BossInfoPanel.cs 11 KB

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  1. using System.Collections.Generic;
  2. using Animancer;
  3. using Core.Language;
  4. using Excel2Json;
  5. using Fort23.Core;
  6. using Fort23.UTool;
  7. using GameLogic.Hero;
  8. using UnityEngine;
  9. using UnityEngine.UI;
  10. using Utility;
  11. namespace Fort23.Mono
  12. {
  13. [UIBinding(prefab = "BossInfoPanel")]
  14. public partial class BossInfoPanel : UIPanel
  15. {
  16. private bool isOk;
  17. private LevelbattleConfig levelbattleConfig;
  18. private GroupConfig groupConfig;
  19. List<BossInfoHeadWidget> BossInfoHeadWidgets = new List<BossInfoHeadWidget>();
  20. // private HeroModelConfig heroModelConfig;
  21. // private MonsterPowerUpConfig heroPowerUpConfig;
  22. // private CombatHeroInfo combatHeroInfo;
  23. private void Init()
  24. {
  25. isAddStack = false;
  26. }
  27. protected override void AddEvent()
  28. {
  29. }
  30. protected override void DelEvent()
  31. {
  32. }
  33. public override void AddButtonEvent()
  34. {
  35. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  36. Btn_Ok.onClick.AddListener(() =>
  37. {
  38. isOk = true;
  39. UIManager.Instance.HideUIUIPanel(this);
  40. });
  41. Btn_Cancel.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  42. Btn_Player.onClick.AddListener(() => { UpdateInfo(1); });
  43. // Btn_Boss.onClick.AddListener(() => { UpdateInfo(2); });
  44. }
  45. private CTask<bool> result;
  46. //List<SkillWidget> _skillWidgets = new List<SkillWidget>();
  47. List<GongFaWidgetType2> gongFaWidgetType2s = new List<GongFaWidgetType2>();
  48. public async override CTask<bool> AsyncInit(object[] uiData)
  49. {
  50. await CustomInit((int)uiData[0], uiData[1] as CTask<bool>);
  51. return await base.AsyncInit(uiData);
  52. }
  53. public async CTask CustomInit(int levebattleId, CTask<bool> result)
  54. {
  55. this.result = result;
  56. levelbattleConfig = ConfigComponent.Instance.Get<LevelbattleConfig>(levebattleId);
  57. groupConfig = ConfigComponent.Instance.Get<GroupConfig>(levelbattleConfig.Group[0]);
  58. foreach (var i in groupConfig.GroupMonster)
  59. {
  60. HeroModelConfig heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(i);
  61. MonsterPowerUpConfig heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  62. CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  63. combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  64. BossInfoHeadWidget bossInfoHeadWidget = await UIManager.Instance.CreateGComponent<BossInfoHeadWidget>(null,BossInfoHeadRoot);
  65. bossInfoHeadWidget.CustomInit(combatHeroInfo);
  66. bossInfoHeadWidget.OnClick = OnClick;
  67. BossInfoHeadWidgets.Add(bossInfoHeadWidget);
  68. }
  69. // heroModelConfig = ConfigComponent.Instance.Get<HeroModelConfig>(groupConfig.GroupMonster[0]);
  70. // heroPowerUpConfig = ConfigComponent.Instance.Get<MonsterPowerUpConfig>(PlayerManager.Instance.myHero.level.Value);
  71. //
  72. // CombatHeroInfo combatHeroInfo = new CombatHeroInfo();
  73. // combatHeroInfo.InitMonster(heroModelConfig.ID, heroPowerUpConfig.ID);
  74. BossInfoHeadWidgets[0].OnPointerClick();
  75. // UpdateInfo(2,BossInfoHeadWidgets[0]);
  76. }
  77. private void OnClick(ItemWidgetBasic obj)
  78. {
  79. BossInfoHeadWidget bossInfoHeadWidget = obj as BossInfoHeadWidget;
  80. UpdateInfo(2,bossInfoHeadWidget._combatHero);
  81. Icon_Select.transform.SetParent(bossInfoHeadWidget.transform);
  82. Icon_Select.transform.SetAsFirstSibling();
  83. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  84. }
  85. public async void UpdateInfo(int type, CombatHeroInfo combatHeroInfo = null)
  86. {
  87. foreach (var gongFaWidgetType2 in gongFaWidgetType2s)
  88. {
  89. UIManager.Instance.DormancyGComponent(gongFaWidgetType2);
  90. }
  91. gongFaWidgetType2s.Clear();
  92. if (type == 1)
  93. {
  94. Icon_Select.transform.SetParent(Btn_Player.transform);
  95. Icon_Select.transform.SetAsFirstSibling();
  96. Icon_Select.GetComponent<RectTransform>().anchoredPosition = new Vector2(0, 0);
  97. Text_Name.text = "名称:" + LanguageManager.Instance.Text(PlayerManager.Instance.PlayerName);
  98. Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[0]) +
  99. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[1]) +
  100. LanguageManager.Instance.Text(PlayerManager.Instance.myHero.powerUpConfig.jingjieLanIDs[2]);
  101. Text_Linggen.text = $"金:{PlayerManager.Instance.myHero.Metal} 木:{PlayerManager.Instance.myHero.Wood} 水:{PlayerManager.Instance.myHero.Water} 火:{PlayerManager.Instance.myHero.Fire} 土:{PlayerManager.Instance.myHero.Earth}";
  102. Text_Hp.text = PlayerManager.Instance.myHero.hp.Value.ToString();
  103. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  104. {
  105. foreach (var faBaoInfo in PlayerManager.Instance.FaBaoControl.FightFaBao)
  106. {
  107. if (faBaoInfo == null)
  108. continue;
  109. FaBaoInfo f = faBaoInfo;
  110. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
  111. {
  112. faBaoWidget.CustomInit(f);
  113. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  114. gongFaWidgetType2s.Add(faBaoWidget);
  115. }, FabaoRoot));
  116. }
  117. foreach (var skillInfo in PlayerManager.Instance.GongFaControl.allUseSkill)
  118. {
  119. if (skillInfo == null)
  120. continue;
  121. SkillInfo s = skillInfo;
  122. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
  123. {
  124. skillWidget.CustomInit(s);
  125. skillWidget.OnClick = FaBaoWidgetOnClick;
  126. gongFaWidgetType2s.Add(skillWidget);
  127. }, GongfaRoot));
  128. }
  129. await cTaskAwaitBuffer.WaitAll();
  130. }
  131. }
  132. else
  133. {
  134. // Icon_Select.transform.SetParent(Btn_Boss.transform);
  135. // Icon_Select.transform.SetAsFirstSibling();
  136. Text_Name.text = "名称:" + LanguageManager.Instance.Text(combatHeroInfo.modelConfig.name);
  137. Text_Jingjie.text = "境界:" + LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie1) +
  138. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie2) +
  139. LanguageManager.Instance.Text(combatHeroInfo.MonsterPowerUpConfig.jingjie3);
  140. using (CTaskAwaitBuffer cTaskAwaitBuffer = new CTaskAwaitBuffer())
  141. {
  142. for (var i = 0; i < combatHeroInfo.modelConfig.fa_bao_id.Length; i++)
  143. {
  144. if (combatHeroInfo.modelConfig.fa_bao_id[i] != -1)
  145. {
  146. int index = i;
  147. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.fabaoActiveLv[i];
  148. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((faBaoWidget) =>
  149. {
  150. faBaoWidget.CustomInit(new FaBaoInfo(combatHeroInfo.modelConfig.fa_bao_id[index], combatHeroInfo.MonsterPowerUpConfig.FabaoLv, 1),isUlock);
  151. faBaoWidget.OnClick = FaBaoWidgetOnClick;
  152. gongFaWidgetType2s.Add(faBaoWidget);
  153. }, FabaoRoot));
  154. }
  155. }
  156. for (var i = 0; i < combatHeroInfo.modelConfig.skillID.Length; i++)
  157. {
  158. if (combatHeroInfo.modelConfig.skillID[i] != -1)
  159. {
  160. int index = i;
  161. bool isUlock = combatHeroInfo.level >= combatHeroInfo.modelConfig.skillActiveLv[i];
  162. cTaskAwaitBuffer.AddTask(UIManager.Instance.CreateGComponent<GongFaWidgetType2>((skillWidget) =>
  163. {
  164. skillWidget.CustomInit(new SkillInfo(combatHeroInfo.modelConfig.skillID[index], combatHeroInfo.MonsterPowerUpConfig.GongfaLv, combatHeroInfo.MonsterPowerUpConfig.GongfaStar));
  165. skillWidget.OnClick = FaBaoWidgetOnClick;
  166. gongFaWidgetType2s.Add(skillWidget);
  167. }, GongfaRoot));
  168. }
  169. }
  170. await cTaskAwaitBuffer.WaitAll();
  171. }
  172. Text_Linggen.text = $"金:{combatHeroInfo.Metal} 木:{combatHeroInfo.Wood} 水:{combatHeroInfo.Water} 火:{combatHeroInfo.Fire} 土:{combatHeroInfo.Earth}";
  173. Text_Hp.text = combatHeroInfo.hp.Value.ToString();
  174. }
  175. }
  176. private void FaBaoWidgetOnClick(ItemWidgetBasic obj)
  177. {
  178. GongFaWidgetType2 faBaoWidget = obj as GongFaWidgetType2;
  179. if (faBaoWidget.faBaoInfo != null)
  180. {
  181. SkillInfopanel.OpenPanle(faBaoWidget.faBaoInfo);
  182. }
  183. else if (faBaoWidget.skillInfo != null)
  184. {
  185. SkillInfopanel.OpenPanle(faBaoWidget.skillInfo);
  186. }
  187. //SkillMassgePanel.OpenSkillSelectPanel(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.name), UtilTools.GetString(LanguageManager.Instance.Text(faBaoWidget.faoInfo.SkillConfig.dec), faBaoWidget.faoInfo.SkillConfig.effectValue));
  188. }
  189. public override void Close()
  190. {
  191. foreach (var faBaoWidget in gongFaWidgetType2s)
  192. {
  193. UIManager.Instance.DormancyGComponent(faBaoWidget);
  194. }
  195. gongFaWidgetType2s.Clear();
  196. foreach (var bossInfoHeadWidget in BossInfoHeadWidgets)
  197. {
  198. UIManager.Instance.DormancyGComponent(bossInfoHeadWidget);
  199. }
  200. BossInfoHeadWidgets.Clear();
  201. Icon_Select.transform.SetParent(transform);
  202. Icon_Select.transform.SetAsFirstSibling();
  203. result?.SetResult(isOk);
  204. base.Close();
  205. }
  206. public async static CTask<bool> OpenPanel(int levebattleId)
  207. {
  208. CTask<bool> result = CTask<bool>.Create();
  209. BossInfoPanel bossInfoPanel = await UIManager.Instance.LoadAndOpenPanel<BossInfoPanel>(null, UILayer.Top, uiData: new object[] { levebattleId, result },isShowBG:true);
  210. // bossInfoPanel.CustomInit(levebattleId, result);
  211. return await result;
  212. }
  213. }
  214. }