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- using Fort23.Core;
- using Fort23.UTool;
- using UnityEngine.UI;
- using UnityEngine;
- using System.Collections.Generic;
- namespace Fort23.Mono
- {
- public partial class DivineSenceRestoredPanel
- {
- #region 自定义数据
- private Button _Btn_Close;
- public Button Btn_Close
- {
- get{
- if (_Btn_Close == null)
- {
- _Btn_Close = GetUIUnit<Button>("Btn_Close");
- }
- return _Btn_Close;
- }
- }
- private RectTransform _Content;
- public RectTransform Content
- {
- get{
- if (_Content == null)
- {
- _Content = GetUIUnit<RectTransform>("Content");
- }
- return _Content;
- }
- }
- private Text _Text_DivineSencePoint;
- public Text Text_DivineSencePoint
- {
- get{
- if (_Text_DivineSencePoint == null)
- {
- _Text_DivineSencePoint = GetUIUnit<Text>("Text_DivineSencePoint");
- }
- return _Text_DivineSencePoint;
- }
- }
- private GameObject _Group_Price;
- public GameObject Group_Price
- {
- get{
- if (_Group_Price == null)
- {
- _Group_Price = GetUIUnit<GameObject>("Group_Price");
- }
- return _Group_Price;
- }
- }
- private MyImage _Icon_PriceItem;
- public MyImage Icon_PriceItem
- {
- get{
- if (_Icon_PriceItem == null)
- {
- _Icon_PriceItem = GetUIUnit<MyImage>("Icon_PriceItem");
- }
- return _Icon_PriceItem;
- }
- }
- private Text _Text_Price;
- public Text Text_Price
- {
- get{
- if (_Text_Price == null)
- {
- _Text_Price = GetUIUnit<Text>("Text_Price");
- }
- return _Text_Price;
- }
- }
- private Text _Text_Free;
- public Text Text_Free
- {
- get{
- if (_Text_Free == null)
- {
- _Text_Free = GetUIUnit<Text>("Text_Free");
- }
- return _Text_Free;
- }
- }
- private GameObject _DivineSenceRestoredWidget1;
- public GameObject DivineSenceRestoredWidget1
- {
- get{
- if (_DivineSenceRestoredWidget1 == null)
- {
- _DivineSenceRestoredWidget1 = GetUIUnit<GameObject>("DivineSenceRestoredWidget1");
- }
- return _DivineSenceRestoredWidget1;
- }
- }
- private GameObject _DivineSenceRestoredWidget2;
- public GameObject DivineSenceRestoredWidget2
- {
- get{
- if (_DivineSenceRestoredWidget2 == null)
- {
- _DivineSenceRestoredWidget2 = GetUIUnit<GameObject>("DivineSenceRestoredWidget2");
- }
- return _DivineSenceRestoredWidget2;
- }
- }
- private GameObject _DivineSenceRestoredWidget3;
- public GameObject DivineSenceRestoredWidget3
- {
- get{
- if (_DivineSenceRestoredWidget3 == null)
- {
- _DivineSenceRestoredWidget3 = GetUIUnit<GameObject>("DivineSenceRestoredWidget3");
- }
- return _DivineSenceRestoredWidget3;
- }
- }
- #endregion 自定义数据结束
- public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
- {
- await base.SetUIGameObject(gObjectPoolInterface);
- Init();
- }
- }
- }
|