EventSystemManager.cs 33 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Language;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using UnityEngine;
  15. using Utility;
  16. using EventConfig = Excel2Json.EventConfig;
  17. using Random = UnityEngine.Random;
  18. public class EventSystemManager : Singleton<EventSystemManager>
  19. {
  20. List<EventConfig> eventConfigs = new List<EventConfig>();
  21. public AccountFileInfo.EventList CurrentEventList;
  22. public bool isTriggerEvent;
  23. List<DivineSenseConfig> divineSenseConfigs = new List<DivineSenseConfig>();
  24. List<int> qualitys = new List<int>() { 1, 2, 3, 4, 5, 6 };
  25. public bool isOpenUi;
  26. Action onCompleteCallback;
  27. public Map<int, List<EventConfig>> eventConfigsMap = new Map<int, List<EventConfig>>();
  28. // public Map<int, AccountFileInfo.EventConditionData> EventConditionDataMap = new Map<int, AccountFileInfo.EventConditionData>();
  29. public void CustomInit()
  30. {
  31. eventConfigs = ConfigComponent.Instance.GetAll<EventConfig>().ToList();
  32. divineSenseConfigs = ConfigComponent.Instance.GetAll<DivineSenseConfig>().ToList();
  33. foreach (var eventConfig in eventConfigs)
  34. {
  35. if (eventConfig.XiantuID != 0)
  36. {
  37. if (eventConfigsMap.ContainsKey(eventConfig.XiantuID))
  38. {
  39. eventConfigsMap[eventConfig.XiantuID].Add(eventConfig);
  40. }
  41. else
  42. {
  43. eventConfigsMap.Add(eventConfig.XiantuID, new List<EventConfig>() { eventConfig });
  44. }
  45. }
  46. }
  47. // foreach (var playerDataEventConditionData in AccountFileInfo.Instance.playerData.eventConditionDatas)
  48. // {
  49. // EventConditionDataMap.Add(playerDataEventConditionData.guid, playerDataEventConditionData);
  50. // }
  51. StaticUpdater.Instance.AddRenderUpdateCallBack(Update);
  52. EventManager.Instance.AddEventListener(CustomEventType.DetectRandomEvent, RenfenceRandomEvent);
  53. EventManager.Instance.AddEventListener(CustomEventType.AddItem, ItemUpdate);
  54. EventManager.Instance.AddEventListener(CustomEventType.JingJieUpgrade, JingJieUpgrade);
  55. EventManager.Instance.AddEventListener(CustomEventType.CancelEvent, Cancel);
  56. }
  57. private void Cancel(IEventData e)
  58. {
  59. CancelEvent();
  60. }
  61. private void JingJieUpgrade(IEventData e)
  62. {
  63. CeekEventCompletes(3, null);
  64. }
  65. private void ItemUpdate(IEventData e)
  66. {
  67. ItemUpdateData data = e as ItemUpdateData;
  68. CeekEventCompletes(1, new[] { data.ItemInfo.itemID });
  69. CeekEventCompletes(6, new[] { data.ItemInfo.itemID, data.Count });
  70. }
  71. private void RenfenceRandomEvent(IEventData e)
  72. {
  73. DetectRandomEvents();
  74. }
  75. private float timer = 0;
  76. private void Update()
  77. {
  78. timer += Time.deltaTime;
  79. if (timer > 1)
  80. {
  81. timer = 0;
  82. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  83. if (AccountFileInfo.Instance.playerData.divineSensePoint < heroPowerUpConfig.ShenshiMax)
  84. {
  85. AccountFileInfo.Instance.playerData.divineSensePoint += 3;
  86. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  87. AccountFileInfo.Instance.SavePlayerData();
  88. }
  89. }
  90. }
  91. public List<AccountFileInfo.EventList> UseDivinesense(int useCount)
  92. {
  93. //使用神识先移除完成的事件
  94. List<AccountFileInfo.EventList> removeEvents = new List<AccountFileInfo.EventList>();
  95. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  96. {
  97. if (eventList.isCompleted)
  98. {
  99. removeEvents.Add(eventList);
  100. }
  101. }
  102. foreach (var removeEvent in removeEvents)
  103. {
  104. AccountFileInfo.Instance.playerData.completeEvents.Add(removeEvent);
  105. AccountFileInfo.Instance.playerData.eventList.Remove(removeEvent);
  106. }
  107. AccountFileInfo.Instance.SavePlayerData();
  108. HeroPowerUpConfig heroPowerUpConfig = PlayerManager.Instance.myHero.powerUpConfig;
  109. int count = AccountFileInfo.Instance.playerData.divineSensePoint / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  110. if (count <= 0)
  111. {
  112. //神识值不够
  113. return null;
  114. }
  115. int maxCount = heroPowerUpConfig.ShenshiMax / PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  116. count = count + GetShenShiCount() > maxCount ? maxCount - GetShenShiCount() : count;
  117. if (useCount > count)
  118. {
  119. LogTool.Error("神识值不够");
  120. return null;
  121. }
  122. EventManager.Instance.Dispatch(CustomEventType.DivineSensePointChange, null);
  123. var eventConfigs = DetectEvents(useCount);
  124. if (eventConfigs == null || eventConfigs.Count == 0)
  125. return default;
  126. CeekEventCompletes(8, new[] { 1 });
  127. //扣除神识值 增加神识经验
  128. int xiaoHao = eventConfigs.Count * PlayerManager.Instance.gameConstantConfig.DetectEventCount;
  129. AccountFileInfo.Instance.playerData.divineSenseexp += xiaoHao;
  130. AccountFileInfo.Instance.playerData.divineSensePoint -= xiaoHao;
  131. // 神识升级逻辑
  132. UpDivinesense();
  133. AccountFileInfo.Instance.playerData.eventList.AddRange(eventConfigs);
  134. UpdateZuizhongEventData();
  135. AccountFileInfo.Instance.SavePlayerData();
  136. return eventConfigs;
  137. }
  138. public void UpdateZuizhongEventData()
  139. {
  140. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList == null || AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == 0)
  141. {
  142. var mainEventData = GetMainEventDta();
  143. if (mainEventData != null)
  144. {
  145. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = mainEventData;
  146. }
  147. else if (AccountFileInfo.Instance.playerData.eventList.Count > 0)
  148. {
  149. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = AccountFileInfo.Instance.playerData.eventList[0];
  150. }
  151. }
  152. }
  153. private void UpDivinesense()
  154. {
  155. if (AccountFileInfo.Instance.playerData.divineSenseLevel >= divineSenseConfigs.Count)
  156. {
  157. return;
  158. }
  159. for (var i = AccountFileInfo.Instance.playerData.divineSenseLevel - 1; i < divineSenseConfigs.Count; i++)
  160. {
  161. if (AccountFileInfo.Instance.playerData.divineSenseexp >= divineSenseConfigs[i].exp)
  162. {
  163. AccountFileInfo.Instance.playerData.divineSenseexp -= divineSenseConfigs[i].exp;
  164. AccountFileInfo.Instance.playerData.divineSenseLevel = divineSenseConfigs[i + 1].ID;
  165. }
  166. }
  167. AccountFileInfo.Instance.SavePlayerData();
  168. }
  169. public int GetShenShiCount()
  170. {
  171. int count = 0;
  172. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  173. {
  174. if (eventList == null || eventList.eventID == 0)
  175. continue;
  176. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  177. if (eventConfig.EventTriggerType != 5)
  178. {
  179. count++;
  180. }
  181. }
  182. return count;
  183. }
  184. public bool BagIsEvent(int eventID)
  185. {
  186. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  187. {
  188. if (eventList.eventID == eventID)
  189. {
  190. return true;
  191. }
  192. }
  193. return false;
  194. }
  195. public int GetBagEventCount(int eventID)
  196. {
  197. int count = 0;
  198. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  199. {
  200. if (eventList.eventID == eventID)
  201. {
  202. count++;
  203. }
  204. }
  205. return count;
  206. }
  207. // public bool IsRefenceEvent(int eventID)
  208. // {
  209. // EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  210. // }
  211. public bool IsEventTrigger(int eventID)
  212. {
  213. foreach (var eventList in AccountFileInfo.Instance.playerData.completeEvents)
  214. {
  215. if (eventList.eventID == eventID)
  216. {
  217. return true;
  218. }
  219. }
  220. return false;
  221. }
  222. private List<AccountFileInfo.EventList> DetectEvents(int eventCount)
  223. {
  224. PlacesConfig bigMap = ConfigComponent.Instance.Get<PlacesConfig>(PlayerManager.Instance.CurrentPlaces.id);
  225. DivineSenseConfig divineSenseConfig = ConfigComponent.Instance.Get<DivineSenseConfig>(AccountFileInfo.Instance.playerData.divineSenseLevel);
  226. LogTool.Log($"使用神识,神识等级:{AccountFileInfo.Instance.playerData.divineSenseLevel}");
  227. List<AccountFileInfo.EventList> eventLists = new List<AccountFileInfo.EventList>();
  228. //找出可以刷新的支线任务
  229. if (bigMap.ZhixianActivatedPercentage != null)
  230. {
  231. List<EventConfig> zhiXianEvents = new List<EventConfig>();
  232. for (var i = 0; i < bigMap.ZhixianActivatedPercentage.Length; i++)
  233. {
  234. if (PlayerManager.Instance.PlacesBl >= bigMap.ZhixianActivatedPercentage[i])
  235. {
  236. if (!BagIsEvent(bigMap.ZhixianID[i]) && !IsEventTrigger(bigMap.ZhixianID[i]) && CanTriggerEvent(bigMap.ZhixianID[i]))
  237. {
  238. zhiXianEvents.Add(ConfigComponent.Instance.Get<EventConfig>(bigMap.ZhixianID[i]));
  239. }
  240. }
  241. }
  242. foreach (var c in zhiXianEvents)
  243. {
  244. AccountFileInfo.EventList eventList = AddEvent(c.ID);
  245. if (eventList != null)
  246. {
  247. eventLists.Add(eventList);
  248. eventCount--;
  249. if (eventCount == 0)
  250. {
  251. return eventLists;
  252. }
  253. }
  254. }
  255. }
  256. for (int i = 0; i < eventCount; i++)
  257. {
  258. int randomValue3 = Random.Range(0, 101);
  259. //先刷事件关联的事件
  260. if (randomValue3 <= PlayerManager.Instance.gameConstantConfig.RefreshRelevanceEventProbability)
  261. {
  262. bool isRefence = false;
  263. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  264. {
  265. foreach (var eventListEventLink in eventList.eventLinks)
  266. {
  267. foreach (var eventConditionData in eventListEventLink.eventConditions)
  268. {
  269. if (IsEvenkLinkComplete(eventConditionData))
  270. continue;
  271. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  272. for (var i1 = 0; i1 < eventConditionConfig.RelatedEvents?.Length; i1++)
  273. {
  274. EventConfig eventConfig1 = ConfigComponent.Instance.Get<EventConfig>(eventConditionConfig.RelatedEvents[i1]);
  275. int count = 0;
  276. foreach (var list in eventLists)
  277. {
  278. if (list.eventID == eventConfig1.ID)
  279. {
  280. count++;
  281. }
  282. }
  283. if (GetBagEventCount(eventConfig1.ID) + count >= eventConfig1.RefreshCount)
  284. {
  285. continue;
  286. }
  287. int randomValue4 = Random.Range(0, 101);
  288. if (randomValue4 <= eventConfig1.RefreshProbability)
  289. {
  290. var eventList1 = AddEvent(eventConfig1.ID);
  291. if (eventList1 != null)
  292. {
  293. eventLists.Add(AddEvent(eventConfig1.ID));
  294. isRefence = true;
  295. }
  296. else
  297. {
  298. LogTool.Error("管理事件没有刷新出来 id:" + eventConfig1.ID);
  299. }
  300. break;
  301. }
  302. }
  303. }
  304. }
  305. }
  306. if (isRefence)
  307. continue;
  308. }
  309. //先掉落出品质
  310. int quality = UtilTools.GetRandomByWeight(qualitys, divineSenseConfig.QualityBonusChance);
  311. // // 获取通用事件
  312. // List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  313. //
  314. //
  315. // //场景特定事件
  316. // List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && CanTriggerEvent(e.ID) && e.EventQuality == quality && !BagIsEvent(e.ID) && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null).ToList();
  317. // 获取通用事件
  318. List<EventConfig> globalEvents = eventConfigs.Where(e => e.EventTriggerType == 1 && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  319. //场景特定事件
  320. List<EventConfig> candidateEvents = eventConfigs.Where(e => bigMap.SpecialTaskID.Contains(e.ID) && e.EventQuality == quality && eventLists.FirstOrDefault(el => el.eventID == e.ID) == null && CanTriggerEvent(e.ID)).ToList();
  321. if (candidateEvents.Count == 0 && globalEvents.Count == 0)
  322. {
  323. continue;
  324. }
  325. int randomValue1 = Random.Range(0, 101);
  326. // 达到怪率刷新场景特定事件
  327. //不然刷新通用事件(每个地图都可以刷的)
  328. if (randomValue1 >= bigMap.DivineSenseGeneralProbability && candidateEvents.Count > 0)
  329. {
  330. int randomValue2 = Random.Range(0, candidateEvents.Count);
  331. var eventList = AddEvent(candidateEvents[randomValue2].ID);
  332. if (eventList != null)
  333. {
  334. eventLists.Add(eventList);
  335. }
  336. else
  337. {
  338. LogTool.Error("场景没有刷新出来 id:" + candidateEvents[randomValue2].ID);
  339. }
  340. }
  341. else if (globalEvents.Count > 0)
  342. {
  343. int randomValue2 = Random.Range(0, globalEvents.Count);
  344. var eventList = AddEvent(globalEvents[randomValue2].ID);
  345. if (eventList != null)
  346. {
  347. eventLists.Add(eventList);
  348. }
  349. else
  350. {
  351. LogTool.Error("通用事件没有刷新出来 id:" + globalEvents[randomValue2].ID);
  352. }
  353. }
  354. }
  355. if (eventLists.Count == 0)
  356. {
  357. LogTool.Error("没有可以触发的事件");
  358. return null;
  359. }
  360. return eventLists;
  361. }
  362. //添加事件
  363. public AccountFileInfo.EventList AddEvent(int eventID)
  364. {
  365. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventID);
  366. AccountFileInfo.EventList eventList = null;
  367. if (eventConfig.ID == 0)
  368. {
  369. return null;
  370. }
  371. //主线任务只能刷一次
  372. if (eventConfig.EventTriggerType == 4 || eventConfig.EventTriggerType == 6)
  373. {
  374. AccountFileInfo.EventList e = AccountFileInfo.Instance.playerData.eventList.FirstOrDefault(e => e.eventID == eventID);
  375. if (e == null)
  376. {
  377. e = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(e => e.eventID == eventID);
  378. if (e == null)
  379. {
  380. eventList = new AccountFileInfo.EventList();
  381. eventList.eventID = eventID;
  382. }
  383. else
  384. {
  385. return null;
  386. }
  387. eventList.guid = IdGenerater.GenerateIdInt();
  388. eventList.curStep = eventConfig.EventLinksId[0];
  389. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  390. }
  391. }
  392. else
  393. {
  394. eventList = new AccountFileInfo.EventList();
  395. eventList.eventID = eventID;
  396. eventList.guid = IdGenerater.GenerateIdInt();
  397. eventList.curStep = eventConfig.EventLinksId[0];
  398. eventList.selectEventLinkIds.Add(eventConfig.EventLinksId[0]);
  399. }
  400. //初始化神识链条,用于监听条件是否完成
  401. if (eventList != null && eventConfig.EventType != 2)
  402. {
  403. foreach (var i in eventConfig.EventLinksId)
  404. {
  405. EventLinkConfig eventLinkConfig = ConfigComponent.Instance.Get<EventLinkConfig>(i);
  406. AccountFileInfo.EventLinkData eventLinkData = new AccountFileInfo.EventLinkData();
  407. eventLinkData.eventId = eventID;
  408. eventLinkData.eventLinkId = i;
  409. if (eventLinkConfig.ConditionId != null)
  410. {
  411. foreach (var i1 in eventLinkConfig.ConditionId)
  412. {
  413. AccountFileInfo.EventConditionData eventConditionData = new AccountFileInfo.EventConditionData();
  414. eventConditionData.eventId = eventList.eventID;
  415. eventConditionData.eventCondition = i1;
  416. eventLinkData.eventConditions.Add(eventConditionData);
  417. //初始化先检测一些条件
  418. CeekTaskComplete(eventConditionData, 1, null);
  419. CeekTaskComplete(eventConditionData, 3, null);
  420. }
  421. }
  422. eventList.eventLinks.Add(eventLinkData);
  423. }
  424. }
  425. return eventList;
  426. }
  427. /// <summary>
  428. /// 触发随机事件
  429. /// </summary>
  430. public void DetectRandomEvents()
  431. {
  432. if (isTriggerEvent)
  433. return;
  434. if (isOpenUi)
  435. return;
  436. // 获取随机事件
  437. List<EventConfig> randomEvents = eventConfigs.Where(e => e.EventTriggerType == 2 && CanTriggerEvent(e.ID)).ToList();
  438. if (randomEvents.Count == 0)
  439. {
  440. LogTool.Warning("没有可以刷新的事件");
  441. return;
  442. }
  443. int idex = Random.Range(0, randomEvents.Count);
  444. TriggerEvent(randomEvents[idex]);
  445. }
  446. /// <summary>
  447. /// 挂机事件触发
  448. /// </summary>
  449. public void TriggerEvent(EventConfig evt)
  450. {
  451. if (isTriggerEvent)
  452. return;
  453. isTriggerEvent = true;
  454. LogTool.Log($"触发事件: {evt.EventName} (ID: {evt.ID}, 品质: {evt.EventQuality})");
  455. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  456. AccountFileInfo.EventList eventList = AddEvent(evt.ID);
  457. CurrentEventList = eventList;
  458. DialogueManager.Instance.StartDialogue(eventList, evt.EventLinksId[0], evt.ID, () => { CompleteEvent(evt.ID); });
  459. }
  460. /// <summary>
  461. /// 其他类型事件触发
  462. /// </summary>
  463. public async CTask TriggerEvent(AccountFileInfo.EventList evt, Action oncompleteCallBack = null)
  464. {
  465. // ChancleEvent();
  466. if (isTriggerEvent)
  467. return;
  468. CTask cTask = CTask.Create();
  469. this.onCompleteCallback = oncompleteCallBack;
  470. isTriggerEvent = true;
  471. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evt.eventID);
  472. LogTool.Log($"触发事件: {LanguageManager.Instance.Text(eventConfig.EventName)} (ID: {eventConfig.ID}, 品质: {eventConfig.EventQuality})");
  473. int dialogueID = 0;
  474. if (evt.curStep == 0)
  475. {
  476. dialogueID = eventConfig.EventLinksId[0];
  477. }
  478. else
  479. {
  480. dialogueID = evt.curStep;
  481. }
  482. CurrentEventList = evt;
  483. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  484. DialogueManager.Instance.StartDialogue(CurrentEventList, dialogueID, eventConfig.ID, () =>
  485. {
  486. CompleteEvent(CurrentEventList);
  487. cTask.SetResult();
  488. }, () =>
  489. {
  490. CancelEvent(CurrentEventList);
  491. cTask.SetResult();
  492. });
  493. await cTask;
  494. }
  495. //任务是否完成
  496. public bool IsEvenkLinkComplete(AccountFileInfo.EventConditionData eventCondition)
  497. {
  498. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventCondition.eventCondition);
  499. if (eventCondition != null)
  500. {
  501. return eventCondition.fishCount >= eventConditionConfig.finishCount;
  502. }
  503. return false;
  504. }
  505. public bool CeekEventGroupComplete(List<AccountFileInfo.EventConditionData> eventConditions)
  506. {
  507. Map<int, List<AccountFileInfo.EventConditionData>> eventConditionDataGroup = new Map<int, List<AccountFileInfo.EventConditionData>>();
  508. foreach (var eventConditionData in eventConditions)
  509. {
  510. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(eventConditionData.eventCondition);
  511. if (!eventConditionDataGroup.ContainsKey(eventConditionConfig.Operation))
  512. {
  513. eventConditionDataGroup.Add(eventConditionConfig.Operation, new List<AccountFileInfo.EventConditionData>());
  514. }
  515. eventConditionDataGroup[eventConditionConfig.Operation].Add(eventConditionData);
  516. }
  517. bool isUlock = true;
  518. //分组检测 其中一个组绑定成功就可以执行
  519. foreach (var keyValuePair in eventConditionDataGroup)
  520. {
  521. isUlock = true;
  522. foreach (var eventConditionData in keyValuePair.Value)
  523. {
  524. if (!IsEvenkLinkComplete(eventConditionData))
  525. {
  526. isUlock = false;
  527. }
  528. }
  529. if (isUlock)
  530. {
  531. return isUlock;
  532. }
  533. }
  534. return isUlock;
  535. }
  536. public void CeekEventCompletes(int type, int[] value)
  537. {
  538. foreach (var playerDataEventLinkData in AccountFileInfo.Instance.playerData.eventList)
  539. {
  540. foreach (var eventLinkData in playerDataEventLinkData.eventLinks)
  541. {
  542. foreach (var eventConditionData in eventLinkData.eventConditions)
  543. {
  544. CeekTaskComplete(eventConditionData, type, value);
  545. }
  546. }
  547. }
  548. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  549. }
  550. public void CeekTaskComplete(AccountFileInfo.EventConditionData conditionData, int type, int[] value)
  551. {
  552. EventConditionConfig eventConditionConfig = ConfigComponent.Instance.Get<EventConditionConfig>(conditionData.eventCondition);
  553. if (IsEvenkLinkComplete(conditionData))
  554. return;
  555. switch (type)
  556. {
  557. //检测背包道具
  558. case 1:
  559. if (eventConditionConfig.ConditionType == 1)
  560. {
  561. conditionData.fishCount += (int)PlayerManager.Instance.BagController.GetItemCount(eventConditionConfig.ConditionPara[0]);
  562. if (IsEvenkLinkComplete(conditionData))
  563. {
  564. // CompleteTask(conditionData.guid);
  565. }
  566. }
  567. break;
  568. //境界检测
  569. case 3:
  570. if (eventConditionConfig.ConditionType == 3 && PlayerManager.Instance.myHero.powerUpConfig.ID >= eventConditionConfig.ConditionPara[0])
  571. {
  572. conditionData.fishCount++;
  573. if (IsEvenkLinkComplete(conditionData))
  574. {
  575. // CompleteTask(conditionData.guid);
  576. }
  577. }
  578. break;
  579. //战斗胜利
  580. case 5:
  581. if (eventConditionConfig.ConditionType == 5 && eventConditionConfig.ConditionPara[0] == value[0])
  582. {
  583. conditionData.fishCount++;
  584. if (IsEvenkLinkComplete(conditionData))
  585. {
  586. // CompleteEvent(conditionData.guid);
  587. }
  588. }
  589. break;
  590. //获得道具
  591. case 6:
  592. if (eventConditionConfig.ConditionType == 6 && eventConditionConfig.ConditionPara[0] == value[0])
  593. {
  594. conditionData.fishCount += value[1];
  595. if (IsEvenkLinkComplete(conditionData))
  596. {
  597. // CompleteEvent(conditionData.guid);
  598. }
  599. }
  600. break;
  601. //使用神识
  602. case 8:
  603. if (eventConditionConfig.ConditionType == 8)
  604. {
  605. conditionData.fishCount += value[0];
  606. if (IsEvenkLinkComplete(conditionData))
  607. {
  608. }
  609. }
  610. break;
  611. }
  612. AccountFileInfo.Instance.SavePlayerData();
  613. }
  614. private void CompleteTask(object taskID)
  615. {
  616. }
  617. /// <summary>
  618. /// 检查事件是否满足触发条件。
  619. /// </summary>
  620. private bool CanTriggerEvent(int eventID)
  621. {
  622. var evt = eventConfigs.Find(e => e.ID == eventID);
  623. if (evt.ID == 0)
  624. return false;
  625. switch (evt.EventConditionId)
  626. {
  627. //背包道具检测
  628. case 1:
  629. return PlayerManager.Instance.BagController.GetItemCount(evt.EventValue[0]) >= evt.EventCount;
  630. //境界判断
  631. case 2:
  632. return PlayerManager.Instance.myHero.level >= evt.EventCount;
  633. //概率判断
  634. case 3:
  635. int randomValue1 = Random.Range(0, 1001);
  636. return randomValue1 <= evt.EventCount;
  637. //完成事件判断
  638. case 10:
  639. AccountFileInfo.EventList eventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == evt.EventValue[0]);
  640. return eventList != null;
  641. }
  642. return true;
  643. }
  644. /// <summary>
  645. /// 完成事件
  646. /// </summary>
  647. /// <param name="eventID">事件ID</param>
  648. public void CompleteEvent(int evtId)
  649. {
  650. isTriggerEvent = false;
  651. LogTool.Log($"完成挂机事件{evtId}");
  652. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(evtId);
  653. AccountFileInfo.EventList eventList = new AccountFileInfo.EventList();
  654. eventList.eventID = evtId;
  655. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  656. if (PlayerManager.Instance.CurrentPlaces.progress < 100)
  657. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  658. AccountFileInfo.Instance.SavePlayerData();
  659. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  660. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  661. }
  662. /// <summary>
  663. /// 完成事件
  664. /// </summary>
  665. /// <param name="eventID">事件ID</param>
  666. public async void CompleteEvent(AccountFileInfo.EventList eventList, bool isTriggerEvent = false)
  667. {
  668. this.isTriggerEvent = isTriggerEvent;
  669. LogTool.Log($"完成事件{eventList.eventID}");
  670. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  671. AccountFileInfo.EventList ceventList = AccountFileInfo.Instance.playerData.completeEvents.FirstOrDefault(ce => ce.eventID == eventList.eventID);
  672. if (ceventList == null)
  673. {
  674. PlacesConfig[] placesConfigs = ConfigComponent.Instance.GetAll<PlacesConfig>();
  675. int pId = 0;
  676. for (var i = 0; i < placesConfigs.Length; i++)
  677. {
  678. if (placesConfigs[i].MainTaskID == null || placesConfigs[i].ZhixianID == null)
  679. continue;
  680. if (placesConfigs[i].MainTaskID.Contains(eventConfig.ID) ||
  681. placesConfigs[i].ZhixianID.Contains(eventConfig.ID))
  682. {
  683. pId = placesConfigs[i].ID;
  684. break;
  685. }
  686. }
  687. if (pId == 0)
  688. {
  689. PlayerManager.Instance.CurrentPlaces.progress += eventConfig.Score;
  690. }
  691. else
  692. {
  693. PlayerManager.Instance.GetPlacesData(pId).progress += eventConfig.Score;
  694. }
  695. }
  696. List<ItemInfo> itemInfos = new List<ItemInfo>();
  697. if (eventConfig.PrizeIDs != null)
  698. {
  699. for (var i = 0; i < eventConfig.PrizeIDs.Length; i++)
  700. {
  701. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(eventConfig.PrizeIDs[i]);
  702. if (dropConfig.dropType == 3)
  703. {
  704. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], eventConfig.PrizeNums[i]);
  705. itemInfos.Add(itemInfo);
  706. }
  707. else
  708. {
  709. List<ItemInfo> items = DropManager.Instance.DropItem(eventConfig.PrizeIDs[i]);
  710. itemInfos.AddRange(items);
  711. }
  712. // itemInfos.Add(new ItemInfo(eventConfig.PrizeIDs[i], eventConfig.PrizeNums[i]));
  713. }
  714. }
  715. foreach (var eventListItemInfo in eventList.itemInfos)
  716. {
  717. itemInfos.Add(new ItemInfo(eventListItemInfo));
  718. }
  719. PlayerManager.Instance.BagController.AddItem(itemInfos);
  720. RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(itemInfos);
  721. await rewardsPanel.UIClosed();
  722. if (eventConfig.EventTriggerType == 4)
  723. {
  724. AccountFileInfo.Instance.playerData.completeEvents.Add(eventList);
  725. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  726. TaskInfoPanel.OpenPanel(eventList);
  727. }
  728. else
  729. {
  730. //先不移除 下次探索神识移除
  731. eventList.isCompleted = true;
  732. }
  733. if (AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList.guid == eventList.guid)
  734. {
  735. AccountFileInfo.Instance.playerData.CurrentZuiZhongEventList = null;
  736. UpdateZuizhongEventData();
  737. }
  738. AccountFileInfo.Instance.SavePlayerData();
  739. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  740. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  741. onCompleteCallback?.Invoke();
  742. onCompleteCallback = null;
  743. }
  744. /// <summary>
  745. /// 完成事件
  746. /// </summary>
  747. /// <param name="eventID">事件ID</param>
  748. public void CompleteEvent(AccountFileInfo.EventLinkData eventLinkData)
  749. {
  750. }
  751. /// <summary>
  752. /// 取消事件
  753. /// </summary>
  754. /// <param name="eventID">事件ID</param>
  755. public void CancelEvent(AccountFileInfo.EventList eventList)
  756. {
  757. LogTool.Log($"取消事件{eventList.eventID}");
  758. isTriggerEvent = false;
  759. EventManager.Instance.Dispatch(CustomEventType.CompleteEvent, null);
  760. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  761. onCompleteCallback?.Invoke();
  762. onCompleteCallback = null;
  763. }
  764. public void RemoveEvent(AccountFileInfo.EventList eventList)
  765. {
  766. AccountFileInfo.Instance.playerData.eventList.Remove(eventList);
  767. AccountFileInfo.Instance.SavePlayerData();
  768. EventManager.Instance.Dispatch(CustomEventType.RemoveEvent, null);
  769. }
  770. /// <summary>
  771. /// 获得主线事件
  772. /// </summary>
  773. /// <returns></returns>
  774. public AccountFileInfo.EventList GetMainEventDta()
  775. {
  776. foreach (var eventList in AccountFileInfo.Instance.playerData.eventList)
  777. {
  778. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventList.eventID);
  779. if (eventConfig.EventTriggerType == 4)
  780. {
  781. return eventList;
  782. }
  783. }
  784. return null;
  785. }
  786. public void CancelEvent()
  787. {
  788. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  789. DialogueManager.Instance.ChancleEvent();
  790. CurrentEventList = null;
  791. isTriggerEvent = false;
  792. }
  793. }