| 123456789101112131415161718192021222324252627282930 | 
							- #if !COMBAT_SERVER
 
- using System;
 
- using System.Collections;
 
- using System.Collections.Generic;
 
- using Fort23.Core;
 
- using UnityEngine;
 
- [AddComponentMenu("特效脚本/延迟显示/延迟显示")]
 
- public class DelayShow : MonoBehaviour
 
- {
 
-     public float delayTime;
 
-     public void Init()
 
-     {
 
-         gameObject.SetActive(false);
 
-         TimerComponent.Instance.AddTimer((int) (delayTime * 1000), delegate
 
-         {
 
-             TrailRenderer trailRenderer= gameObject.GetComponent<TrailRenderer>();
 
-             if (trailRenderer != null)
 
-             {
 
-                 trailRenderer.Clear();
 
-             }
 
-             gameObject.SetActive(true);
 
-         });
 
-     }
 
- }
 
- #endif
 
 
  |