MagicWeaponWidgetData.cs 1.8 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class MagicWeaponWidget
  9. {
  10. #region 自定义数据
  11. private MyImage _icon;
  12. public MyImage icon
  13. {
  14. get{
  15. if (_icon == null)
  16. {
  17. _icon = GetUIUnit<MyImage>("icon");
  18. }
  19. return _icon;
  20. }
  21. }
  22. private MyImage _cd;
  23. public MyImage cd
  24. {
  25. get{
  26. if (_cd == null)
  27. {
  28. _cd = GetUIUnit<MyImage>("cd");
  29. }
  30. return _cd;
  31. }
  32. }
  33. private Button _myButton;
  34. public Button myButton
  35. {
  36. get{
  37. if (_myButton == null)
  38. {
  39. _myButton = GetUIUnit<Button>("myButton");
  40. }
  41. return _myButton;
  42. }
  43. }
  44. private GameObject _feng;
  45. public GameObject feng
  46. {
  47. get{
  48. if (_feng == null)
  49. {
  50. _feng = GetUIUnit<GameObject>("feng");
  51. }
  52. return _feng;
  53. }
  54. }
  55. private MyImage _fb_kuang;
  56. public MyImage fb_kuang
  57. {
  58. get{
  59. if (_fb_kuang == null)
  60. {
  61. _fb_kuang = GetUIUnit<MyImage>("fb_kuang");
  62. }
  63. return _fb_kuang;
  64. }
  65. }
  66. private MyImage _icon_hui;
  67. public MyImage icon_hui
  68. {
  69. get{
  70. if (_icon_hui == null)
  71. {
  72. _icon_hui = GetUIUnit<MyImage>("icon_hui");
  73. }
  74. return _icon_hui;
  75. }
  76. }
  77. private MyImage _bg_hui;
  78. public MyImage bg_hui
  79. {
  80. get{
  81. if (_bg_hui == null)
  82. {
  83. _bg_hui = GetUIUnit<MyImage>("bg_hui");
  84. }
  85. return _bg_hui;
  86. }
  87. }
  88. #endregion 自定义数据结束
  89. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  90. {
  91. await base.SetUIGameObject(gObjectPoolInterface);
  92. Init();
  93. }
  94. }
  95. }