| 12345678910111213141516171819202122232425262728293031 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;public class RuntimeGraph : MonoBehaviour{	public BaseGraph	graph;	public ProcessGraphProcessor	processor;	public GameObject	assignedGameObject;	private void Start()	{		if (graph != null)			processor = new ProcessGraphProcessor(graph);	}	int i = 0;    void Update()    {		if (graph != null)		{			graph.SetParameterValue("Input", (float)i++);			graph.SetParameterValue("GameObject", assignedGameObject);			processor.Run();			Debug.Log("Output: " + graph.GetParameterValue("Output"));		}    }}
 |