| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227 | 
							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class HeroBreakthroughPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private Text _Text_CurrrentJIngjie;
 
- 	  public Text Text_CurrrentJIngjie
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_CurrrentJIngjie == null)
 
- 	       {
 
- 	         _Text_CurrrentJIngjie  = GetUIUnit<Text>("Text_CurrrentJIngjie"); 
 
- 	       }
 
- 	      return _Text_CurrrentJIngjie;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_NextJinfjie;
 
- 	  public Text Text_NextJinfjie
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_NextJinfjie == null)
 
- 	       {
 
- 	         _Text_NextJinfjie  = GetUIUnit<Text>("Text_NextJinfjie"); 
 
- 	       }
 
- 	      return _Text_NextJinfjie;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_CombatTitle;
 
- 	  public Text Text_CombatTitle
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_CombatTitle == null)
 
- 	       {
 
- 	         _Text_CombatTitle  = GetUIUnit<Text>("Text_CombatTitle"); 
 
- 	       }
 
- 	      return _Text_CombatTitle;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_StartCombat;
 
- 	  public Button Btn_StartCombat
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_StartCombat == null)
 
- 	       {
 
- 	         _Btn_StartCombat  = GetUIUnit<Button>("Btn_StartCombat"); 
 
- 	       }
 
- 	      return _Btn_StartCombat;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _Content;
 
- 	  public RectTransform Content
 
- 	   {
 
- 	   get{
 
- 	      if (_Content == null)
 
- 	       {
 
- 	         _Content  = GetUIUnit<RectTransform>("Content"); 
 
- 	       }
 
- 	      return _Content;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_FailDesc;
 
- 	  public Text Text_FailDesc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_FailDesc == null)
 
- 	       {
 
- 	         _Text_FailDesc  = GetUIUnit<Text>("Text_FailDesc"); 
 
- 	       }
 
- 	      return _Text_FailDesc;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_SucceedDesc;
 
- 	  public Text Text_SucceedDesc
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_SucceedDesc == null)
 
- 	       {
 
- 	         _Text_SucceedDesc  = GetUIUnit<Text>("Text_SucceedDesc"); 
 
- 	       }
 
- 	      return _Text_SucceedDesc;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Cancel;
 
- 	  public Button Btn_Cancel
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Cancel == null)
 
- 	       {
 
- 	         _Btn_Cancel  = GetUIUnit<Button>("Btn_Cancel"); 
 
- 	       }
 
- 	      return _Btn_Cancel;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Affirm;
 
- 	  public Button Btn_Affirm
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Affirm == null)
 
- 	       {
 
- 	         _Btn_Affirm  = GetUIUnit<Button>("Btn_Affirm"); 
 
- 	       }
 
- 	      return _Btn_Affirm;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_TitleName;
 
- 	  public Text Text_TitleName
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_TitleName == null)
 
- 	       {
 
- 	         _Text_TitleName  = GetUIUnit<Text>("Text_TitleName"); 
 
- 	       }
 
- 	      return _Text_TitleName;
 
- 	     }
 
- 	   }
 
- 	  private RectTransform _CombatRoot;
 
- 	  public RectTransform CombatRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_CombatRoot == null)
 
- 	       {
 
- 	         _CombatRoot  = GetUIUnit<RectTransform>("CombatRoot"); 
 
- 	       }
 
- 	      return _CombatRoot;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_Close;
 
- 	  public Button Btn_Close
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_Close == null)
 
- 	       {
 
- 	         _Btn_Close  = GetUIUnit<Button>("Btn_Close"); 
 
- 	       }
 
- 	      return _Btn_Close;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _CombatTrue;
 
- 	  public GameObject CombatTrue
 
- 	   {
 
- 	   get{
 
- 	      if (_CombatTrue == null)
 
- 	       {
 
- 	         _CombatTrue  = GetUIUnit<GameObject>("CombatTrue"); 
 
- 	       }
 
- 	      return _CombatTrue;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_LeiJieHarm;
 
- 	  public Text Text_LeiJieHarm
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_LeiJieHarm == null)
 
- 	       {
 
- 	         _Text_LeiJieHarm  = GetUIUnit<Text>("Text_LeiJieHarm"); 
 
- 	       }
 
- 	      return _Text_LeiJieHarm;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_HeroHp;
 
- 	  public Text Text_HeroHp
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_HeroHp == null)
 
- 	       {
 
- 	         _Text_HeroHp  = GetUIUnit<Text>("Text_HeroHp"); 
 
- 	       }
 
- 	      return _Text_HeroHp;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _LeiJieRooot;
 
- 	  public GameObject LeiJieRooot
 
- 	   {
 
- 	   get{
 
- 	      if (_LeiJieRooot == null)
 
- 	       {
 
- 	         _LeiJieRooot  = GetUIUnit<GameObject>("LeiJieRooot"); 
 
- 	       }
 
- 	      return _LeiJieRooot;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Affirm;
 
- 	  public Text Text_Affirm
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Affirm == null)
 
- 	       {
 
- 	         _Text_Affirm  = GetUIUnit<Text>("Text_Affirm"); 
 
- 	       }
 
- 	      return _Text_Affirm;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_AffirmTips;
 
- 	  public Text Text_AffirmTips
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_AffirmTips == null)
 
- 	       {
 
- 	         _Text_AffirmTips  = GetUIUnit<Text>("Text_AffirmTips"); 
 
- 	       }
 
- 	      return _Text_AffirmTips;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Combat;
 
- 	  public Text Text_Combat
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Combat == null)
 
- 	       {
 
- 	         _Text_Combat  = GetUIUnit<Text>("Text_Combat"); 
 
- 	       }
 
- 	      return _Text_Combat;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |