123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249 |
- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Reflection;
- using UnityEngine;
- using UnityEngine.Playables;
- namespace Animancer
- {
- /// <summary>
- /// A variant of <see cref="IAnimationClipSource"/> which uses a <see cref="ICollection{T}"/> instead of a
- /// <see cref="List{T}"/> so that it can take a <see cref="HashSet{T}"/> to efficiently avoid adding duplicates.
- /// <see cref="AnimancerUtilities"/> contains various extension methods for this purpose.
- /// </summary>
- /// <remarks>
- /// <see cref="IAnimationClipSource"/> still needs to be the main point of entry for the Animation Window, so this
- /// interface is only used internally.
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer/IAnimationClipCollection
- ///
- public interface IAnimationClipCollection
- {
- /************************************************************************************************************************/
- /// <summary>Adds all the animations associated with this object to the `clips`.</summary>
- void GatherAnimationClips(ICollection<AnimationClip> clips);
- /************************************************************************************************************************/
- }
- /************************************************************************************************************************/
- /// https://kybernetik.com.au/animancer/api/Animancer/AnimancerUtilities
- public static partial class AnimancerUtilities
- {
- /************************************************************************************************************************/
- /// <summary>[Animancer Extension]
- /// Adds the `clip` to the `clips` if it wasn't there already.
- /// </summary>
- public static void Gather(this ICollection<AnimationClip> clips, AnimationClip clip)
- {
- if (clip != null && !clips.Contains(clip))
- clips.Add(clip);
- }
- /************************************************************************************************************************/
- /// <summary>[Animancer Extension]
- /// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each of the `newClips`.
- /// </summary>
- public static void Gather(this ICollection<AnimationClip> clips, IList<AnimationClip> gatherFrom)
- {
- if (gatherFrom == null)
- return;
- for (int i = gatherFrom.Count - 1; i >= 0; i--)
- clips.Gather(gatherFrom[i]);
- }
- /************************************************************************************************************************/
- /// <summary>[Animancer Extension]
- /// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each of the `newClips`.
- /// </summary>
- public static void Gather(this ICollection<AnimationClip> clips, IEnumerable<AnimationClip> gatherFrom)
- {
- if (gatherFrom == null)
- return;
- foreach (var clip in gatherFrom)
- clips.Gather(clip);
- }
- /************************************************************************************************************************/
- /// <summary>[Animancer Extension]
- /// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each clip in the `asset`.
- /// </summary>
- public static void GatherFromAsset(this ICollection<AnimationClip> clips, PlayableAsset asset)
- {
- if (asset == null)
- return;
- // We want to get the tracks out of a TimelineAsset without actually referencing that class directly
- // because it comes from an optional package and Animancer does not need to depend on that package.
- var method = asset.GetType().GetMethod("GetRootTracks");
- if (method != null &&
- typeof(IEnumerable).IsAssignableFrom(method.ReturnType) &&
- method.GetParameters().Length == 0)
- {
- var rootTracks = method.Invoke(asset, null);
- GatherFromTracks(clips, rootTracks as IEnumerable);
- }
- }
- /************************************************************************************************************************/
- /// <summary>Gathers all the animations in the `tracks`.</summary>
- private static void GatherFromTracks(ICollection<AnimationClip> clips, IEnumerable tracks)
- {
- if (tracks == null)
- return;
- foreach (var track in tracks)
- {
- if (track == null)
- continue;
- var trackType = track.GetType();
- var getClips = trackType.GetMethod("GetClips");
- if (getClips != null &&
- typeof(IEnumerable).IsAssignableFrom(getClips.ReturnType) &&
- getClips.GetParameters().Length == 0)
- {
- if (getClips.Invoke(track, null) is IEnumerable trackClips)
- {
- foreach (var clip in trackClips)
- {
- var animationClip = clip.GetType().GetProperty("animationClip");
- if (animationClip != null &&
- animationClip.PropertyType == typeof(AnimationClip))
- {
- var getClip = animationClip.GetGetMethod();
- clips.Gather(getClip.Invoke(clip, null) as AnimationClip);
- }
- }
- }
- }
- var getChildTracks = trackType.GetMethod("GetChildTracks");
- if (getChildTracks != null &&
- typeof(IEnumerable).IsAssignableFrom(getChildTracks.ReturnType) &&
- getChildTracks.GetParameters().Length == 0)
- {
- var childTracks = getChildTracks.Invoke(track, null);
- GatherFromTracks(clips, childTracks as IEnumerable);
- }
- }
- }
- /************************************************************************************************************************/
- /// <summary>[Animancer Extension]
- /// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each clip gathered by
- /// <see cref="IAnimationClipSource.GetAnimationClips"/>.
- /// </summary>
- public static void GatherFromSource(this ICollection<AnimationClip> clips, IAnimationClipSource source)
- {
- if (source == null)
- return;
- var list = ListPool.Acquire<AnimationClip>();
- source.GetAnimationClips(list);
- clips.Gather(list);
- ListPool.Release(list);
- }
- /************************************************************************************************************************/
- /// <summary>[Animancer Extension]
- /// Calls <see cref="GatherFromSource(ICollection{AnimationClip}, object)"/> for each item in the `source`.
- /// </summary>
- public static void GatherFromSource(this ICollection<AnimationClip> clips, IEnumerable source)
- {
- if (source != null)
- foreach (var item in source)
- clips.GatherFromSource(item);
- }
- /************************************************************************************************************************/
- /// <summary>[Animancer Extension]
- /// Calls <see cref="Gather(ICollection{AnimationClip}, AnimationClip)"/> for each clip in the `source`,
- /// supporting both <see cref="IAnimationClipSource"/> and <see cref="IAnimationClipCollection"/>.
- /// </summary>
- public static bool GatherFromSource(this ICollection<AnimationClip> clips, object source)
- {
- if (TryGetWrappedObject(source, out AnimationClip clip))
- {
- clips.Gather(clip);
- return true;
- }
- if (TryGetWrappedObject(source, out IAnimationClipCollection collectionSource))
- {
- collectionSource.GatherAnimationClips(clips);
- return true;
- }
- if (TryGetWrappedObject(source, out IAnimationClipSource listSource))
- {
- clips.GatherFromSource(listSource);
- return true;
- }
- if (TryGetWrappedObject(source, out IEnumerable enumerable))
- {
- clips.GatherFromSource(enumerable);
- return true;
- }
- return false;
- }
- /************************************************************************************************************************/
- /// <summary>
- /// Attempts to get the <see cref="AnimationClip.frameRate"/> from the `clipSource` and returns true if
- /// successful. If it has multiple animations with different rates, this method returns false.
- /// </summary>
- public static bool TryGetFrameRate(object clipSource, out float frameRate)
- {
- using (SetPool<AnimationClip>.Instance.Acquire(out var clips))
- {
- clips.GatherFromSource(clipSource);
- if (clips.Count == 0)
- {
- frameRate = float.NaN;
- return false;
- }
- frameRate = float.NaN;
- foreach (var clip in clips)
- {
- if (float.IsNaN(frameRate))
- {
- frameRate = clip.frameRate;
- }
- else if (frameRate != clip.frameRate)
- {
- frameRate = float.NaN;
- return false;
- }
- }
- return frameRate > 0;
- }
- }
- /************************************************************************************************************************/
- }
- }
|