| 123456789101112131415161718 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;[System.Serializable, NodeMenuItem("Primitives/Float")]public class FloatNode : BaseNode{    [Output("Out")]	public float		output;	    [Input("In")]	public float		input;	public override string name => "Float";	protected override void Process() => output = input;}
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