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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- using UnityEngine;
- namespace Animancer
- {
- /// <inheritdoc/>
- /// https://kybernetik.com.au/animancer/api/Animancer/TransitionAsset
- [CreateAssetMenu(
- menuName = Strings.MenuPrefix + "Transition Asset",
- order = Strings.AssetMenuOrder + 1)]
- [AnimancerHelpUrl(typeof(TransitionAsset))]
- public class TransitionAsset : TransitionAsset<ITransitionDetailed>
- {
- /************************************************************************************************************************/
- #if UNITY_EDITOR
- /************************************************************************************************************************/
- /// <summary>[Editor-Only] Sets the <see cref="TransitionAssetBase.CreateInstance"/>.</summary>
- [UnityEditor.InitializeOnLoadMethod]
- private static void SetMainImplementation()
- => CreateInstance = transition =>
- {
- var asset = CreateInstance<TransitionAsset>();
- asset.Transition = transition;
- return asset;
- };
- /************************************************************************************************************************/
- /// <inheritdoc/>
- protected override void Reset()
- {
- Transition = new ClipTransition();
- }
- /************************************************************************************************************************/
- #endif
- /************************************************************************************************************************/
- }
- }
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