DivineSenceRestoredPanelData.cs 3.0 KB

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  1. using Fort23.Core;
  2. using Fort23.UTool;
  3. using UnityEngine.UI;
  4. using UnityEngine;
  5. using System.Collections.Generic;
  6. namespace Fort23.Mono
  7. {
  8. public partial class DivineSenceRestoredPanel
  9. {
  10. #region 自定义数据
  11. private Button _Btn_Close;
  12. public Button Btn_Close
  13. {
  14. get{
  15. if (_Btn_Close == null)
  16. {
  17. _Btn_Close = GetUIUnit<Button>("Btn_Close");
  18. }
  19. return _Btn_Close;
  20. }
  21. }
  22. private RectTransform _Content;
  23. public RectTransform Content
  24. {
  25. get{
  26. if (_Content == null)
  27. {
  28. _Content = GetUIUnit<RectTransform>("Content");
  29. }
  30. return _Content;
  31. }
  32. }
  33. private Text _Text_DivineSencePoint;
  34. public Text Text_DivineSencePoint
  35. {
  36. get{
  37. if (_Text_DivineSencePoint == null)
  38. {
  39. _Text_DivineSencePoint = GetUIUnit<Text>("Text_DivineSencePoint");
  40. }
  41. return _Text_DivineSencePoint;
  42. }
  43. }
  44. private GameObject _Group_Price;
  45. public GameObject Group_Price
  46. {
  47. get{
  48. if (_Group_Price == null)
  49. {
  50. _Group_Price = GetUIUnit<GameObject>("Group_Price");
  51. }
  52. return _Group_Price;
  53. }
  54. }
  55. private MyImage _Icon_PriceItem;
  56. public MyImage Icon_PriceItem
  57. {
  58. get{
  59. if (_Icon_PriceItem == null)
  60. {
  61. _Icon_PriceItem = GetUIUnit<MyImage>("Icon_PriceItem");
  62. }
  63. return _Icon_PriceItem;
  64. }
  65. }
  66. private Text _Text_Price;
  67. public Text Text_Price
  68. {
  69. get{
  70. if (_Text_Price == null)
  71. {
  72. _Text_Price = GetUIUnit<Text>("Text_Price");
  73. }
  74. return _Text_Price;
  75. }
  76. }
  77. private Text _Text_Free;
  78. public Text Text_Free
  79. {
  80. get{
  81. if (_Text_Free == null)
  82. {
  83. _Text_Free = GetUIUnit<Text>("Text_Free");
  84. }
  85. return _Text_Free;
  86. }
  87. }
  88. private GameObject _DivineSenceRestoredWidget1;
  89. public GameObject DivineSenceRestoredWidget1
  90. {
  91. get{
  92. if (_DivineSenceRestoredWidget1 == null)
  93. {
  94. _DivineSenceRestoredWidget1 = GetUIUnit<GameObject>("DivineSenceRestoredWidget1");
  95. }
  96. return _DivineSenceRestoredWidget1;
  97. }
  98. }
  99. private GameObject _DivineSenceRestoredWidget2;
  100. public GameObject DivineSenceRestoredWidget2
  101. {
  102. get{
  103. if (_DivineSenceRestoredWidget2 == null)
  104. {
  105. _DivineSenceRestoredWidget2 = GetUIUnit<GameObject>("DivineSenceRestoredWidget2");
  106. }
  107. return _DivineSenceRestoredWidget2;
  108. }
  109. }
  110. private GameObject _DivineSenceRestoredWidget3;
  111. public GameObject DivineSenceRestoredWidget3
  112. {
  113. get{
  114. if (_DivineSenceRestoredWidget3 == null)
  115. {
  116. _DivineSenceRestoredWidget3 = GetUIUnit<GameObject>("DivineSenceRestoredWidget3");
  117. }
  118. return _DivineSenceRestoredWidget3;
  119. }
  120. }
  121. #endregion 自定义数据结束
  122. public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
  123. {
  124. await base.SetUIGameObject(gObjectPoolInterface);
  125. Init();
  126. }
  127. }
  128. }