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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class DivineSenceLevelPreviewPanel
- {
- #region 自定义数据
- private List<Text> _CurrentBls;
- public List<Text> CurrentBls
- {
- get{
- if (_CurrentBls == null)
- {
- _CurrentBls = GetUIUnit<List<Text>>("CurrentBls");
- }
- return _CurrentBls;
- }
- }
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private List<Text> _NextBls;
- public List<Text> NextBls
- {
- get{
- if (_NextBls == null)
- {
- _NextBls = GetUIUnit<List<Text>>("NextBls");
- }
- return _NextBls;
- }
- }
- private Text _Text_CurrentLevel;
- public Text Text_CurrentLevel
- {
- get{
- if (_Text_CurrentLevel == null)
- {
- _Text_CurrentLevel = GetUIUnit<Text>("Text_CurrentLevel");
- }
- return _Text_CurrentLevel;
- }
- }
- private Text _Text_NextLevel;
- public Text Text_NextLevel
- {
- get{
- if (_Text_NextLevel == null)
- {
- _Text_NextLevel = GetUIUnit<Text>("Text_NextLevel");
- }
- return _Text_NextLevel;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
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