1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768 |
- using System;
- using Common.Combat.FxAILogic;
- using Fort23.Core;
- using GameLogic.Player;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
- namespace GameLogic.Combat.Skill
- {
- public class SkillFeaturesData : CObject, ISkillFeatures
- {
- /// <summary>
- /// 生命值
- /// </summary>
- public long hp;
- /// <summary>
- /// 最大时的Hp
- /// </summary>
- public long maxHp;
- public long pengZhuangHp;
- public bool isEnemy;
- public WuXingType WuXingType;
- /// <summary>
- /// 防御,减少受到的伤害(百分比例)%
- /// </summary>
- public SkillFeaturesPengZhuangInfo SkillFeaturesPengZhuangInfo;
- public SkillBasic SkillBasic;
- public FxAILogicBasic FxAILogicBasic;
- public SkillFeaturesData CapyFeaturesData()
- {
- SkillFeaturesData skillFeaturesData = CObjectPool.Instance.Fetch<SkillFeaturesData>();
- skillFeaturesData.hp = hp;
- skillFeaturesData.SkillBasic = SkillBasic;
- skillFeaturesData.isEnemy = isEnemy;
- skillFeaturesData.WuXingType = WuXingType;
- return skillFeaturesData;
- }
- public override void ActiveObj()
- {
- }
- public override void DormancyObj()
- {
- SkillBasic = null;
- FxAILogicBasic = null;
- }
- public void InitPengZhuang()
- {
- DisposePengZhuang();
- SkillFeaturesPengZhuangInfo = CObjectPool.Instance.Fetch<SkillFeaturesPengZhuangInfo>();
- }
- public void DisposePengZhuang()
- {
- CObjectPool.Instance.Recycle(SkillFeaturesPengZhuangInfo);
- SkillFeaturesPengZhuangInfo = null;
- }
- }
- }
|