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- =====================
- SRDebugger - (C) Stompy Robot LTD 2021
- =====================
- Visit https://www.stompyrobot.uk/tools/srdebugger/documentation for more detailed documentation.
- # Getting Started:
- Open StompyRobot/SRDebugger/Scenes/Sample.unity for a simple example scene.
- ## Setup
- ### Unity 2018 / 2019 / 2020
- No setup is required. SRDebugger will automatically load at runtime unless disabled in settings.
- By default, the trigger to open the debug panel is attached to the top-left of the game view. Triple-tap there to open the panel. (This can be changed in the settings)
- ## Configuration
- On the menu bar, click "Window/SRDebugger Settings" to open the settings pane for SRDebugger. You can set up trigger behaviour, pin entry, and more here.
- # Other
- For documentation on other features, including the options tab, bug reporter, profiler, etc, visit the documentation online at https://www.stompyrobot.uk/tools/srdebugger/documentation
- # Restrictions
- - Icons included in this pack must only be used in the SRDebugger panel. If you wish to use the icons outside of the debug panel, consider licensing from icons8.com/buy
- - Unauthorised distribution of this library is not permitted. See Unity Asset Store EULA for details.
-
- # Credits
- - Programming/Design by Simon Moles @ Stompy Robot (simon@stompyrobot.uk, www.stompyrobot.uk)
- - Icons provided by Icons8 (www.icons8.com)
- - Side-bar background pattern provided by Subtle Patterns (www.subtlepatterns.com)
- - Orbitron font provided by the League of Moveable Type (theleagueofmoveabletype.com) (Open Font License 1.1)
- - Source Code Pro font provided by Adobe (github.com/adobe-fonts/source-code-pro) (Open Font License 1.1)
- # Change Log
- 1.11.0
- ----------
- New:
- - Initial support for notched displays (safe area)
- - Copy log message / stack trace to clipboard (on supported platforms)
- Changes:
- - Improvements to UI scaling behaviour on high-dpi phone displays
- - Display warning at runtime when issues are detected with log message callbacks
- - Expanded input area for scroll bar on console view (easier to drag on touch screens)
- - Added additional graphics info to system tab
- - Press and hold "refresh" button on system tab to activate updating entries every frame
- - (Editor) Cleanup and restore SRDebugger after domain reload when in play mode (script recompile)
- Fixes:
- - Fix exception when adding custom option entry via property getter
- - Fix exception when opening settings window a second time
- - Additional fixes to support enter play mode without domain reload
- 1.10.0
- ----------
- ** Minimum supported version is now 2018.4 **
- Features:
- - New API: Custom "options containers" that can dynamically add/remove options at runtime without using reflection (i.e. no underlying C# property/method for each option).
- - Support for new Unity Input System.
- - (Experimental) Editor UI and script API for enabling/disabling SRDebugger. This enables you completely remove SRDebugger from builds of your game without uninstalling the plugin.
- Changes:
- - Added option to disable taking screenshot when making a bug report.
- - Performance improvements for options tab when there are many option values changing frequently.
- Fixes:
- - Update SROptions window in editor when using SRDebug.Init()
- - Fix errors relating to "domain reload" when entering play mode in editor.
- - MissingReferenceException when using options containers while debug panel is unloaded.
- - Prevent trigger from taking input focus via navigation events.
- - Fix access to Unity property from background thread.
- 1.9.1
- ----------
- Fixed:
- - No longer auto-initializes when auto-initialization is disabled.
- - Improved support for higher levels of 'managed stripping' in AOT compiled platforms (IL2CPP)
- - Fix error notifier calling native Unity methods from background thread.
- - Fix number increment/decrement issues on non-english language platforms.
- 1.9.0
- ----------
- Attention: If upgrading from a previous version, please see upgrade notes below.
- New:
- - Added a notification to the trigger whenever an error is added to the console log (disable in settings).
- Changed:
- - Converted to asmdef packages.
- - Added note to auto-created event system to inform that it is created by SRDebugger and how to disable it.
- Fixed:
- - Support Domain Reload in 2019.3
- - Fix settings window display in 2019.3
- Upgrade Notes:
- This package now uses assembly definition files (asmdef) to isolate the script assets.
- Please import this new version over your existing implementation and overwrite any modified files.
- For more information on assembly definition files, see the Unity docs:
- https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
- The options panel (SROptions) has required some changes to support asmdef, however most user code interacting with SROptions should not require any changes.
- For assistance please contact us at contact@stompyrobot.uk or post on the forums.
- 1.8.4
- ----------
- New:
- - Support for 2019.3.
- - Added option to completely unload the debug panel whenever it is closed.
- Changed:
- - Use https for bug reporter on all platforms.
- Fixed:
- - Console not clearing correctly after the first time.
- - Obsolete API warnings.
- - Incorrect layout on options tab when running on Unity 2019.1
- 1.8.2
- ----------
- Fixed:
- - Exception during bug report when no logs exist.
- 1.8.1
- ----------
- Fixed:
- - Fixed warning from using an obsolete Unity API on 2018.2.
- - Welcome/Settings screen sizing on high dpi displays.
- 1.8.0
- ----------
- Note: Minimum supported Unity version is now 5.6.
- New:
- - Profiler support for scriptable render pipelines.
- Changed:
- - Adjusted profiler to improve performance. V-Sync delay is now in "Other" category.
- - Updated bug reporter to use UnityWebRequest.
- - Removed "Prefab" initialization mode because Unity 4 is no longer supported.
- - If you had "Prefab" mode enabled then you will be switched to "Automatic" mode.
- - Console logs are now gathered from a earlier point in initialization.
- Fixed:
- - Time.timeScale set to 0 would break profiler.
- - Fix errors when changing UI scale after ending play mode.
- 1.7.1
- ----------
- Fixed:
- - "Internal Server Error" message when sending a bug report on some locales when using .NET 4.6
- 1.7.0
- ----------
- New:
- - Added "UI Scale" setting to Advanced tab in Settings Window (and API via SRDebug.Instance.Settings.UIScale)
- - Added "Application Version" to system information.
- Fixed:
- - Small numbers in SROptions display correctly.
- - Clearing the console a second time wouldn't clear the log messages.
- 1.6.2
- ----------
- Fixed:
- - Compatibility with Unity 2017.1
- 1.6.1
- ----------
- New:
- - Added "Development Builds Only" option to trigger behaviour.
- Fixed:
- - Crash caused by a known issue in Unity 5.6.0f3.
- - Compile warnings in Unity 5.6.0f3.
- 1.6.0
- ----------
- New:
- - Cursor is automatically shown when debug panel is opened. (can be disabled in settings)
- - Added an API for converting the debug panel into a world object that can be positioned in the scene (useful for VR). See docs for information.
- ^ This is an advanced feature that is not officially supported but provided for users who know how to use it.
- Changed:
- - Use Rect sprite packing for SRDebugger UI assets to prevent rendering artifacts.
- Fixed:
- - OnPropertyChanged in SROptions having no effect.
- - Cameras disabled during the frame preventing profiler from recording frames. (Google VR compatibility)
- 1.5.1
- ----------
- Fixed:
- - Compile on WSA builds.
- - Editor resources not being found when using Mad Compile Time Optimizer to move scripts.
- - Log messages from other threads not being captured.
- New:
- - Added setting to disable automatically generated EventSystem.
- 1.5.0
- ----------
- New:
- - Console can be filtered/searched.
- - Console now has a "Scroll to Bottom" button.
- - Option categories can now be pinned/unpinned all at once.
- - API for pinning/unpinning options.
- - Additional "Option Containers" can be registered with the SRDebug api, enabling your own objects to populate the Options tab. See docs.
- - API for adding information to the System tab (which will also be sent with bug reports).
- Changed:
- - Compatibility with Unity 5.5
- - Bug reporter autofills email field with last used email address.
- - Limited maximum console messages. (Default 1500, configurable in settings window)
- - Performance improvements
- Fixed:
- - Windows Store builds with .NET Native now work correctly.
- - Incorrect behaviour when creating default EventSystem when using manual init.
- 1.4.9
- ----------
- Changed:
- - Compatibility with Unity 5.4.
- - SROptions: Read-only string options now expand to display entire string.
- 1.4.8
- ----------
- New:
- - Added "SROptions Window" for tweaking SROptions parameters while working in the Unity Editor. (Unity 5 only)
- 1.4.7
- ----------
- New:
- - Trigger can now be positioned in CenterLeft, CenterRight, BottomCenter, TopCenter positions.
- - Options can now be positioned in TopCenter and BottomCenter positions.
- Changes:
- - Console now scrolls to the last log entry when first opened.
- - Moved "using" statements inside namespace to prevent conflicts with user code.
- - Renamed the hierarchy names of all prefabs to include an SR_ prefix to prevent conflicts with user code.
- Fixes:
- - Fixed input bug when using Unity 5.3.3p2.
- - Allocation per frame when pin entry form is visible has been removed.
- - Mono usage profiler correctly reports when not supported on 5.3+
- 1.4.6
- ----------
- Fixes:
- - Editor resources used by SRDebugger are no longer included in non-editor builds.
- Known Issues:
- - On Unity 5.3.0f4, errors are printed when resizing the docked console and profiler. This is a Unity bug and should be fixed in a future Unity update. See http://issuetracker.unity3d.com/issues/layoutrebuilder-errors-when-changing-rect-transform-width-in-layout-element-component for details.
- 1.4.5
- ----------
- Changes:
- - Added notice about known issue to Welcome window when running Unity 5.3
- - Unity 4.7 is now minimum supported version.
- Fixes:
- - Bug reporter signup form continues to the next page correctly after submitting.
- 1.4.4
- ----------
- Changes:
- - Support for Bug Reporter on WebGL platform.
- - Enabled HTTPS for bug reporter on iOS to comply with TLS restrictions.
- - Documented pin entry API, and deprecated an obsolete parameter. (See documentation for example of how to use pin entry API)
- Fixes:
- - TouchInputModule is now added to default event system on Unity 4, allowing touch input to be recognised by SRDebugger.
- - Welcome window no longer causes errors on Unity 4.
- 1.4.2 & 1.4.3
- ----------
- Changes:
- - Compatibility with Unity 5.3.0.
- - Performance improvements when scrolling console log.
- Fixes:
- - Profiler no longer stops updating when a camera in the scene is disabled.
- - (1.4.3) Fix build on Windows Store platform.
- 1.4.1
- ----------
- Fixes:
- - Bug reporter tab no longer requests pin entry after taking screenshot when "require pin every time" enabled.
- - Compile fixes for Unity 5.2.2
- 1.4.0
- ----------
- New:
- - Brand new Settings window with more intuitive layout and tabbed interface.
- - Added "Welcome" window that opens on first import to help first-time users.
- - Can now customize the docked tools layout from the new settings window.
- - Docked console alignment can be adjusted from the API (SRDebug.Instance.DockConsole.Alignment).
- - Added new "Double Tap" mode for entry trigger.
- - (EXPERIMENTAL) Added PlayMaker actions package (Open bug report sheet, Open/Close debug panel, Dock/Undock Console/Profiler, Enable/Disable trigger, etc).
- Changes:
- - Keyboard shortcuts can now have modifier keys set per-shortcut, instead of only for all shortcuts.
- - Bug reporter signup form now provides more helpful error messages.
- Fixes:
- - Stack trace area no longer jumps to the bottom of the scroll area when selecting a log entry.
- - DisplayName attribute now works correctly on methods in SROptions.
- - Bug reporter progress bar no longer only fills half-way when submitting bug reports.
- - Exception no longer occurs when opening debug panel if you have a custom tab.
- - Fixed intertia in scroll views not being enabled when on mobile platforms.
- 1.3.0
- ----------
- New:
- - Profiler can now be docked. Enable by pressing the "pin" icon on profiler tab or via API (SRDebug.Instance.IsProfilerDocked), or via keyboard shortcuts
- - Resize docked profiler by dragging edges
- - Added IncrementAttribute for use with SROptions, used to specify how much a number will be incremented/decremented when buttons are pressed
- - Can disable specific tabs in SRDebugger settings
- - Added "Runtime" and "Display" categories to system tab (this information is also sent with bug reports)
- - Support for Unity 5.2
- Changes:
- - Namespace remaining code in SRF library to avoid conflicts. (If you're using any of this code you may need to import SRF namespace in your files)
- Fixes:
- - Fixed opacity on docked console not resetting after failed resize drag
- - Truncate long log messages to improve performance and prevent UGUI errors
- 1.2.1
- ----------
- New:
- - Added DisplayName attribute for use with SROptions.
- Changes:
- - Read-only properties are now added to options tab (but can't be modified).
- - Sort attribute can now be applied to methods.
- Fixes:
- - Fixed compile errors when NGUI is imported in the same project.
- - Removed excess logging when holding a number button in options tab.
- 1.2.0
- ----------
- New:
- - Dock console at the top of the screen. (open from the console tab, SRDebug API or keyboard shortcuts)
- - Collapse duplicate log entries (enable in settings)
- - Bug Report popover. Show bug reporter without granting access to the debug panel. Open via keyboard shortcut or the SRDebug API.
- - Added Sort attribute to sort items in options tab. (See SROptions.Test.cs for examples)
- - Added SROptions PropertyChanged support. Call OnPropertyChanged() in your setters and pinned options will update to reflect the new value.
- - Entry code can now be entered with keyboard.
- Changes:
- - Sending screenshot with bug report now supported on web player.
- Fixes:
- - Fixed pin entry canvas not using correct UI camera.
- - Modified namespaces and naming of internal classes to reduce conflicts with other assets.
- - Fixed script updater having to run for Unity 5.1
- - Misc bug fixes
- 1.1.2
- ----------
- Changes:
- - Bug reporter is now supported on Web Player builds (now uses Unity WWW instead of HttpWebRequest for API calls)
- - System Information area now shows IL2CPP status on iOS builds
- - Application.platform value is now included with bug reports
- - Support for Unity 5.1
- Fixes:
- - Fixed issues with options panel and IL2CPP on iOS
- - Unity Cloud Build information now formatted correctly
- - Fixed Settings UI issue on Unity 5.1 beta
- - Fixed Entry Code setting having no effect
- - Fixed keyboard shortcuts bypassing entry code if enabled
- 1.1.1
- ----------
- Changes:
- - The version of SRF (https://github.com/StompyRobot/SRF) has been changed to the "Lite" version, containing only scripts relevant to SRDebugger. If you want the full SRF library it is available free on GitHub.
- Fixes:
- - SRDebugger no longer creates an event system in a scene if one already exists on Unity 5 using Auto-Init.
- - Fixed CategoryAttribute being in the wrong namespace when when compiling for Windows 8 platforms.
- 1.1.0
- ----------
- New:
- - (Unity 5) Can enable "Auto-Init" in the Settings pane to automatically initialize SRDebugger without SRDebugger.Init prefab included in the scene.
- - (BETA) Bug Reporter - Users can submit bug reports, with console log and system information included. These will be forwarded to you by email. (Enable in Settings)
- - (BETA) Windows Store support
- - Added support for Keyboard Shortcuts
- - Added Trigger Behaviour option. Switch between "Triple-Tap" and "Tap-And-Hold" methods for opening debug panel
- - Added Default Tab option in Settings pane
- - Added Layer option to settings panel to choose which layer UI will be on
- - Added Debug Camera mode (render debug panel UI to a camera instead of overlay)
- - SRDebug.Init() method added for custom initialisation of SRDebugger without SRDebugger.Init prefab
- - Event added to SRDebug on panel open/close
- Changes:
- - Scroll sensitivity has been improved for desktop platforms
- 1.0.2
- ----------
- Fixed:
- - Fixed console layout with Unity 4.6.3+
- - Trigger Position setting now checked on init
- 1.0.1
- ----------
- New:
- - Unity 5.0 Support.
- - Added option to Settings pane to require the entry code for every time the panel opens, instead of just the first time.
- Fixed:
- - Removed debug message when opening Options tab for first time.
- - Fixed conflict with NGUI RealTime class.
- - Fixed layout of pinned options when number of items exceeds screen width.
- 1.0.0
- ----------
- Initial version.
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