TineLineAnimationEventLogic.cs 1.3 KB

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  1. using Fort23.UTool;
  2. using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventinterface;
  3. namespace UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic
  4. {
  5. public class TineLineAnimationEventLogic : TimeLineEventLogicBasic
  6. {
  7. protected override void ProSetCombatInfo()
  8. {
  9. }
  10. protected override void ProEnter()
  11. {
  12. // LogTool.Log("TineLineAnimationEventLogic_ProEnter");
  13. TineLineAnimationPlayableSerialization tineLineAnimationPlayableSerialization =
  14. timeLineAssetSerialization as TineLineAnimationPlayableSerialization;
  15. if (!tineLineAnimationPlayableSerialization.isRunPlay)
  16. {
  17. ITimeLineAnimtion tinmLineAnim = _castEntity as ITimeLineAnimtion;
  18. tinmLineAnim.PlayAnim(tineLineAnimationPlayableSerialization.animName,
  19. tineLineAnimationPlayableSerialization.loopMode == 1,
  20. tineLineAnimationPlayableSerialization.layerId, true, _timeLineEventLogicGroup.attSpeed);
  21. }
  22. }
  23. protected override void ProLeave()
  24. {
  25. }
  26. protected override void ProTimeUpdate()
  27. {
  28. }
  29. protected override void ProBreakTimeLine()
  30. {
  31. }
  32. protected override void ProDispose()
  33. {
  34. }
  35. }
  36. }