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							- using Unity.Mathematics;
 
- using UnityEngine;
 
- namespace Core.BRG
 
- {
 
-     [System.Serializable]
 
-     public class BGRGameObjectInfo
 
-     {
 
-         public int initIndex;
 
-         public Vector3 pos;
 
-         public Vector3 rot;
 
-         public Vector3 scale=Vector3.one;
 
-         public float4 color=1;
 
-         public Matrix4x4 objectToWorld
 
-         {
 
-             get { return Matrix4x4.TRS(pos, Quaternion.Euler(rot), scale); }
 
-         }
 
-     }
 
- }
 
 
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