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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class BossHpWidget 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private GameObject _HeroHpWidget;
 
- 	  public GameObject HeroHpWidget
 
- 	   {
 
- 	   get{
 
- 	      if (_HeroHpWidget == null)
 
- 	       {
 
- 	         _HeroHpWidget  = GetUIUnit<GameObject>("HeroHpWidget"); 
 
- 	       }
 
- 	      return _HeroHpWidget;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _gf_widget;
 
- 	  public GameObject gf_widget
 
- 	   {
 
- 	   get{
 
- 	      if (_gf_widget == null)
 
- 	       {
 
- 	         _gf_widget  = GetUIUnit<GameObject>("gf_widget"); 
 
- 	       }
 
- 	      return _gf_widget;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _SkillRoot;
 
- 	  public RectTransform SkillRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_SkillRoot == null)
 
- 	       {
 
- 	         _SkillRoot  = GetUIUnit<RectTransform>("SkillRoot"); 
 
- 	       }
 
- 	      return _SkillRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _MagicWeaponWidget;
 
- 	  public GameObject MagicWeaponWidget
 
- 	   {
 
- 	   get{
 
- 	      if (_MagicWeaponWidget == null)
 
- 	       {
 
- 	         _MagicWeaponWidget  = GetUIUnit<GameObject>("MagicWeaponWidget"); 
 
- 	       }
 
- 	      return _MagicWeaponWidget;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _FaBaoRoot;
 
- 	  public RectTransform FaBaoRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_FaBaoRoot == null)
 
- 	       {
 
- 	         _FaBaoRoot  = GetUIUnit<RectTransform>("FaBaoRoot"); 
 
- 	       }
 
- 	      return _FaBaoRoot;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _currUseSkillIcon;
 
- 	  public MyImage currUseSkillIcon
 
- 	   {
 
- 	   get{
 
- 	      if (_currUseSkillIcon == null)
 
- 	       {
 
- 	         _currUseSkillIcon  = GetUIUnit<MyImage>("currUseSkillIcon"); 
 
- 	       }
 
- 	      return _currUseSkillIcon;
 
- 	     }
 
- 	   }
 
- 	  private MyImage _currUseSkillQuan;
 
- 	  public MyImage currUseSkillQuan
 
- 	   {
 
- 	   get{
 
- 	      if (_currUseSkillQuan == null)
 
- 	       {
 
- 	         _currUseSkillQuan  = GetUIUnit<MyImage>("currUseSkillQuan"); 
 
- 	       }
 
- 	      return _currUseSkillQuan;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
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