DivineSenceInfoPanel.cs 6.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using UnityEngine;
  8. using Utility;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DivineSenceInfoPanel")]
  12. public partial class DivineSenceInfoPanel : UIPanel
  13. {
  14. private Action<int> callback;
  15. private int useCount = 0;
  16. List<DivineSenceInfoBtnWidget> _divineSenceInfoBtnWidgets = new List<DivineSenceInfoBtnWidget>();
  17. private int maxCount;
  18. private DivineSenseConfig divineSenseConfig;
  19. private void Init()
  20. {
  21. isPopUi = true;
  22. }
  23. protected override void AddEvent()
  24. {
  25. }
  26. protected override void DelEvent()
  27. {
  28. }
  29. public override void AddButtonEvent()
  30. {
  31. Btn_Ok.onClick.AddListener(() =>
  32. {
  33. callback?.Invoke(useCount);
  34. UIManager.Instance.HideUIUIPanel(this);
  35. });
  36. Btn_Back.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  37. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  38. Slider_Count.onValueChanged.AddListener((c) =>
  39. {
  40. useCount = (int)c;
  41. Text_Count.text = $"神识探索:{c}次";
  42. Text_shenshishangxian.text = $"({EventSystemManager.Instance.GetShenShiCount()} + {c}/{maxCount})";
  43. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  44. {
  45. senceInfoBtnWidget.UpdateItermCount(useCount);
  46. }
  47. });
  48. Btn_Tip.onClick.AddListener(() => { DivineSenceLevelPreviewPanel.OpenPanel(); });
  49. }
  50. public async void CustomInit(Action<int> callback)
  51. {
  52. _divineSenceInfoBtnWidgets.Clear();
  53. divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  54. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  55. Text_Level.text = $"神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}级";
  56. Text_Exp.text = $"{AccountFileInfo.Instance.playerData.divineSenseexp}/{divineSenseConfig.exp}";
  57. Slider_Exp.maxValue = divineSenseConfig.exp;
  58. Slider_Exp.value = AccountFileInfo.Instance.playerData.divineSenseexp;
  59. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  60. maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  61. maxCount = maxCount > 10 ? 10 : maxCount;
  62. count = count + EventSystemManager.Instance.GetShenShiCount() > maxCount ? maxCount - EventSystemManager.Instance.GetShenShiCount() : count;
  63. Slider_Count.maxValue = count;
  64. Slider_Count.minValue = 1;
  65. List<float> probabilities = UtilTools.CalculateProbabilities(divineSenseConfig.QualityBonusChance.ToList());
  66. for (var i = 0; i < Text_qs.Count; i++)
  67. {
  68. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  69. }
  70. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam0, null);
  71. divineSenceInfoBtnWidget.CustomInit(-1, 1);
  72. divineSenceInfoBtnWidget.OnClick = OnClick;
  73. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  74. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam1, null);
  75. divineSenceInfoBtnWidget.CustomInit(-1, 2);
  76. divineSenceInfoBtnWidget.OnClick = OnClick;
  77. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  78. divineSenceInfoBtnWidget = await UIManager.Instance.CreateGComponentForObject<DivineSenceInfoBtnWidget>(DivineSenceInfoBtnWidgetGam2, null);
  79. divineSenceInfoBtnWidget.CustomInit(-1, 3);
  80. divineSenceInfoBtnWidget.OnClick = OnClick;
  81. _divineSenceInfoBtnWidgets.Add(divineSenceInfoBtnWidget);
  82. this.callback = callback;
  83. }
  84. private void OnClick(ItemWidgetBasic obj)
  85. {
  86. DivineSenceInfoBtnWidget divineSenceInfoBtnWidget = obj as DivineSenceInfoBtnWidget;
  87. if (divineSenceInfoBtnWidget.type == 1)
  88. return;
  89. DivineSenceItemPanel.OpenPanel(divineSenceInfoBtnWidget.ItemInfo, (id) =>
  90. {
  91. divineSenceInfoBtnWidget.CustomInit(id, divineSenceInfoBtnWidget.type);
  92. UpdateBl();
  93. },
  94. () =>
  95. {
  96. divineSenceInfoBtnWidget.CustomInit(-1, divineSenceInfoBtnWidget.type);
  97. UpdateBl();
  98. });
  99. }
  100. public void UpdateBl()
  101. {
  102. Map<int, int> probabilitiesMap = new Map<int, int>();
  103. foreach (var senceInfoBtnWidget in _divineSenceInfoBtnWidgets)
  104. {
  105. if (senceInfoBtnWidget.type == 2 && senceInfoBtnWidget.ItemInfo.config.associateID == 6)
  106. {
  107. if (!probabilitiesMap.ContainsKey(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]))
  108. {
  109. probabilitiesMap.Add(senceInfoBtnWidget.ItemInfo.config.associateVlaue[0], senceInfoBtnWidget.ItemInfo.config.associateVlaue[1]);
  110. }
  111. else
  112. {
  113. probabilitiesMap[senceInfoBtnWidget.ItemInfo.config.associateVlaue[0]] += senceInfoBtnWidget.ItemInfo.config.associateVlaue[1];
  114. }
  115. }
  116. senceInfoBtnWidget.UpdateItermCount(useCount);
  117. }
  118. var QualityBonusChance = divineSenseConfig.QualityBonusChance.ToList();
  119. foreach (var keyValuePair in probabilitiesMap)
  120. {
  121. QualityBonusChance[keyValuePair.Key-1] *= keyValuePair.Value+0.01f;
  122. }
  123. List<float> probabilities = UtilTools.CalculateProbabilities(QualityBonusChance);
  124. for (var i = 0; i < Text_qs.Count; i++)
  125. {
  126. Text_qs[i].text = $"{probabilities[i] * 100:F2}%";
  127. }
  128. }
  129. public async static CTask OpenPanel(Action<int> callback)
  130. {
  131. DivineSenceInfoPanel divineSenceInfoPanel = await UIManager.Instance.LoadAndOpenPanel<DivineSenceInfoPanel>(null, UILayer.Top);
  132. divineSenceInfoPanel.CustomInit(callback);
  133. }
  134. }
  135. }