123456789101112131415161718192021222324252627282930313233 |
- using CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Player;
- namespace GameLogic.Combat.Buff
- {
- /// <summary>
- /// 寒气 每到寒气对敌人的功法运转速度降低1%,10道寒气后,敌人将会被冻结,功法不在运转。火系功法能清除1层
- /// </summary>
- public class b_1001 : BuffBasic
- {
- private float lasetAddValue;
- protected override void ProInit()
- {
- }
- protected override void ProUpdateEffect()
- {
- combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += lasetAddValue;
- lasetAddValue = 0;
- lasetAddValue = buffCount * buffInf.BuffConfig.effectValue[0];
- combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl -= lasetAddValue;
- }
- public override void Dispose()
- {
- combatHeroEntity.CurrCombatHeroInfo.addAttSpeed_bl += lasetAddValue;
- lasetAddValue = 0;
- }
- }
- }
|