| 1234567891011121314151617181920212223 | using UnityEngine;using GraphProcessor;[System.Serializable, NodeMenuItem("Custom/Vertical")]public class VerticalNode : BaseNode{	[Input, Vertical]    public float                input;	[Output, Vertical]	public float				output;	[Output, Vertical]	public float				output2;	[Output, Vertical]	public float				output3;	public override string		name => "Vertical";	protected override void Process()	{	    output = input * 42;	}}
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