CombaReportEnditorManager.cs 3.4 KB

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  1. #if UNITY_EDITOR
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using GameLogic.Combat.CombatTool.CombatReport;
  5. using UnityEditor;
  6. using UnityEngine;
  7. using UnityEngine.UIElements;
  8. using xy002Editor.CombatEditor;
  9. public class CombaReportEnditorManager : EditorWindow
  10. {
  11. [SerializeField] private VisualTreeAsset visualTreeAsset;
  12. private Dictionary<string, StyleSheet> allStyleSheets = new Dictionary<string, StyleSheet>();
  13. public Foldout myHeroRoot;
  14. public Foldout enemyHeroRoot;
  15. private Dictionary<CombatReportEntityInfo, HeroEntityCombatReport> allHeroReportEditors =
  16. new Dictionary<CombatReportEntityInfo, HeroEntityCombatReport>();
  17. [MenuItem("CombatData/实时战报分析")]
  18. public static void ShowExample()
  19. {
  20. CombaReportEnditorManager wnd = GetWindow<CombaReportEnditorManager>();
  21. wnd.titleContent = new GUIContent("CombatR");
  22. }
  23. public void CreateGUI()
  24. {
  25. // Each editor window contains a root VisualElement object
  26. VisualElement root = rootVisualElement;
  27. visualTreeAsset = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>("Assets/Editor/UIAsset/CombatR.uxml");
  28. foreach (var UPPER in visualTreeAsset.stylesheets)
  29. {
  30. allStyleSheets.Add(UPPER.name, UPPER);
  31. }
  32. ScrollView scrollView = new ScrollView();
  33. root.Add(scrollView);
  34. myHeroRoot = Copy<Foldout>("foldout_style");
  35. scrollView.Add(myHeroRoot);
  36. enemyHeroRoot = Copy<Foldout>("foldout_style");
  37. scrollView.Add(enemyHeroRoot);
  38. }
  39. public T Copy<T>(string name) where T : VisualElement, new()
  40. {
  41. T root1 = new T();
  42. // root1.styleSheets.Clear();
  43. StyleSheet styleSheet = GetUUS("CombatR");
  44. if (styleSheet != null)
  45. {
  46. root1.styleSheets.Add(styleSheet);
  47. }
  48. root1.AddToClassList(name);
  49. root1.visible = true;
  50. return root1;
  51. }
  52. public StyleSheet GetUUS(string name)
  53. {
  54. if (allStyleSheets.ContainsKey(name))
  55. {
  56. return allStyleSheets[name];
  57. }
  58. return null;
  59. }
  60. private void CretaHeroEditor(CombatReportEntityInfo combatReportHeroInfo)
  61. {
  62. HeroEntityCombatReport heroReportEditor = new HeroEntityCombatReport();
  63. heroReportEditor.Init(combatReportHeroInfo, this);
  64. allHeroReportEditors.Add(combatReportHeroInfo, heroReportEditor);
  65. }
  66. private void Update()
  67. {
  68. Repaint();
  69. }
  70. private void OnGUI()
  71. {
  72. foreach (var VARIABLE in allHeroReportEditors.Values)
  73. {
  74. VARIABLE.OnGUI();
  75. }
  76. List<CombatReportEntityInfo> allCombatReportInfo = CombatReportManager.Instance.allCombatReportInfo;
  77. List<CombatReportEntityInfo> remove = new List<CombatReportEntityInfo>();
  78. for (int i = 0; i < allCombatReportInfo.Count; i++)
  79. {
  80. if (!allHeroReportEditors.ContainsKey(allCombatReportInfo[i]))
  81. {
  82. CretaHeroEditor(allCombatReportInfo[i]);
  83. }
  84. }
  85. foreach (var UPPER in allHeroReportEditors.Keys)
  86. {
  87. if (!allCombatReportInfo.Contains(UPPER))
  88. {
  89. allHeroReportEditors[UPPER].Dispose();
  90. remove.Add(UPPER);
  91. }
  92. }
  93. for (int i = 0; i < remove.Count; i++)
  94. {
  95. allHeroReportEditors.Remove(remove[i]);
  96. }
  97. }
  98. }
  99. #endif