OpenBoxScorePanel.cs 5.8 KB

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  1. using System.Collections.Generic;
  2. using Excel2Json;
  3. using Fort23.Core;
  4. using Fort23.UTool;
  5. using GameLogic.Player;
  6. namespace Fort23.Mono
  7. {
  8. [UIBinding(prefab = "OpenBoxScorePanel")]
  9. public partial class OpenBoxScorePanel : UIPanel
  10. {
  11. List<SummonScoreRuleWidget> summonScoreRuleWidgets = new List<SummonScoreRuleWidget>();
  12. List<SummonScoreAwardWidget> summonScoreAwardWidgets = new List<SummonScoreAwardWidget>();
  13. AccountFileInfo.SummonData summonData;
  14. private OpenBoxProgressReward[] openBoxProgressRewards;
  15. OpenBoxConfig openBoxConfig;
  16. private void Init()
  17. {
  18. isAddStack = true;
  19. IsShowAppBar = true;
  20. }
  21. protected override void AddEvent()
  22. {
  23. }
  24. protected override void DelEvent()
  25. {
  26. }
  27. public override void AddButtonEvent()
  28. {
  29. Btn_Ok.onClick.AddListener(() =>
  30. {
  31. summonData.isSummonSocre = true;
  32. AccountFileInfo.Instance.SavePlayerData();
  33. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  34. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  35. if (summonData.isSummonSocre)
  36. {
  37. Text_JingDu.text = $"当前进度:{summonData.drawHistory.Count}/{openBoxConfig.ProgressRewardChoukaCount}";
  38. Text_Score.text = $"目前得分:{summonData.score}";
  39. }
  40. });
  41. }
  42. public async override CTask<bool> AsyncInit(object[] uiData)
  43. {
  44. summonData = PlayerManager.Instance.SummonManager.summonDataMap[2];
  45. openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  46. List<OpenBoxScoreRule> openBoxScoreRules = PlayerManager.Instance.SummonManager.openBoxScoreRuleMap[2];
  47. Btn_Ok.gameObject.SetActive(!summonData.isSummonSocre);
  48. StartRoot.gameObject.SetActive(summonData.isSummonSocre);
  49. if (summonData.isSummonSocre)
  50. {
  51. Text_JingDu.text = $"当前进度:{summonData.drawHistory.Count}/{openBoxConfig.ProgressRewardChoukaCount}";
  52. Text_Score.text = $"目前得分:{summonData.score}";
  53. }
  54. foreach (var openBoxScoreRule in openBoxScoreRules)
  55. {
  56. SummonScoreRuleWidget summonScoreRuleWidget = await UIManager.Instance.CreateGComponent<SummonScoreRuleWidget>(null, Content1);
  57. summonScoreRuleWidget.CustomInit(openBoxScoreRule);
  58. summonScoreRuleWidgets.Add(summonScoreRuleWidget);
  59. }
  60. openBoxProgressRewards = ConfigComponent.Instance.GetAll<OpenBoxProgressReward>();
  61. foreach (var openBoxProgressReward in openBoxProgressRewards)
  62. {
  63. SummonScoreAwardWidget summonScoreAwardWidget = await UIManager.Instance.CreateGComponent<SummonScoreAwardWidget>(null, Content2);
  64. summonScoreAwardWidget.CustomInit(openBoxProgressReward,AwardSummonScore);
  65. summonScoreAwardWidgets.Add(summonScoreAwardWidget);
  66. }
  67. for (var i = summonScoreAwardWidgets.Count - 1; i >= 0; i--)
  68. {
  69. if (summonData.score >= summonScoreAwardWidgets[i]._openBoxProgressReward.TotalScore)
  70. {
  71. summonScoreAwardWidgets[i].Icon_Select.gameObject.SetActive(true);
  72. if (summonData.drawHistory.Count >= openBoxConfig.ProgressRewardChoukaCount)
  73. {
  74. summonScoreAwardWidgets[i].Btn_LingQu.gameObject.SetActive(true);
  75. }
  76. break;
  77. }
  78. }
  79. return await base.AsyncInit(uiData);
  80. }
  81. private void AwardSummonScore()
  82. {
  83. //到达进度自动领取奖励
  84. if (openBoxConfig.ProgressRewardChoukaCount != -1 &&
  85. summonData.drawHistory.Count >= openBoxConfig.ProgressRewardChoukaCount)
  86. {
  87. for (var i =openBoxProgressRewards.Length-1; i >= 0; i--)
  88. {
  89. if (summonData.score >= openBoxProgressRewards[i].TotalScore)
  90. {
  91. for (var i1 = 0; i1 < openBoxProgressRewards[i].PrizeID.Length; i1++)
  92. {
  93. PlayerManager.Instance.BagController.AddItem(openBoxProgressRewards[i].PrizeID[i1],
  94. openBoxProgressRewards[i].PrizeCount[i1]);
  95. }
  96. break;
  97. }
  98. }
  99. summonData.isSummonSocre = false;
  100. summonData.score = 0;
  101. summonData.drawHistory.Clear();
  102. summonData.summonSocreData.Clear();
  103. AccountFileInfo.Instance.SavePlayerData();
  104. }
  105. else
  106. {
  107. LogTool.Error("领取失败!");
  108. }
  109. }
  110. public async static CTask OpenPanel()
  111. {
  112. await UIManager.Instance.LoadAndOpenPanel<OpenBoxScorePanel>(null, isShowBG: true);
  113. }
  114. public override void Close()
  115. {
  116. foreach (var summonScoreRuleWidget in summonScoreRuleWidgets)
  117. {
  118. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  119. }
  120. summonScoreRuleWidgets.Clear();
  121. foreach (var summonScoreRuleWidget in summonScoreAwardWidgets)
  122. {
  123. UIManager.Instance.DormancyGComponent(summonScoreRuleWidget);
  124. }
  125. summonScoreAwardWidgets.Clear();
  126. AwardSummonScore();
  127. base.Close();
  128. }
  129. }
  130. }