DivineSenceItemWidgetData.cs 1.6 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class DivineSenceItemWidget
  9. {
  10. #region 自定义数据
  11. private MyImage _Icon_ItemIcon;
  12. public MyImage Icon_ItemIcon
  13. {
  14. get{
  15. if (_Icon_ItemIcon == null)
  16. {
  17. _Icon_ItemIcon = GetUIUnit<MyImage>("Icon_ItemIcon");
  18. }
  19. return _Icon_ItemIcon;
  20. }
  21. }
  22. private Text _Text_ItemCount;
  23. public Text Text_ItemCount
  24. {
  25. get{
  26. if (_Text_ItemCount == null)
  27. {
  28. _Text_ItemCount = GetUIUnit<Text>("Text_ItemCount");
  29. }
  30. return _Text_ItemCount;
  31. }
  32. }
  33. private Text _Text_IItemName;
  34. public Text Text_IItemName
  35. {
  36. get{
  37. if (_Text_IItemName == null)
  38. {
  39. _Text_IItemName = GetUIUnit<Text>("Text_IItemName");
  40. }
  41. return _Text_IItemName;
  42. }
  43. }
  44. private Text _Text_ItemDesc;
  45. public Text Text_ItemDesc
  46. {
  47. get{
  48. if (_Text_ItemDesc == null)
  49. {
  50. _Text_ItemDesc = GetUIUnit<Text>("Text_ItemDesc");
  51. }
  52. return _Text_ItemDesc;
  53. }
  54. }
  55. private Button _Btn_Cancel;
  56. public Button Btn_Cancel
  57. {
  58. get{
  59. if (_Btn_Cancel == null)
  60. {
  61. _Btn_Cancel = GetUIUnit<Button>("Btn_Cancel");
  62. }
  63. return _Btn_Cancel;
  64. }
  65. }
  66. #endregion 自定义数据结束
  67. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  68. {
  69. await base.SetUIGameObject(gObjectPoolInterface);
  70. Init();
  71. }
  72. }
  73. }