EventLogInfoWidget.cs 957 B

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  1. using UnityEngine;
  2. using UnityEngine.UI;
  3. namespace Fort23.Mono
  4. {
  5. [UIBinding(prefab = "EventLogInfoWidget" )]
  6. public partial class EventLogInfoWidget : ItemWidgetBasic
  7. {
  8. public XianTuLogInfoData data;
  9. private void Init()
  10. {
  11. }
  12. public override void AddEvent()
  13. {
  14. }
  15. public override void DelEvent()
  16. {
  17. }
  18. public override void AddButtonEvent()
  19. {
  20. }
  21. public void CustomInit(string text)
  22. {
  23. Text_Name.text = text;
  24. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.GetComponent<RectTransform>());
  25. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.transform.parent.GetComponent<RectTransform>());
  26. }
  27. public void CustomInit(XianTuLogInfoData data)
  28. {
  29. this.data = data;
  30. Text_Name.text = data.message;
  31. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.GetComponent<RectTransform>());
  32. LayoutRebuilder.ForceRebuildLayoutImmediate(Text_Name.transform.parent.GetComponent<RectTransform>());
  33. }
  34. }
  35. }