DialogueManager.cs 13 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Common.Utility.CombatEvent;
  5. using Core.Event.Event;
  6. using Excel2Json;
  7. using Fort23.Core;
  8. using Fort23.Mono;
  9. using Fort23.UTool;
  10. using GameLogic.Bag;
  11. using GameLogic.Combat;
  12. using GameLogic.Combat.CombatTool;
  13. using GameLogic.Player;
  14. using JetBrains.Annotations;
  15. using UnityEngine;
  16. using Utility;
  17. using Random = UnityEngine.Random;
  18. public class DialogueManager : Singleton<DialogueManager>
  19. {
  20. private int currentDialogueID;
  21. private Action onDialogueComplete;
  22. private Action onCancel;
  23. private EventConfig eventConfig;
  24. private AccountFileInfo.EventList CurrentEventList;
  25. /// <summary>
  26. /// 开始对话
  27. /// </summary>
  28. public void StartDialogue(AccountFileInfo.EventList CurrentEventList, int dialogueID, int eventId, Action onComplete = null, Action onCancel = null)
  29. {
  30. this.onCancel = onCancel;
  31. this.CurrentEventList = CurrentEventList;
  32. currentDialogueID = dialogueID;
  33. onDialogueComplete = onComplete;
  34. eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  35. if (eventConfig.EventType == 2)
  36. {
  37. EndDialogue1();
  38. }
  39. else
  40. {
  41. PlayDialogue(dialogueID,true);
  42. }
  43. // EndDialogue1();
  44. }
  45. private void UpdateDiaLogutLinkId(int dialogueID)
  46. {
  47. currentDialogueID = dialogueID;
  48. //神识探索的事件记录步骤
  49. if (EventSystemManager.Instance.CurrentEventList != null)
  50. {
  51. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(EventSystemManager.Instance.CurrentEventList.eventID);
  52. if (eventConfig.EventLinksId.Contains(currentDialogueID))
  53. {
  54. EventSystemManager.Instance.CurrentEventList.curStep = currentDialogueID;
  55. //记录步骤 日志使用
  56. if (!EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Contains(currentDialogueID))
  57. EventSystemManager.Instance.CurrentEventList.selectEventLinkIds.Add(currentDialogueID);
  58. }
  59. }
  60. }
  61. private async void PlayDialogue(int dialogueID,bool isShowTips = false)
  62. {
  63. currentDialogueID = dialogueID;
  64. UpdateDiaLogutLinkId(dialogueID);
  65. // 找到当前对话组
  66. var dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(dialogueID);
  67. if (CurrentEventList != null)
  68. {
  69. var eventLinkDatas = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == dialogueID);
  70. if (eventLinkDatas != null && !EventSystemManager.Instance.CeekEventGroupComplete(eventLinkDatas.eventConditions))
  71. {
  72. if(isShowTips)
  73. EventTipsPanel.OpenPanel(eventLinkDatas);
  74. onCancel?.Invoke();
  75. return;
  76. }
  77. }
  78. if (dialogueConfig.ID == 0)
  79. {
  80. EndDialogue();
  81. return;
  82. }
  83. if (dialogueConfig.NPCID != 0)
  84. {
  85. EventNPC eventNpc = ConfigComponent.Instance.Get<EventNPC>(dialogueConfig.NPCID);
  86. if (eventNpc.ID != 0 && eventNpc.DaoyouID != 0)
  87. {
  88. if (AccountFileInfo.Instance.playerData.daoYouDatas.FirstOrDefault(dy => dy.id == eventNpc.DaoyouID) == null)
  89. {
  90. AccountFileInfo.DaoYouData daoYouData = new AccountFileInfo.DaoYouData();
  91. daoYouData.id = eventNpc.DaoyouID;
  92. daoYouData.favorabilityLv = 1;
  93. daoYouData.emotion = Random.Range(1, 4);
  94. daoYouData.emotionTime = TimeHelper.ClientNow();
  95. daoYouData.emotionValue = (int)(100 / (float)daoYouData.emotion);
  96. AccountFileInfo.Instance.playerData.daoYouDatas.Add(daoYouData);
  97. AccountFileInfo.Instance.SavePlayerData();
  98. }
  99. }
  100. }
  101. //处理前置表现
  102. if (dialogueConfig.PreShow == 1)
  103. {
  104. UIManager.Instance.HindCurrAllShowPanel();
  105. CombatDrive.Instance.CombatController.ChangeState(CombatController.update);
  106. CombatController.currActiveCombat.CombatHeroController.Flight(dialogueConfig.PreShowPar, -90, 10);
  107. UIManager.Instance.SetEventSystemEnable(false);
  108. await TimerComponent.Instance.WaitAsync(dialogueConfig.PreShowPar * 1000 + 1200);
  109. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  110. UIManager.Instance.SetEventSystemEnable(true);
  111. UIManager.Instance.ShowLastHindAllShowPanel();
  112. }
  113. AccountFileInfo.Instance.SavePlayerData();
  114. //挂机事件 弹出简单气泡对话
  115. if (eventConfig.EventTriggerType != 2)
  116. {
  117. if (dialogueConfig.LanID != null)
  118. {
  119. DialoguePanel.OpenDialoguePanel(CurrentEventList, dialogueConfig.ID, null, ShowDialogueEventData.MessageShowType.Verbatim,
  120. FishDialogue);
  121. }
  122. else
  123. {
  124. FishDialogue(null);
  125. }
  126. }
  127. else
  128. {
  129. DialogueBubblePanel.OpenDialoguePanel(dialogueConfig.ID, FishDialogue);
  130. }
  131. }
  132. public void FishDialogue(int? selectedOptionID)
  133. {
  134. if (selectedOptionID.HasValue && selectedOptionID.Value != -1)
  135. {
  136. // 玩家选择了选项,处理结果
  137. SelectOption(selectedOptionID.Value);
  138. }
  139. //取消事件
  140. else if (selectedOptionID.HasValue && selectedOptionID.Value == -1)
  141. {
  142. onCancel?.Invoke();
  143. }
  144. else
  145. {
  146. // 无选
  147. EndDialogue1();
  148. }
  149. }
  150. /// <summary>
  151. /// 处理选项选择
  152. /// </summary>
  153. public void SelectOption(int optionID)
  154. {
  155. PlayDialogue(optionID);
  156. }
  157. /// <summary>
  158. /// 结束对话
  159. /// </summary>
  160. private async void EndDialogue1()
  161. {
  162. if (CurrentEventList == null)
  163. return;
  164. EventLinkConfig dialogueConfig = ConfigComponent.Instance.Get<EventLinkConfig>(currentDialogueID);
  165. bool isCombatWin = false;
  166. switch (dialogueConfig.optionType)
  167. {
  168. //选项在这里不处理 在ui层处理 所有这里不是走到1 直接return
  169. case 1:
  170. EndDialogue();
  171. return;
  172. //进入战斗
  173. case 2:
  174. LogTool.Log("对话结束,进入战斗");
  175. //不是一次性事件弹出boss界面
  176. if (eventConfig.EventTriggerType != 2)
  177. {
  178. bool relust = await BossInfoPanel.OpenPanel(dialogueConfig.optionPara1[0]);
  179. if (relust)
  180. {
  181. CTask cTask = CTask.Create();
  182. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], true,CurrentEventList.heroLevel,
  183. delegate(bool isWin)
  184. {
  185. LogTool.Log("战斗完成" + isWin);
  186. isCombatWin = isWin;
  187. cTask.SetResult();
  188. });
  189. await cTask;
  190. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  191. }
  192. else
  193. {
  194. onCancel?.Invoke();
  195. return;
  196. }
  197. }
  198. else
  199. {
  200. CTask cTask = CTask.Create();
  201. CombatDrive.Instance.LoadLevelBattleCombat(dialogueConfig.optionPara1[0], false,CurrentEventList.heroLevel,
  202. delegate(bool isWin)
  203. {
  204. LogTool.Log("战斗完成" + isWin);
  205. isCombatWin = isWin;
  206. cTask.SetResult();
  207. });
  208. await cTask;
  209. CombatDrive.Instance.CombatController.ChangeState(CombatController.idle);
  210. }
  211. break;
  212. //获得奖励
  213. case 3:
  214. List<ItemInfo> itemInfos = new List<ItemInfo>();
  215. for (var i = 0; i < dialogueConfig.PrizeIDs.Length; i++)
  216. {
  217. DropConfig dropConfig = ConfigComponent.Instance.Get<DropConfig>(dialogueConfig.PrizeIDs[i]);
  218. if (dropConfig.dropType == 3)
  219. {
  220. ItemInfo itemInfo = new ItemInfo(dropConfig.dropGroupID[0], dialogueConfig.PrizeNums[i]);
  221. itemInfos.Add(itemInfo);
  222. }
  223. else
  224. {
  225. List<ItemInfo> items = DropManager.Instance.DropItem(dialogueConfig.PrizeIDs[i]);
  226. itemInfos.AddRange(items);
  227. }
  228. }
  229. await OpenRewardsPanel(eventConfig.ID, itemInfos);
  230. LogTool.Log("对话结束,获得奖励");
  231. break;
  232. //扣除道具
  233. case 4:
  234. for (var i = 0; i < dialogueConfig.optionPara1.Length; i++)
  235. {
  236. PlayerManager.Instance.BagController.DeductItem(dialogueConfig.optionPara1[i], dialogueConfig.optionPara2[i]);
  237. }
  238. break;
  239. //关闭任务
  240. case 5:
  241. if (dialogueConfig.ResultType == 1)
  242. {
  243. UpdateDiaLogutLinkId(dialogueConfig.ResultOptions[0]);
  244. }
  245. onCancel?.Invoke();
  246. return;
  247. break;
  248. }
  249. if (CurrentEventList != null)
  250. {
  251. AccountFileInfo.EventLinkData eventLinkData = CurrentEventList.eventLinks.FirstOrDefault(el => el.eventLinkId == currentDialogueID);
  252. if (eventLinkData != null)
  253. {
  254. foreach (var eventConditionData in eventLinkData?.eventConditions)
  255. {
  256. if (!EventSystemManager.Instance.IsEvenkLinkComplete(eventConditionData))
  257. {
  258. onCancel?.Invoke();
  259. return;
  260. }
  261. }
  262. }
  263. }
  264. //如果当前链条没有在事件链条里,不走结束逻辑
  265. if (!eventConfig.EventLinksId.Contains(currentDialogueID))
  266. {
  267. onCancel?.Invoke();
  268. return;
  269. }
  270. switch (dialogueConfig.ResultType)
  271. {
  272. //直接走下一个id
  273. case 1:
  274. PlayDialogue(dialogueConfig.ResultOptions[0]);
  275. break;
  276. //根据战斗结果判断走哪一个事件id
  277. case 2:
  278. if (isCombatWin)
  279. {
  280. PlayDialogue(dialogueConfig.ResultOptions[0]);
  281. }
  282. else
  283. {
  284. if (dialogueConfig.ResultOptions.Length > 1)
  285. {
  286. PlayDialogue(dialogueConfig.ResultOptions[1]);
  287. }
  288. else
  289. {
  290. onCancel?.Invoke();
  291. }
  292. }
  293. break;
  294. //触发新的事件 eventConfigId
  295. case 3:
  296. // if ()
  297. // {
  298. //
  299. // }
  300. AccountFileInfo.EventList eventList = EventSystemManager.Instance.AddEvent(dialogueConfig.ResultOptions[0]);
  301. if (eventList != null)
  302. {
  303. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  304. AccountFileInfo.Instance.SavePlayerData();
  305. }
  306. EndDialogue();
  307. break;
  308. //结束事件
  309. default:
  310. // if (eventConfig.EventLinksId.Contains(dialogueConfig.ID))
  311. {
  312. EndDialogue();
  313. }
  314. break;
  315. }
  316. }
  317. /// <summary>
  318. /// 结束对话
  319. /// </summary>
  320. private void EndDialogue()
  321. {
  322. onDialogueComplete?.Invoke();
  323. }
  324. public async CTask OpenRewardsPanel(int eventId, List<ItemInfo> rewardsDic, Action onClose = null, int titleId = 0)
  325. {
  326. EventConfig eventConfig = ConfigComponent.Instance.Get<EventConfig>(eventId);
  327. if (eventConfig.EventTriggerType == 2)
  328. {
  329. Vector3 worldPos = CombatDrive.Instance.CombatController.playerHeroEntity.combatHeroGameObject.hpTransform.position;
  330. worldPos.y += 0.5f;
  331. await ShowItemNumberCom.Open(worldPos, rewardsDic[0]);
  332. await TimerComponent.Instance.WaitAsync(100);
  333. }
  334. else
  335. {
  336. foreach (var itemInfo in rewardsDic)
  337. {
  338. CurrentEventList.itemInfos.Add(itemInfo.ToItemData());
  339. }
  340. AccountFileInfo.Instance.SavePlayerData();
  341. // RewardsPanel rewardsPanel = await RewardsPanel.OpenPanel(rewardsDic, onClose, titleId);
  342. // await rewardsPanel.UIClosed();
  343. }
  344. }
  345. public void ChancleEvent()
  346. {
  347. CurrentEventList = null;
  348. onDialogueComplete = null;
  349. onCancel = null;
  350. currentDialogueID = 0;
  351. eventConfig = default;
  352. UIManager.Instance.HideUIUIPanel<DialogueBubblePanel>();
  353. }
  354. }