| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | // Auto Generated Code By excel2json// Generate From Excel\AttributeConfig.xlsx. SheetName: AttributeConfigusing System;using Fort23.GameData;namespace Excel2Json{	[Config(prefab = "AttributeConfig.json")]	public partial class AttributeConfigHolder : ConfigHolder<AttributeConfig>
	{	}	[Serializable]	public struct AttributeConfig : IConfig
	{		public int GetID() {return ID;} 		/// <summary>		///该属性在游戏中的ID		/// </summary>#if !COMBAT_SERVER		public int ID;#else		public int ID{ set; get; }#endif				/// <summary>		///中文名称		/// </summary>#if !COMBAT_SERVER		public int name;#else		public int name{ set; get; }#endif				/// <summary>		///中文说明		/// </summary>#if !COMBAT_SERVER		public int des;#else		public int des{ set; get; }#endif				/// <summary>		///默认值 -1为无默认值or由其他系统决定		/// </summary>#if !COMBAT_SERVER		public float DefaultValue;#else		public float DefaultValue{ set; get; }#endif				/// <summary>		///最小值		/// </summary>#if !COMBAT_SERVER		public float MinValue;#else		public float MinValue{ set; get; }#endif				/// <summary>		///最大值 -1为没有最大值,即无限大		/// </summary>#if !COMBAT_SERVER		public float MaxValue;#else		public float MaxValue{ set; get; }#endif			}}// End of Auto Generated Code
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