AudioBundleInfo.cs 890 B

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  1. using System;
  2. using Fort23.Core;
  3. using UnityEngine;
  4. namespace Core.Audio
  5. {
  6. public class AudioBundleInfo : IDisposable
  7. {
  8. private string _audioClipName;
  9. public float _volume;
  10. public AssetHandle _audioClip;
  11. public AudioBundleInfo(string audioClipName, float volume)
  12. {
  13. _audioClipName = audioClipName;
  14. _volume = volume;
  15. }
  16. public async CTask<AssetHandle> GetAudioClip()
  17. {
  18. if (_audioClip == null)
  19. {
  20. _audioClip = await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<AudioClip>(_audioClipName);
  21. }
  22. return _audioClip;
  23. }
  24. public void Dispose()
  25. {
  26. if (_audioClip != null)
  27. {
  28. _audioClip.Release();
  29. _audioClip = null;
  30. }
  31. }
  32. }
  33. }