary>
 
-     /// Image is a textured element in the UI hierarchy.
 
-     /// </summary>
 
-     [RequireComponent(typeof(CanvasRenderer))]
 
-     [AddComponentMenu("GameObject/UI/MyImage", 12)]
 
-     /// <summary>
 
-     ///   Displays a Sprite inside the UI System.
 
-     /// </summary>
 
-     public class MyImage : Image
 
-     {
 
-         public string icon_name
 
-         {
 
-             get { return _icon_name; }
 
-             set
 
-             {
 
-                 _icon_name = value;
 
-                 ReashUI();
 
-             }
 
-         }
 
- #if UNITY_EDITOR
 
-         [MenuItem("GameObject/UI/图集UI", false, 1)]
 
-         static public void AddImage(MenuCommand menuCommand)
 
-         {
 
-             GameObject parent = menuCommand.context as GameObject;
 
-             if (parent == null)
 
-             {
 
-                 return;
 
-             }
 
-             GameObject go = new GameObject("myImage");
 
-             go.AddComponent<MyImage>();
 
-             go.transform.SetParent(parent.transform);
 
-             Selection.activeGameObject = go;
 
-         }
 
- #endif
 
-         // private Sprite _packSprite;
 
-         //
 
-         // public Sprite GetPackSprite
 
-         // {
 
-         //     get { return _packSprite; }
 
-         // }
 
-         [SerializeField] private string _icon_name;
 
-         [SerializeField] public bool isNotLoadDeftIcon;
 
-         [SerializeField] public SpriteAtlas CurrSpriteAtlas;
 
- #if UNITY_EDITOR
 
-         [SerializeField] public PackInfo packInfo;
 
- #endif
 
-         private UILoadSpriteHand _uiLoadSpriteHand;
 
-         public float imageH;
 
-         public System.Action onSpriteAlter;
 
-         protected override void Awake()
 
-         {
 
-             if (Application.isPlaying && isNotLoadDeftIcon)
 
-             {
 
-                 return;
 
-             }
 
-             if (!string.IsNullOrEmpty(_icon_name))
 
-             {
 
-                 icon_name = _icon_name;
 
-             }
 
-         }
 
-      
 
-       
 
-         protected override void OnDestroy()
 
-         {
 
-             if (_uiLoadSpriteHand != null)
 
-             {
 
-                 _uiLoadSpriteHand.ReleaseUI();
 
-                 _uiLoadSpriteHand = null;
 
-             }
 
-             base.OnDestroy();
 
-         }
 
-         public void ReashUI()
 
-         {
 
-             if (CurrSpriteAtlas != null && !string.IsNullOrEmpty(_icon_name))
 
-             {
 
-                 Sprite loadSprite = CurrSpriteAtlas.GetSprite(_icon_name);
 
-                 if (loadSprite == null)
 
-                 {
 
-                     if (Application.isPlaying)
 
-                     {
 
-                         SpriteAtlas spriteAtlas = UGUIPackManager.Instance.GetSpriteAtlas(_icon_name);
 
-                         if (spriteAtlas != null)
 
-                         {
 
-                             loadSprite = spriteAtlas.GetSprite(_icon_name);
 
-                         }
 
-                         if (loadSprite == null)
 
-                         {
 
-                             enabled = false;
 
-                             UGUIIamgeTool.Load(_icon_name, delegate(UILoadSpriteHand sprite1)
 
-                             {
 
-                                 enabled = true;
 
-                                 if (Application.isPlaying)
 
-                                 {
 
-                                     if (_uiLoadSpriteHand != null)
 
-                                     {
 
-                                         _uiLoadSpriteHand.ReleaseUI();
 
-                                     }
 
-                                 }
 
-                                 _uiLoadSpriteHand = sprite1;
 
-                                 if (sprite1 == null)
 
-                                 {
 
-                                     SetSprite(null);
 
-                                 }
 
-                                 else
 
-                                 {
 
-                                     SetSprite(sprite1.GetSprite());
 
-                                 }
 
-                             });
 
-                         }
 
-                         else
 
-                         {
 
-                             SetSprite(loadSprite);
 
-                         }
 
-                     }
 
-                 }
 
-                 else
 
-                 {
 
-                     SetSprite(loadSprite);
 
-                 }
 
-             }
 
-             else if (!string.IsNullOrEmpty(_icon_name) && sprite == null)
 
-             {
 
-                 if (Application.isPlaying)
 
-                 {
 
-                     enabled = false;
 
-                     UGUIIamgeTool.Load(_icon_name, delegate(UILoadSpriteHand sprite1)
 
-                     {
 
-                         enabled = true;
 
-                         if (_uiLoadSpriteHand != null)
 
-                         {
 
-                             _uiLoadSpriteHand.ReleaseUI();
 
-                         }
 
-                         _uiLoadSpriteHand = sprite1;
 
-                         if (sprite1 == null)
 
-                         {
 
-                             SetSprite(null);
 
-                         }
 
-                         else
 
-                         {
 
-                             SetSprite(sprite1.GetSprite());
 
-                         }
 
-                     });
 
-                 }
 
-             }
 
-             else if (!string.IsNullOrEmpty(_icon_name))
 
-             {
 
-                 if (Application.isPlaying)
 
-                 {
 
-                     enabled = false;
 
-                     UGUIIamgeTool.Load(_icon_name, delegate(UILoadSpriteHand sprite1)
 
-                     {
 
-                         enabled = true;
 
-                         if (sprite1 != null)
 
-                         {
 
-                             Sprite sp = sprite1.GetSprite();
 
-                             if (sp != null)
 
-                             {
 
-                                 if (!sp.name.Equals(_icon_name))
 
-                                 {
 
-                                     sprite1.ReleaseUI();
 
-                                     return;
 
-                                 }
 
-                             }
 
-                         }
 
-                         if (_uiLoadSpriteHand != null)
 
-                         {
 
-                             _uiLoadSpriteHand.ReleaseUI();
 
-                         }
 
-                         _uiLoadSpriteHand = sprite1;
 
-                         if (sprite1 == null)
 
-                         {
 
-                             SetSprite(null);
 
-                         }
 
-                         else
 
-                         {
 
-                             SetSprite(sprite1.GetSprite());
 
-                         }
 
-                     });
 
-                 }
 
-             }
 
-         }
 
-         private void SetSprite(Sprite sprite)
 
-         {
 
-             this.sprite = sprite;
 
-             if (sprite != null)
 
-             {
 
-                 onSpriteAlter?.Invoke();
 
-             }
 
-         }
 
-         /// <summary>
 
-         /// 是否置灰
 
-         /// </summary>
 
-         public bool IsGray
 
-         {
 
-             get { return _isGray; }
 
-             set
 
-             {
 
-                 if (!_isGray.Equals(value))
 
-                 {
 
-                     _isGray = value;
 
-                     if (_isGray)
 
-                     {
 
-                         base.material = UIManager.Instance.uiGray;
 
-                     }
 
-                     else
 
-                     {
 
-                         if (base.material != null)
 
-                         {
 
-                             base.material = null;
 
-                         }
 
-                         base.material = defaultMaterial;
 
-                     }
 
-                 }
 
-             }
 
-         }
 
-         private bool _isGray;
 
-         public override void GraphicUpdateComplete()
 
-         {
 
-             SetPack();
 
-         }
 
- #if UNITY_EDITOR
 
-         [ContextMenu("重新设置图片")]
 
-         public void SetPackEditor()
 
-         {
 
-             if (packInfo != null && CurrSpriteAtlas != null)
 
-             {
 
-                 string assetName = icon_name;
 
-                 if (string.IsNullOrEmpty(icon_name) && sprite != null)
 
-                 {
 
-                     assetName = sprite.name;
 
-                 }
 
-                 var loadSprite = CurrSpriteAtlas.GetSprite(assetName);
 
-                 bool isoK = loadSprite != null;
 
-                 if (isoK)
 
-                 {
 
-                     SetSprite(loadSprite);
 
-                 }
 
-             }
 
-         }
 
-         [ContextMenu("自动匹配图集")]
 
-         public void CompareSpritesInAtlas()
 
-         {
 
-             if (sprite == null)
 
-                 return;
 
-             string targetPath = AssetDatabase.GetAssetPath(sprite);
 
-             if (string.IsNullOrEmpty(targetPath))
 
-             {
 
-                 LogTool.Error("无法获取目标 Sprite 的源文件路径");
 
-                 return;
 
-             }
 
-             string relativePath = targetPath.Substring("Assets/".Length);
 
-             string absolutePath = Path.Combine(Application.dataPath, relativePath);
 
-             string targetMD5 = MD5Helper.FileMD5(absolutePath);
 
-             foreach (var allPackgInfo in UGUICacheInfo.uguiPackDB.allPackgInfos)
 
-             {
 
-                 string path = Application.dataPath + allPackgInfo.PackageJsonPath;
 
-                 string jsonPath = File.ReadAllText(path);
 
-                 TextrueJson textrueJson = JsonUtility.FromJson<TextrueJson>(jsonPath);
 
-                 for (int i = 0; i < textrueJson.newTextureJson.Count; i++)
 
-                 {
 
-                     string texturePath = "Art/UIAssets" + textrueJson.newTextureJson[i].filePath;
 
-                     texturePath = Path.Combine(Application.dataPath, texturePath);
 
-                     string spriteMD5 = MD5Helper.FileMD5(texturePath);
 
-                     if (spriteMD5 == targetMD5)
 
-                     {
 
-                         LogTool.Log(
 
-                             $"找到匹配的 Sprite: {textrueJson.newTextureJson[i].textrueName},所在图集: {allPackgInfo.packName},源文件: {targetPath}");
 
-                         packInfo = allPackgInfo;
 
-                         CurrSpriteAtlas = UGUICacheInfo.GetSpriteAtlas(allPackgInfo.packName);
 
-                         icon_name = textrueJson.newTextureJson[i].textrueName;
 
-                         ReashUI();
 
-                         return;
 
-                     }
 
-                 }
 
-             }
 
-             LogTool.Log("未找到任何匹配的 Sprite");
 
-         }
 
- #endif
 
-         private void SetPack()
 
-         {
 
- #if UNITY_EDITOR
 
-             if (!Application.isPlaying)
 
-             {
 
-                 bool isoK = false;
 
-                 if (packInfo != null && CurrSpriteAtlas != null)
 
-                 {
 
-                     string assetName = icon_name;
 
-                     if (string.IsNullOrEmpty(icon_name) && sprite != null)
 
-                     {
 
-                         assetName = sprite.name;
 
-                     }
 
-                     isoK = CurrSpriteAtlas.GetSprite(assetName) != null;
 
-                     if (!isoK) //没在在图集里面找到图片了,需要去其他地方查找(删除图集)
 
-                     {
 
-                         SpriteAtlas newAtlas = UGUICacheInfo.GetSpriteAtlas(assetName);
 
-                         if (newAtlas != null)
 
-                         {
 
-                             CurrSpriteAtlas = newAtlas;
 
-                             icon_name = assetName;
 
-                         }
 
-                         else
 
-                         {
 
-                             sprite = null;
 
-                         }
 
-                     }
 
-                     else if (string.IsNullOrEmpty(icon_name) || sprite == null)
 
-                     {
 
-                         icon_name = assetName;
 
-                     }
 
-                 }
 
-                 else if (CurrSpriteAtlas == null && packInfo != null && !string.IsNullOrEmpty(packInfo.packgJsonPath) &&
 
-                          sprite != null) //没有图集 但是由功能管理器添加的UI (添加图集)
 
-                 {
 
-                     string name = sprite.name;
 
-                     SpriteAtlas newAtlas = UGUICacheInfo.GetSpriteAtlas(name);
 
-                     if (newAtlas != null)
 
-                     {
 
-                         CurrSpriteAtlas = newAtlas;
 
-                         icon_name = _icon_name;
 
-                     }
 
-                 }
 
-             }
 
- #endif
 
-         }
 
-         public enum GradientDirection
 
-         {
 
-             Vertical,
 
-             Horizontal
 
-         }
 
-         [SerializeField] private bool useGradient = false;
 
-         [SerializeField] private Color topOrLeftColor = Color.white;
 
-         [SerializeField] private Color bottomOrRightColor = Color.black;
 
-         [SerializeField] private GradientDirection direction = GradientDirection.Vertical;
 
-         public bool UseGradient
 
-         {
 
-             get => useGradient;
 
-             set
 
-             {
 
-                 useGradient = value;
 
-                 SetVerticesDirty();
 
-             }
 
-         }
 
-         public Color TopOrLeftColor
 
-         {
 
-             get => topOrLeftColor;
 
-             set
 
-             {
 
-                 topOrLeftColor = value;
 
-                 SetVerticesDirty();
 
-             }
 
-         }
 
-         public Color BottomOrRightColor
 
-         {
 
-             get => bottomOrRightColor;
 
-             set
 
-             {
 
-                 bottomOrRightColor = value;
 
-                 SetVerticesDirty();
 
-             }
 
-         }
 
-         public GradientDirection Direction
 
-         {
 
-             get => direction;
 
-             set
 
-             {
 
-                 direction = value;
 
-                 SetVerticesDirty();
 
-             }
 
-         }
 
-         protected override void OnPopulateMesh(VertexHelper vh)
 
-         {
 
-             base.OnPopulateMesh(vh);
 
-             List<UIVertex> verts = new List<UIVertex>();
 
-             vh.GetUIVertexStream(verts);
 
-             if (imageH <= 0)
 
-             {
 
-                 float minY = 11111;
 
-                 float maxY = -111111;
 
-              
 
-                 for (int i = 0; i < verts.Count; i++)
 
-                 {
 
-                     UIVertex vertex = verts[i];
 
-                     float y = vertex.position.y;
 
-                     if (y < minY)
 
-                     {
 
-                         minY = y;
 
-                     }
 
-                     if (y > maxY)
 
-                     {
 
-                         maxY = y;
 
-                     }
 
-                 }
 
-                 imageH = maxY - minY;
 
-             }
 
-             if (!useGradient || vh.currentVertCount == 0)
 
-                 return;
 
-             
 
-             for (int i = 0; i < verts.Count; i += 6)
 
-             {
 
-                 ApplyGradientToQuad(verts, i);
 
-             }
 
-             vh.Clear();
 
-             vh.AddUIVertexTriangleStream(verts);
 
-         }
 
-         private void ApplyGradientToQuad(List<UIVertex> verts, int startIndex)
 
-         {
 
-             if (startIndex + 5 >= verts.Count)
 
-                 return;
 
-             float top = verts[startIndex].position.y;
 
-             float bottom = verts[startIndex].position.y;
 
-             float left = verts[startIndex].position.x;
 
-             float right = verts[startIndex].position.x;
 
-             for (int i = 1; i < 6; i++)
 
-             {
 
-                 var pos = verts[startIndex + i].position;
 
-                 top = Mathf.Max(top, pos.y);
 
-                 bottom = Mathf.Min(bottom, pos.y);
 
-                 left = Mathf.Min(left, pos.x);
 
-                 right = Mathf.Max(right, pos.x);
 
-             }
 
-             for (int i = 0; i < 6; i++)
 
-             {
 
-                 var vert = verts[startIndex + i];
 
-                 var pos = vert.position;
 
-                 float t = direction == GradientDirection.Vertical
 
-                     ? Mathf.InverseLerp(bottom, top, pos.y)
 
-                     : Mathf.InverseLerp(left, right, pos.x);
 
-                 Color gradientColor = Color.Lerp(bottomOrRightColor, topOrLeftColor, t);
 
-                 gradientColor.r *= color.r;
 
-                 gradientColor.g *= color.g;
 
-                 gradientColor.b *= color.b;
 
-                 gradientColor.a *= color.a;
 
-                 vert.color = gradientColor;
 
-                 verts[startIndex + i] = vert;
 
-             }
 
-         }
 
-     }
 
- }
 
 
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