| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160 | // Auto Generated Code By excel2json// Generate From Excel\Maps.xlsx. SheetName: PlacesConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "PlacesConfig.json")]	public partial class PlacesConfigHolder : ConfigHolder<PlacesConfig>
	{	}	[Serializable]	public struct PlacesConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///地点名称(语言表ID)		/// </summary>#if !COMBAT_SERVER		public int placeName;#else		public int placeName{ set; get; }#endif				/// <summary>		///区域预制件 (不配就做成固定)		/// </summary>#if !COMBAT_SERVER		public int placePrefabName;#else		public int placePrefabName{ set; get; }#endif				/// <summary>		///属于哪个大地图		/// </summary>#if !COMBAT_SERVER		public int bigMapID;#else		public int bigMapID{ set; get; }#endif				/// <summary>		///包含的小地点		/// </summary>#if !COMBAT_SERVER		public int[] SmallPlacersIds;#else		public int[] SmallPlacersIds{ set; get; }#endif				/// <summary>		///3D世界		/// </summary>#if !COMBAT_SERVER		public string to3DPrefab;#else		public string to3DPrefab{ set; get; }#endif				/// <summary>		///3D世界		/// </summary>#if !COMBAT_SERVER		public int placeDesc;#else		public int placeDesc{ set; get; }#endif				/// <summary>		///总进度值		/// </summary>#if !COMBAT_SERVER		public int TotalScore;#else		public int TotalScore{ set; get; }#endif				/// <summary>		///主线事件ID		/// </summary>#if !COMBAT_SERVER		public int[] MainTaskID;#else		public int[] MainTaskID{ set; get; }#endif				/// <summary>		///支线事件ID 		/// </summary>#if !COMBAT_SERVER		public int[] ZhixianID;#else		public int[] ZhixianID{ set; get; }#endif				/// <summary>		///触发支线的进度百分比		/// </summary>#if !COMBAT_SERVER		public int[] ZhixianActivatedPercentage;#else		public int[] ZhixianActivatedPercentage{ set; get; }#endif				/// <summary>		///刷该地图特定无限次事件的概率 40=40%		/// </summary>#if !COMBAT_SERVER		public int DivineSenseGeneralProbability;#else		public int DivineSenseGeneralProbability{ set; get; }#endif				/// <summary>		///该地图特定的无限次事件		/// </summary>#if !COMBAT_SERVER		public int[] SpecialTaskID;#else		public int[] SpecialTaskID{ set; get; }#endif				/// <summary>		///挂机包含的特殊事件列表		/// </summary>#if !COMBAT_SERVER		public int[] GuajiEvent;#else		public int[] GuajiEvent{ set; get; }#endif			}}// End of Auto Generated Code
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