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- using CombatLibrary.CombatLibrary.CombatCore.Utility;
- #if !COMBAT_SERVER
- using Unity.IO.LowLevel.Unsafe;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- #endif
- using Utility;
- using UTool.CustomizeTimeLogic.FxLogic.TimeLineEventLogic;
- [System.Serializable]
- public class CameraShakingSerializtion : TimeLineAssetSerialization
- {
- public float qiangDu;
- public CameraShakingSerializtion()
- {
-
- }
- #if !COMBAT_SERVER
- public CameraShakingSerializtion(PlayableDirector playableDirector, GroupTrack groupTrack, TimelineClip timelineClip) : base(groupTrack, timelineClip)
- {
- CameraShakingAsset audioPlayableAsset = timelineClip.asset as CameraShakingAsset;
- qiangDu = audioPlayableAsset.qiangDu;
- }
- #endif
- public override TimeLineEventLogicBasic CreateLogic()
- {
- return new CameraShakingLogic();
- }
- }
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