DaoYouInfoPanel.cs 19 KB

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  1. using System.Collections.Generic;
  2. using System.Linq;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Bag;
  8. using UnityEngine;
  9. namespace Fort23.Mono
  10. {
  11. [UIBinding(prefab = "DaoYouInfoPanel")]
  12. public partial class DaoYouInfoPanel : UIPanel
  13. {
  14. private AccountFileInfo.DaoYouData daoYouData;
  15. private DaoyouModelConfig _daoyouModelConfig;
  16. List<WidgetItem> widgetItems = new List<WidgetItem>();
  17. List<WidgetItem> giveWidgetItems = new List<WidgetItem>();
  18. List<DaoYouLevelWidget> _daoYouLevelWidgets = new List<DaoYouLevelWidget>();
  19. List<DaoYouIdleEarningsWidget> _daoYouIdleEarningsWidgets = new List<DaoYouIdleEarningsWidget>();
  20. List<DaoYouaaFfixWidget> daoYouaaFfixWidgets = new List<DaoYouaaFfixWidget>();
  21. private TimerEntity _timerEntity = null;
  22. private DaoyouGiftConfig[] daoyouGiftConfigs;
  23. private void Init()
  24. {
  25. IsShowAppBar = true;
  26. isAddStack = true;
  27. }
  28. protected override void AddEvent()
  29. {
  30. }
  31. protected override void DelEvent()
  32. {
  33. }
  34. public override void AddButtonEvent()
  35. {
  36. Btn_Emotion.onClick.AddListener((() => { ShowMessage(); }));
  37. Btn_Facorability.onClick.AddListener(() =>
  38. {
  39. Info.SetActive(false);
  40. Facorability.SetActive(true);
  41. });
  42. Btn_InfoMation.onClick.AddListener(() =>
  43. {
  44. Info.SetActive(true);
  45. Facorability.SetActive(false);
  46. });
  47. Btn_SendGift.onClick.AddListener(async () =>
  48. {
  49. if (daoYouData.favorabilityLv >= _daoYouLevelWidgets.Count)
  50. {
  51. TipMessagePanel.OpenTipMessagePanel("道友等级已到最高");
  52. return;
  53. }
  54. AppBarPanel.ClosePanel();
  55. await UpdateGiveGiftRoot();
  56. GiveGite.gameObject.SetActive(true);
  57. });
  58. Btn_Love.onClick.AddListener(() =>
  59. {
  60. ClosePoolGive();
  61. saiXuanType = 2;
  62. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  63. CreatItem(showItems);
  64. });
  65. Btn_Tongyong.onClick.AddListener(() =>
  66. {
  67. ClosePoolGive();
  68. saiXuanType = 1;
  69. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  70. CreatItem(showItems);
  71. });
  72. Btn_Eveent.onClick.AddListener(() =>
  73. {
  74. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  75. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  76. && EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.EventCompleteforQuest)
  77. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  78. {
  79. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(_daoyouModelConfig.QuestID);
  80. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  81. AccountFileInfo.Instance.SavePlayerData();
  82. EventSystemManager.Instance.TriggerEvent(eventList);
  83. Btn_Eveent.gameObject.SetActive(false);
  84. }
  85. });
  86. Btn_Back.onClick.AddListener(() =>
  87. {
  88. ClosePoolGive();
  89. GiveGite.gameObject.SetActive(false);
  90. AppBarPanel.OpenPanel(this);
  91. });
  92. Btn_Add.onClick.AddListener(Add);
  93. Btn_Reduce.onClick.AddListener(Reduce);
  94. Btn_Max.onClick.AddListener(() =>
  95. {
  96. if (widgetItem1 == null)
  97. return;
  98. Slider_Give.value = (int)widgetItem1.itemInfo.count.Value;
  99. });
  100. Slider_Give.onValueChanged.AddListener((i) =>
  101. {
  102. count = (int)i;
  103. UpdateGiveItemCount();
  104. });
  105. Btn_Give.onClick.AddListener(() =>
  106. {
  107. if (widgetItem1 == null)
  108. {
  109. return;
  110. }
  111. //加好感
  112. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  113. {
  114. PlayerManager.Instance.BagController.DeductItem(daoyouGiftConfig.ItemID, count);
  115. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  116. if (_daoyouModelConfig.PreferGiftID.Contains(daoyouGiftConfig.ItemID) && !daoYouData.loveIds.Contains(daoyouGiftConfig.ItemID))
  117. {
  118. daoYouData.loveIds.Add(daoyouGiftConfig.ItemID);
  119. }
  120. //加经验
  121. for (int i = 0; i < count; i++)
  122. {
  123. int bl = Random.Range(emotionConfig.hanganUpRate[0], emotionConfig.hanganUpRate[1] + 1);
  124. daoYouData.exp += (int)(daoyouGiftConfig.emotionValue * bl * 0.001f);
  125. }
  126. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  127. for (var i = daoYouData.favorabilityLv; i < configs.Length; i++)
  128. {
  129. if (daoYouData.exp >= configs[i].exp)
  130. {
  131. daoYouData.exp -= configs[i].exp;
  132. daoYouData.favorabilityLv++;
  133. }
  134. }
  135. AccountFileInfo.Instance.SavePlayerData();
  136. }
  137. //加心情
  138. else
  139. {
  140. if (daoYouData.emotionValue >= 100)
  141. {
  142. TipMessagePanel.OpenTipMessagePanel("心情已经到最高");
  143. return;
  144. }
  145. PlayerManager.Instance.BagController.DeductItem(widgetItem1.itemInfo.itemID, count);
  146. daoYouData.emotionValue += widgetItem1.itemInfo.config.associateVlaue[0];
  147. int emotionId = 4 - (int)(daoYouData.emotionValue / (100 / (float)3));
  148. if (emotionId > 3)
  149. emotionId = 3;
  150. daoYouData.emotion = emotionId;
  151. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  152. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  153. AccountFileInfo.Instance.SavePlayerData();
  154. }
  155. UpdateUI();
  156. UpdateGiveGiftRoot();
  157. });
  158. }
  159. public async override CTask<bool> AsyncInit(object[] uiData)
  160. {
  161. daoYouData = uiData[0] as AccountFileInfo.DaoYouData;
  162. _daoyouModelConfig = ConfigComponent.Instance.Get<DaoyouModelConfig>(daoYouData.id);
  163. daoyouGiftConfigs = ConfigComponent.Instance.GetAll<DaoyouGiftConfig>();
  164. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  165. Text_message.text = LanguageManager.Instance.Text(emotionConfig.des);
  166. ShowMessage();
  167. await UpdateUI();
  168. return await base.AsyncInit(uiData);
  169. }
  170. private void ShowMessage()
  171. {
  172. dotPoint.SetActive(true);
  173. _timerEntity?.Dispose();
  174. _timerEntity = null;
  175. _timerEntity = TimerComponent.Instance.AddTimer(5000, () =>
  176. {
  177. dotPoint.SetActive(false);
  178. _timerEntity?.Dispose();
  179. _timerEntity = null;
  180. });
  181. }
  182. public async CTask UpdateUI()
  183. {
  184. foreach (var widgetItem in widgetItems)
  185. {
  186. UIManager.Instance.DormancyGComponent(widgetItem);
  187. }
  188. widgetItems.Clear();
  189. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  190. {
  191. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  192. }
  193. _daoYouLevelWidgets.Clear();
  194. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  195. {
  196. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  197. }
  198. _daoYouIdleEarningsWidgets.Clear();
  199. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  200. {
  201. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  202. }
  203. daoYouaaFfixWidgets.Clear();
  204. if (daoYouData.favorabilityLv >= _daoyouModelConfig.EmotionLvforQuest
  205. && !EventSystemManager.Instance.BagIsEvent(_daoyouModelConfig.QuestID)
  206. && !EventSystemManager.Instance.IsEventTrigger(_daoyouModelConfig.QuestID))
  207. {
  208. Btn_Eveent.gameObject.SetActive(true);
  209. }
  210. else
  211. {
  212. Btn_Eveent.gameObject.SetActive(false);
  213. }
  214. HeroPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<HeroPowerUpConfig>(PlayerManager.Instance.GetDaoYouLevel(daoYouData));
  215. Text_JingJie.text = LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[0]) +
  216. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[1]) +
  217. LanguageManager.Instance.Text(heroPowerUpConfig.jingjieLanIDs[2]);
  218. Text_Name.text = LanguageManager.Instance.Text(_daoyouModelConfig.name);
  219. int index = 0;
  220. for (var i = 0; i < _daoyouModelConfig.desUnlockLv.Length; i++)
  221. {
  222. if (daoYouData.favorabilityLv >= _daoyouModelConfig.desUnlockLv[i])
  223. {
  224. index = i;
  225. }
  226. }
  227. Text_Desc.text = LanguageManager.Instance.Text(_daoyouModelConfig.des[index]);
  228. // guajibuff guajibuff = ConfigComponent.Instance.Get<guajibuff>(_daoyouModelConfig.guajiBuffID[0]);
  229. // DaoyouLevelupConfig daoyouLevelupConfig1 = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  230. Text_GiftGailv.text = "送礼概率:" + PlayerManager.Instance.GetBl(daoYouData, _daoyouModelConfig.guajiBuffID[0]) + "%";
  231. for (var i = 1; i < _daoyouModelConfig.guajiBuffID.Length; i++)
  232. {
  233. DaoYouIdleEarningsWidget daoYouIdleEarningsWidget = await UIManager.Instance.CreateGComponent<DaoYouIdleEarningsWidget>(null, GuajiContent);
  234. daoYouIdleEarningsWidget.CustomInit(daoYouData, _daoyouModelConfig.guajiBuffID[i]);
  235. _daoYouIdleEarningsWidgets.Add(daoYouIdleEarningsWidget);
  236. }
  237. DaoyouLevelupConfig currentDaoyouLevelupConfig = ConfigComponent.Instance.Get<DaoyouLevelupConfig>(daoYouData.favorabilityLv);
  238. Text_CurrentName.text = LanguageManager.Instance.Text(currentDaoyouLevelupConfig.name);
  239. Text_CurrentLevel.text = daoYouData.favorabilityLv.ToString();
  240. Slider_LeveUp.maxValue = currentDaoyouLevelupConfig.exp;
  241. Text_Exp.text = $"{daoYouData.exp}/{currentDaoyouLevelupConfig.exp}";
  242. Slider_LeveUp.value = daoYouData.exp;
  243. if (_daoyouModelConfig.PreferGiftID != null)
  244. {
  245. foreach (var i in _daoyouModelConfig.PreferGiftID)
  246. {
  247. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, LoveItemContent);
  248. widgetItems.Add(widgetItem);
  249. if (_daoyouModelConfig.shownPreferGiftID.Contains(i) || (daoYouData != null && daoYouData.loveIds.Contains(i)))
  250. {
  251. widgetItem.InitWidget(new ItemInfo(i, 0));
  252. }
  253. else
  254. {
  255. widgetItem.ShowWenhao();
  256. }
  257. }
  258. }
  259. if (_daoyouModelConfig.daolvSkillID != null)
  260. {
  261. foreach (var i in _daoyouModelConfig.daolvSkillID)
  262. {
  263. DaoYouaaFfixWidget daoYouaaFfixWidge = await UIManager.Instance.CreateGComponent<DaoYouaaFfixWidget>(null, DaoLvContent);
  264. daoYouaaFfixWidge.CustomInit(i);
  265. daoYouaaFfixWidgets.Add(daoYouaaFfixWidge);
  266. }
  267. }
  268. DaoyouLevelupConfig[] configs = ConfigComponent.Instance.GetAll<DaoyouLevelupConfig>();
  269. foreach (var daoyouLevelupConfig in configs)
  270. {
  271. DaoYouLevelWidget daoYouLevelWidget = await UIManager.Instance.CreateGComponent<DaoYouLevelWidget>(null, DaoYouLevelWidgetContent);
  272. daoYouLevelWidget.CustomInit(daoYouData, daoyouLevelupConfig.ID);
  273. _daoYouLevelWidgets.Add(daoYouLevelWidget);
  274. }
  275. }
  276. List<ItemInfo> allItems = new List<ItemInfo>();
  277. private int saiXuanType = 1;
  278. public async CTask UpdateGiveGiftRoot()
  279. {
  280. ClosePoolGive();
  281. allItems.Clear();
  282. foreach (var daoyouGiftConfig in daoyouGiftConfigs)
  283. {
  284. if (PlayerManager.Instance.BagController.GetItemCount(daoyouGiftConfig.ItemID) > 0)
  285. {
  286. ItemInfo itemInfo = PlayerManager.Instance.BagController.GetItemInfo(daoyouGiftConfig.ItemID);
  287. allItems.Add(itemInfo);
  288. }
  289. }
  290. foreach (var keyValuePair in PlayerManager.Instance.BagController.allBagDic)
  291. {
  292. if (keyValuePair.Value.config.itemTag == 7 && !allItems.Contains(keyValuePair.Value))
  293. {
  294. allItems.Add(keyValuePair.Value);
  295. }
  296. }
  297. List<ItemInfo> showItems = SaiXuan(saiXuanType);
  298. CreatItem(showItems);
  299. }
  300. private List<ItemInfo> SaiXuan(int type)
  301. {
  302. List<ItemInfo> shownItems = new List<ItemInfo>();
  303. //全部
  304. if (type == 1)
  305. {
  306. shownItems = allItems.ToList();
  307. }
  308. //喜欢
  309. else if (type == 2)
  310. {
  311. foreach (var itemInfo in allItems)
  312. {
  313. if (_daoyouModelConfig.shownPreferGiftID.Contains(itemInfo.itemID) || (daoYouData != null && daoYouData.loveIds.Contains(itemInfo.itemID)))
  314. {
  315. shownItems.Add(itemInfo);
  316. }
  317. }
  318. }
  319. return shownItems;
  320. }
  321. private async CTask CreatItem(List<ItemInfo> shownItems)
  322. {
  323. // ClosePoolGive();
  324. foreach (var itemInfo in shownItems)
  325. {
  326. WidgetItem widgetItem = await UIManager.Instance.CreateGComponent<WidgetItem>(null, GiveGiftContent);
  327. widgetItem.InitWidget(itemInfo, false);
  328. widgetItem.OnClick = OnClick;
  329. giveWidgetItems.Add(widgetItem);
  330. }
  331. if (giveWidgetItems.Count > 0)
  332. {
  333. giveWidgetItems[0].OnPointerClick();
  334. }
  335. }
  336. DaoyouGiftConfig daoyouGiftConfig = default;
  337. private int count = 1;
  338. private WidgetItem widgetItem1;
  339. private async void OnClick(ItemWidgetBasic obj)
  340. {
  341. WidgetItem widgetItem = obj as WidgetItem;
  342. if (widgetItem1 == null)
  343. {
  344. widgetItem1 = await UIManager.Instance.CreateGComponent<WidgetItem>(null, WidgetItemRoot);
  345. widgetItem1.transform.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
  346. }
  347. widgetItem1.InitWidget(widgetItem.itemInfo);
  348. daoyouGiftConfig = default;
  349. foreach (var giftConfig in daoyouGiftConfigs)
  350. {
  351. if (giftConfig.ItemID == widgetItem.itemInfo.itemID)
  352. {
  353. daoyouGiftConfig = giftConfig;
  354. break;
  355. }
  356. }
  357. Slider_Give.maxValue = widgetItem.itemInfo.count.Value;
  358. Slider_Give.minValue = 1;
  359. UpdateGiveItemCount();
  360. }
  361. private void Reduce()
  362. {
  363. if (widgetItem1 == null)
  364. return;
  365. count--;
  366. if (count < 1)
  367. {
  368. count = 1;
  369. }
  370. Slider_Give.value = count;
  371. }
  372. private void Add()
  373. {
  374. if (widgetItem1 == null)
  375. return;
  376. count++;
  377. if (count > widgetItem1.itemInfo.count.Value)
  378. {
  379. count = (int)widgetItem1.itemInfo.count.Value;
  380. }
  381. Slider_Give.value = count;
  382. }
  383. private void UpdateGiveItemCount()
  384. {
  385. emotionConfig emotionConfig = ConfigComponent.Instance.Get<emotionConfig>(daoYouData.emotion);
  386. Text_Count.text = $"当前选择数量{count}";
  387. if (widgetItem1 != null && daoyouGiftConfig.ID != 0)
  388. {
  389. Text_GiveGiftDesc.text = $"好感度+{daoyouGiftConfig.emotionValue} ({daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[0] * 0.001} - {daoyouGiftConfig.emotionValue * emotionConfig.hanganUpRate[1] * 0.001})";
  390. }
  391. else if (widgetItem1 != null && daoyouGiftConfig.ID == 0)
  392. {
  393. Text_GiveGiftDesc.text = $"心情+{widgetItem1.itemInfo.config.associateVlaue[0]} )";
  394. }
  395. }
  396. public override CTask GetFocus()
  397. {
  398. AppBarPanel.OpenPanel(this);
  399. return base.GetFocus();
  400. }
  401. public static async CTask OpenPanel(AccountFileInfo.DaoYouData daoYouData)
  402. {
  403. await UIManager.Instance.LoadAndOpenPanel<DaoYouInfoPanel>(null, uiData: new[] { daoYouData });
  404. }
  405. private void ClosePoolGive()
  406. {
  407. count = 0;
  408. daoyouGiftConfig = default;
  409. Slider_Give.value = 0;
  410. Slider_Give.minValue = 0;
  411. Slider_Give.maxValue = 0;
  412. foreach (var giveWidgetItem in giveWidgetItems)
  413. {
  414. UIManager.Instance.DormancyGComponent(giveWidgetItem);
  415. }
  416. giveWidgetItems.Clear();
  417. UIManager.Instance.DormancyGComponent(widgetItem1);
  418. widgetItem1 = null;
  419. }
  420. public override void Close()
  421. {
  422. daoyouGiftConfigs = null;
  423. foreach (var widgetItem in widgetItems)
  424. {
  425. UIManager.Instance.DormancyGComponent(widgetItem);
  426. }
  427. widgetItems.Clear();
  428. foreach (var daoYouLevelWidget in _daoYouLevelWidgets)
  429. {
  430. UIManager.Instance.DormancyGComponent(daoYouLevelWidget);
  431. }
  432. _daoYouLevelWidgets.Clear();
  433. foreach (var daoYouaaFfixWidget in daoYouaaFfixWidgets)
  434. {
  435. UIManager.Instance.DormancyGComponent(daoYouaaFfixWidget);
  436. }
  437. daoYouaaFfixWidgets.Clear();
  438. foreach (var daoYouIdleEarningsWidget in _daoYouIdleEarningsWidgets)
  439. {
  440. UIManager.Instance.DormancyGComponent(daoYouIdleEarningsWidget);
  441. }
  442. _daoYouIdleEarningsWidgets.Clear();
  443. allItems.Clear();
  444. saiXuanType = 1;
  445. ClosePoolGive();
  446. base.Close();
  447. }
  448. }
  449. }