| 12345678910111213141516171819202122232425262728 | using System.Collections;using System.Collections.Generic;using UnityEngine;using GraphProcessor;using System.Linq;[System.Serializable, NodeMenuItem("Custom/FieldTestNode")]public class FieldTestNode : BaseNode{	public string s;	public int i;	public float f;	public Vector2 v2;	public Vector3 v3;	public Vector4 v4;	public LayerMask layer;	new public Color color;	public Bounds bounds;	public Rect rect;	public CameraClearFlags flags = CameraClearFlags.Color;	public bool toggle;	public Gradient gradient;	public AnimationCurve curve;	public override string		name => "FieldTestNode";	protected override void Process() { }}
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