SummonManager.cs 14 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Excel2Json;
  4. using Fort23.UTool;
  5. using GameLogic.Bag;
  6. using UnityEngine;
  7. using UnityEngine.UIElements;
  8. using Utility;
  9. namespace GameLogic.Player
  10. {
  11. public class SummonManager
  12. {
  13. public Map<int, AccountFileInfo.SummonData> summonDataMap = new Map<int, AccountFileInfo.SummonData>();
  14. //积分规则
  15. public Map<int, List<OpenBoxScoreRule>> openBoxScoreRuleMap = new Map<int, List<OpenBoxScoreRule>>();
  16. public void CustomInit()
  17. {
  18. OpenBoxConfig[] openBoxConfigs = ConfigComponent.Instance.GetAll<OpenBoxConfig>();
  19. //每次进游戏检查是否有新的抽卡
  20. foreach (var openBoxConfig in openBoxConfigs)
  21. {
  22. if (AccountFileInfo.Instance.playerData.SummonDatas.FirstOrDefault(s => s.id == openBoxConfig.ID) == null)
  23. {
  24. AccountFileInfo.SummonData summonData = new AccountFileInfo.SummonData();
  25. summonData.id = openBoxConfig.ID;
  26. AccountFileInfo.Instance.playerData.SummonDatas.Add(summonData);
  27. }
  28. }
  29. OpenBoxScoreRule[] openBoxScoreRules = ConfigComponent.Instance.GetAll<OpenBoxScoreRule>();
  30. foreach (var openBoxScoreRule in openBoxScoreRules)
  31. {
  32. List<OpenBoxScoreRule> openBoxScoreRuleList;
  33. if (!openBoxScoreRuleMap.ContainsKey(openBoxScoreRule.openBoxID))
  34. {
  35. openBoxScoreRuleList = new List<OpenBoxScoreRule>();
  36. openBoxScoreRuleMap[openBoxScoreRule.openBoxID] = openBoxScoreRuleList;
  37. }
  38. openBoxScoreRuleList = openBoxScoreRuleMap[openBoxScoreRule.openBoxID];
  39. openBoxScoreRuleList.Add(openBoxScoreRule);
  40. }
  41. foreach (var playerDataSummonData in AccountFileInfo.Instance.playerData.SummonDatas)
  42. {
  43. if (!summonDataMap.ContainsKey(playerDataSummonData.id))
  44. {
  45. summonDataMap.Add(playerDataSummonData.id, playerDataSummonData);
  46. }
  47. }
  48. AccountFileInfo.Instance.SavePlayerData();
  49. }
  50. public List<ItemInfo> Summon(int id, int count)
  51. {
  52. AccountFileInfo.SummonData summonData = summonDataMap[id];
  53. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  54. List<ItemInfo> allIitem = new List<ItemInfo>();
  55. //单抽
  56. if (count == 1)
  57. {
  58. //有免费次数,并且让到时间了就免费抽
  59. if (summonData.oneFreeCount < openBoxConfig.oneConsumeFreePara[1] && PlayerManager.Instance.serverTime >= summonData.nextOneFreeTime)
  60. {
  61. allIitem = Summon(summonData, 1);
  62. summonData.oneFreeCount++;
  63. summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  64. }
  65. else
  66. {
  67. //验证道具是否足够
  68. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.oneConsume))
  69. {
  70. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.oneConsume);
  71. allIitem = Summon(summonData, 1);
  72. summonData.onePayCount++;
  73. //summonData.nextOneFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara[0] * 1000;
  74. }
  75. else
  76. {
  77. return null;
  78. }
  79. }
  80. }
  81. //十连抽
  82. else if (count == 10)
  83. {
  84. //有免费次数,并且让到时间了就免费抽
  85. if (summonData.tenFreeCount < openBoxConfig.oneConsumeFreePara_1[1] && PlayerManager.Instance.serverTime >= summonData.nextTenFreeTime)
  86. {
  87. allIitem = Summon(summonData, 10);
  88. if (summonData.isSummonSocre)
  89. {
  90. //记录抽卡道具 用于成就检测
  91. List<int> drawHistory = new List<int>();
  92. foreach (var itemInfo in allIitem)
  93. {
  94. drawHistory.Add(itemInfo.itemID);
  95. }
  96. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  97. intList.list = drawHistory;
  98. summonData.drawHistory.Add(intList);
  99. CheckAchievements(summonData);
  100. }
  101. summonData.tenFreeCount++;
  102. summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeFreePara_1[0] * 1000;
  103. }
  104. else
  105. {
  106. //验证道具是否足够
  107. if (PlayerManager.Instance.BagController.IsEnough(openBoxConfig.CostItemID, openBoxConfig.tenConsume))
  108. {
  109. PlayerManager.Instance.BagController.DeductCoin(openBoxConfig.tenConsume);
  110. allIitem = Summon(summonData, 10);
  111. if (summonData.isSummonSocre)
  112. {
  113. //记录抽卡道具 用于成就检测
  114. List<int> drawHistory = new List<int>();
  115. foreach (var itemInfo in allIitem)
  116. {
  117. drawHistory.Add(itemInfo.itemID);
  118. }
  119. AccountFileInfo.IntList intList = new AccountFileInfo.IntList();
  120. intList.list = drawHistory;
  121. summonData.drawHistory.Add(intList);
  122. CheckAchievements(summonData);
  123. }
  124. summonData.tenPayCount++;
  125. //summonData.nextTenFreeTime = PlayerManager.Instance.serverTime + openBoxConfig.oneConsumeChargePara[0] * 1000;
  126. }
  127. else
  128. {
  129. return null;
  130. }
  131. }
  132. }
  133. AccountFileInfo.Instance.SavePlayerData();
  134. return allIitem;
  135. }
  136. public List<ItemInfo> Summon(AccountFileInfo.SummonData summonData, int count)
  137. {
  138. List<ItemInfo> allIitem = new List<ItemInfo>();
  139. OpenBoxConfig openBoxConfig = ConfigComponent.Instance.Get<OpenBoxConfig>(summonData.id);
  140. bool isBoadi2 = false;
  141. //找到保底池子所有道具
  142. List<int> baodiItems = new List<int>();
  143. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(openBoxConfig.reward2);
  144. for (var i = 0; i < dropConfig.dropGroupID.Length; i++)
  145. {
  146. DropGroupConfig dropGroupConfig = ConfigComponent.Instance.Get<DropGroupConfig>(dropConfig.dropGroupID[i]);
  147. for (var i1 = 0; i1 < dropGroupConfig.dropItemID.Length; i1++)
  148. {
  149. DropItemConfig dropItemConfig = ConfigComponent.Instance.Get<DropItemConfig>(dropGroupConfig.dropItemID[i1]);
  150. for (var i2 = 0; i2 < dropItemConfig.itemID.Length; i2++)
  151. {
  152. baodiItems.Add(dropItemConfig.itemID[i2]);
  153. }
  154. }
  155. }
  156. int index = 0;
  157. for (int i = 0; i < count; i++)
  158. {
  159. isBoadi2 = false;
  160. //十连保底1 每10次十连必出这个池子
  161. if (summonData.baodiCount1 >= 9)
  162. {
  163. List<ItemInfo> addItem = DropManager.Instance.DropItem(openBoxConfig.reward1);
  164. PlayerManager.Instance.BagController.AddItem(addItem);
  165. allIitem.AddRange(addItem);
  166. summonData.baodiCount1 = 0;
  167. foreach (var baodiItem in baodiItems)
  168. {
  169. //除了保底2池子里的道具直接重置保底2
  170. if (addItem.FirstOrDefault(i => i.itemID == baodiItem) != null)
  171. {
  172. summonData.baodiCount2 = 0;
  173. break;
  174. }
  175. }
  176. continue;
  177. }
  178. //十连保底2 每reward2para1次十连必出这个池子
  179. if (summonData.baodiCount2 >= openBoxConfig.reward2para1)
  180. {
  181. List<ItemInfo> addItem1 = DropManager.Instance.DropItem(openBoxConfig.reward2);
  182. PlayerManager.Instance.BagController.AddItem(addItem1);
  183. summonData.baodiCount2 = 0;
  184. continue;
  185. }
  186. List<ItemInfo> addItem2;
  187. if (count == 1)
  188. {
  189. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[Random.Range(0, openBoxConfig.reward.Length)]);
  190. PlayerManager.Instance.BagController.AddItem(addItem2);
  191. allIitem.AddRange(addItem2);
  192. summonData.baodiCount1++;
  193. }
  194. else
  195. {
  196. addItem2 = DropManager.Instance.DropItem(openBoxConfig.reward[index]);
  197. PlayerManager.Instance.BagController.AddItem(addItem2);
  198. allIitem.AddRange(addItem2);
  199. summonData.baodiCount1++;
  200. index++;
  201. }
  202. foreach (var baodiItem in baodiItems)
  203. {
  204. //除了保底2池子里的道具直接重置保底2
  205. if (addItem2.FirstOrDefault(i => i.itemID == baodiItem) != null)
  206. {
  207. summonData.baodiCount2 = 0;
  208. isBoadi2 = true;
  209. break;
  210. }
  211. }
  212. if (!isBoadi2)
  213. {
  214. summonData.baodiCount2++;
  215. }
  216. }
  217. AccountFileInfo.Instance.SavePlayerData();
  218. return allIitem;
  219. }
  220. // 检查成就匹配
  221. private void CheckAchievements(AccountFileInfo.SummonData summonData)
  222. {
  223. List<OpenBoxScoreRule> openBoxScoreRuleList = openBoxScoreRuleMap[summonData.id];
  224. List<OpenBoxScoreRule> daChengOpenBoxScoreRuleList = new List<OpenBoxScoreRule>();
  225. foreach (var openBoxScoreRule in openBoxScoreRuleList)
  226. {
  227. // 检查连续 Para0 次十连
  228. if (summonData.drawHistory.Count < openBoxScoreRule.para0) continue;
  229. bool allDrawsSatisfy = true;
  230. // 检查最近 Para0 次十连是否都满足条件
  231. for (int i = summonData.drawHistory.Count - openBoxScoreRule.para0; i < summonData.drawHistory.Count; i++)
  232. {
  233. if (!CheckSingleDraw(openBoxScoreRule, summonData.drawHistory[i].list))
  234. {
  235. allDrawsSatisfy = false;
  236. break;
  237. }
  238. }
  239. if (allDrawsSatisfy)
  240. {
  241. daChengOpenBoxScoreRuleList.Add(openBoxScoreRule);
  242. }
  243. }
  244. if (daChengOpenBoxScoreRuleList.Count > 0)
  245. {
  246. int id = daChengOpenBoxScoreRuleList.Max(obsr => obsr.ID);
  247. OpenBoxScoreRule openBoxScoreRule = ConfigComponent.Instance.Get<OpenBoxScoreRule>(id);
  248. summonData.score += openBoxScoreRule.score;
  249. AccountFileInfo.SummonSocreData summonSocreData = summonData.summonSocreData.FirstOrDefault(ss => ss.id == openBoxScoreRule.ID);
  250. if (summonSocreData == null)
  251. {
  252. summonSocreData = new AccountFileInfo.SummonSocreData();
  253. summonSocreData.id = id;
  254. summonData.summonSocreData.Add(summonSocreData);
  255. }
  256. summonSocreData.count++;
  257. LogTool.Log($"达成成就 ID: {openBoxScoreRule.ID}, 分数: {openBoxScoreRule.score}, 描述: 连续{openBoxScoreRule.para0}次十连获得{openBoxScoreRule.para1}个品质{openBoxScoreRule.para3}的道具");
  258. }
  259. }
  260. // 检查单次十连是否满足成就条件
  261. private bool CheckSingleDraw(OpenBoxScoreRule openBoxScoreRule, List<int> drawResult)
  262. {
  263. // 统计符合条件的道具数量
  264. int validItemCount = 0;
  265. foreach (var item in drawResult)
  266. {
  267. ItemConfig itemConfig = ConfigComponent.Instance.Get<ItemConfig>(item);
  268. // 检查道具标签
  269. if (!openBoxScoreRule.para4.Contains(itemConfig.itemTag)) continue;
  270. // 检查品质是否符合
  271. bool qualityMatch = false;
  272. switch (openBoxScoreRule.para2)
  273. {
  274. case 1: // 等于
  275. qualityMatch = itemConfig.quality == openBoxScoreRule.para3;
  276. break;
  277. case 2: // 大于等于
  278. qualityMatch = itemConfig.quality >= openBoxScoreRule.para3;
  279. break;
  280. case 3: // 小于等于
  281. qualityMatch = itemConfig.quality <= openBoxScoreRule.para3;
  282. break;
  283. }
  284. if (qualityMatch) validItemCount++;
  285. }
  286. // 根据 Para1 判断是否满足数量要求
  287. return validItemCount >= openBoxScoreRule.para1;
  288. }
  289. }
  290. }