CombatPanelData.cs 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495
  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class CombatPanel
  9. {
  10. #region 自定义数据
  11. private Slider _CameraSelect;
  12. public Slider CameraSelect
  13. {
  14. get{
  15. if (_CameraSelect == null)
  16. {
  17. _CameraSelect = GetUIUnit<Slider>("CameraSelect");
  18. }
  19. return _CameraSelect;
  20. }
  21. }
  22. private Button _bnt_shengShi;
  23. public Button bnt_shengShi
  24. {
  25. get{
  26. if (_bnt_shengShi == null)
  27. {
  28. _bnt_shengShi = GetUIUnit<Button>("bnt_shengShi");
  29. }
  30. return _bnt_shengShi;
  31. }
  32. }
  33. private Text _huoValue;
  34. public Text huoValue
  35. {
  36. get{
  37. if (_huoValue == null)
  38. {
  39. _huoValue = GetUIUnit<Text>("huoValue");
  40. }
  41. return _huoValue;
  42. }
  43. }
  44. private Text _shuiValue;
  45. public Text shuiValue
  46. {
  47. get{
  48. if (_shuiValue == null)
  49. {
  50. _shuiValue = GetUIUnit<Text>("shuiValue");
  51. }
  52. return _shuiValue;
  53. }
  54. }
  55. private Text _tuValue;
  56. public Text tuValue
  57. {
  58. get{
  59. if (_tuValue == null)
  60. {
  61. _tuValue = GetUIUnit<Text>("tuValue");
  62. }
  63. return _tuValue;
  64. }
  65. }
  66. private Text _muValue;
  67. public Text muValue
  68. {
  69. get{
  70. if (_muValue == null)
  71. {
  72. _muValue = GetUIUnit<Text>("muValue");
  73. }
  74. return _muValue;
  75. }
  76. }
  77. private Text _jingValue;
  78. public Text jingValue
  79. {
  80. get{
  81. if (_jingValue == null)
  82. {
  83. _jingValue = GetUIUnit<Text>("jingValue");
  84. }
  85. return _jingValue;
  86. }
  87. }
  88. #endregion 自定义数据结束
  89. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  90. {
  91. await base.SetUIGameObject(gObjectPoolInterface);
  92. Init();
  93. }
  94. }
  95. }