| 123456789101112131415161718192021222324252627282930313233 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;using NodeGraphProcessor.Examples;using UnityEngine.Rendering;[System.Serializable, NodeMenuItem("Conditional/If"), NodeMenuItem("Conditional/Branch")]public class IfNode : ConditionalNode{	[Input(name = "Condition")]    public bool				condition;	[Output(name = "True")]	public ConditionalLink	@true;	[Output(name = "False")]	public ConditionalLink	@false;	[Setting("Compare Function")]	public CompareFunction		compareOperator;	public override string		name => "If";	public override IEnumerable< ConditionalNode >	GetExecutedNodes()	{		string fieldName = condition ? nameof(@true) : nameof(@false);		// Return all the nodes connected to either the true or false node		return outputPorts.FirstOrDefault(n => n.fieldName == fieldName)			.GetEdges().Select(e => e.inputNode as ConditionalNode);	}}
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