TriggerData.cs 676 B

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  1. namespace CombatLibrary.CombatLibrary.CombatCore.CustomizeTimeLogic.FxLogic
  2. {
  3. public struct TriggerData
  4. {
  5. /// <summary>
  6. /// 触发的拥有者
  7. /// </summary>
  8. public object Source;
  9. /// <summary>
  10. /// 触发的对象
  11. /// </summary>
  12. public object TrggerObject;
  13. /// <summary>
  14. /// 触发的标识
  15. /// </summary>
  16. public int TriggerGuid;
  17. /// <summary>
  18. /// 触发时的额外数据
  19. /// </summary>
  20. public object trggerData;
  21. /// <summary>
  22. /// 额外添加伤害
  23. /// </summary>
  24. public float addHarm;
  25. }
  26. }