| 12345678910111213141516171819202122232425262728293031323334353637383940 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/MultiAdd")]public class MultiAddNode : BaseNode{	[Input]	public IEnumerable< float >	inputs = null;	[Output]	public float				output;	public override string		name => "Add";	protected override void Process()	{		output = 0;		if (inputs == null)			return ;		foreach (float input in inputs)			output += input;	}	[CustomPortBehavior(nameof(inputs))]	IEnumerable< PortData > GetPortsForInputs(List< SerializableEdge > edges)	{		yield return new PortData{ displayName = "In ", displayType = typeof(float), acceptMultipleEdges = true};	}	[CustomPortInput(nameof(inputs), typeof(float), allowCast = true)]	public void GetInputs(List< SerializableEdge > edges)	{		inputs = edges.Select(e => (float)e.passThroughBuffer);	}}
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