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- // Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2024 Kybernetik //
- #if UNITY_EDITOR
- using System;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEditorInternal;
- using UnityEngine;
- using Object = UnityEngine.Object;
- namespace Animancer.Editor.Tools
- {
- /// <summary>[Editor-Only] [Pro-Only]
- /// An <see cref="EditorWindow"/> with various utilities for managing sprites and generating animations.
- /// </summary>
- /// <remarks>
- /// <strong>Documentation:</strong>
- /// <see href="https://kybernetik.com.au/animancer/docs/manual/tools">
- /// Animancer Tools</see>
- /// </remarks>
- /// https://kybernetik.com.au/animancer/api/Animancer.Editor.Tools/AnimancerToolsWindow
- ///
- public sealed partial class AnimancerToolsWindow : EditorWindow
- {
- /************************************************************************************************************************/
- /// <summary>The display name of this window.</summary>
- public const string Name = "Animancer Tools";
- /// <summary>The singleton instance of this window.</summary>
- public static AnimancerToolsWindow Instance { get; private set; }
- [SerializeReference] private List<Tool> _Tools;
- [SerializeField] private Vector2 _Scroll;
- [SerializeField] private int _CurrentTool = -1;
- /************************************************************************************************************************/
- private SerializedObject _SerializedObject;
- private SerializedObject SerializedObject
- => _SerializedObject ??= new(this);
- /// <summary>Returns the <see cref="SerializedProperty"/> which represents the specified `tool`.</summary>
- public SerializedProperty FindSerializedPropertyForTool(Tool tool)
- {
- var index = _Tools.IndexOf(tool);
- var property = SerializedObject.FindProperty(nameof(_Tools));
- return property.GetArrayElementAtIndex(index);
- }
- /************************************************************************************************************************/
- private void OnEnable()
- {
- titleContent = new(Name);
- Instance = this;
- InitializeTools();
- Undo.undoRedoPerformed += Repaint;
- OnSelectionChange();
- }
- /************************************************************************************************************************/
- private void InitializeTools()
- {
- AnimancerEditorUtilities.InstantiateDerivedTypes(ref _Tools);
- for (int i = 0; i < _Tools.Count; i++)
- _Tools[i].OnEnable(i);
- }
- /************************************************************************************************************************/
- private int IndexOfTool(Type type)
- {
- for (int i = 0; i < _Tools.Count; i++)
- if (_Tools[i].GetType() == type)
- return i;
- return -1;
- }
- /************************************************************************************************************************/
- private void OnDisable()
- {
- Undo.undoRedoPerformed -= Repaint;
- for (int i = 0; i < _Tools.Count; i++)
- _Tools[i].OnDisable();
- if (_SerializedObject != null)
- {
- _SerializedObject.Dispose();
- _SerializedObject = null;
- }
- }
- /************************************************************************************************************************/
- private void OnSelectionChange()
- {
- for (int i = 0; i < _Tools.Count; i++)
- _Tools[i].OnSelectionChanged();
- Repaint();
- }
- /************************************************************************************************************************/
- private void OnGUI()
- {
- EditorGUIUtility.labelWidth = Mathf.Min(EditorGUIUtility.labelWidth, position.width * 0.5f);
- EditorGUIUtility.wideMode = true;
- _Scroll = GUILayout.BeginScrollView(_Scroll);
- GUILayout.BeginVertical();
- GUILayout.EndVertical();
- for (int i = 0; i < _Tools.Count; i++)
- _Tools[i].DoGUI();
- GUILayout.EndScrollView();
- }
- /************************************************************************************************************************/
- /// <summary>Causes the <see cref="Instance"/> to redraw its GUI.</summary>
- public static new void Repaint()
- {
- if (Instance != null)
- ((EditorWindow)Instance).Repaint();
- }
- /// <summary>Calls <see cref="Undo.RecordObject(Object, string)"/> for this window.</summary>
- public static void RecordUndo()
- => Undo.RecordObject(Instance, Name);
- /************************************************************************************************************************/
- /// <summary>Calls <see cref="EditorGUI.BeginChangeCheck"/>.</summary>
- public static void BeginChangeCheck()
- => EditorGUI.BeginChangeCheck();
- /// <summary>Calls <see cref="EditorGUI.EndChangeCheck"/> and <see cref="RecordUndo"/> if it returned true.</summary>
- public static bool EndChangeCheck()
- {
- if (!EditorGUI.EndChangeCheck())
- return false;
- RecordUndo();
- return true;
- }
- /// <summary>Calls <see cref="EndChangeCheck"/> and sets the <c>field = value</c> if it returned true.</summary>
- public static bool EndChangeCheck<T>(ref T field, T value)
- {
- if (!EndChangeCheck())
- return false;
- field = value;
- return true;
- }
- /************************************************************************************************************************/
- /// <summary>Creates and initializes a new <see cref="ReorderableList"/>.</summary>
- public static ReorderableList CreateReorderableList<T>(
- List<T> list,
- string name,
- ReorderableList.ElementCallbackDelegate drawElementCallback,
- bool showFooter = false)
- {
- var reorderableList = new ReorderableList(list, typeof(T))
- {
- drawHeaderCallback = (area) => GUI.Label(area, name),
- drawElementCallback = drawElementCallback,
- elementHeight = AnimancerGUI.LineHeight + AnimancerGUI.StandardSpacing,
- };
- if (!showFooter)
- {
- reorderableList.footerHeight = 0;
- reorderableList.displayAdd = false;
- reorderableList.displayRemove = false;
- }
- return reorderableList;
- }
- /************************************************************************************************************************/
- /// <summary>Creates and initializes a new <see cref="ReorderableList"/> for <see cref="Sprite"/>s.</summary>
- public static ReorderableList CreateReorderableObjectList<T>(
- List<T> objects,
- string name,
- bool showFooter = false)
- where T : Object
- {
- var reorderableList = CreateReorderableList(objects, name, (area, index, isActive, isFocused) =>
- {
- area.y = Mathf.Ceil(area.y + AnimancerGUI.StandardSpacing * 0.5f);
- area.height = AnimancerGUI.LineHeight;
- BeginChangeCheck();
- var obj = AnimancerGUI.DoObjectFieldGUI(area, "", objects[index], false);
- if (EndChangeCheck())
- {
- objects[index] = obj;
- }
- }, showFooter);
- if (showFooter)
- {
- reorderableList.onAddCallback = (list) => list.list.Add(null);
- }
- return reorderableList;
- }
- /************************************************************************************************************************/
- /// <summary>Creates a new <see cref="ReorderableList"/> for <see cref="string"/>s.</summary>
- public static ReorderableList CreateReorderableStringList(
- List<string> strings,
- string name,
- Func<Rect, int, string> doElementGUI)
- {
- return CreateReorderableList(strings, name, (area, index, isActive, isFocused) =>
- {
- area.y = Mathf.Ceil(area.y + AnimancerGUI.StandardSpacing * 0.5f);
- area.height = AnimancerGUI.LineHeight;
- BeginChangeCheck();
- var str = doElementGUI(area, index);
- if (EndChangeCheck())
- {
- strings[index] = str;
- }
- });
- }
- /// <summary>Creates a new <see cref="ReorderableList"/> for <see cref="string"/>s.</summary>
- public static ReorderableList CreateReorderableStringList(
- List<string> strings,
- string name)
- {
- return CreateReorderableStringList(strings, name, (area, index) =>
- {
- return EditorGUI.TextField(area, strings[index]);
- });
- }
- /************************************************************************************************************************/
- /// <summary>Opens the <see cref="AnimancerToolsWindow"/>.</summary>
- [MenuItem(Strings.AnimancerToolsMenuPath)]
- public static void Open()
- => GetWindow<AnimancerToolsWindow>();
- /// <summary>Opens the <see cref="AnimancerToolsWindow"/> showing the specified `tool`.</summary>
- public static void Open(Type toolType)
- {
- var window = GetWindow<AnimancerToolsWindow>();
- window._CurrentTool = AnimancerEditorUtilities.IndexOfType(window._Tools, toolType);
- }
- /************************************************************************************************************************/
- }
- }
- #endif
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