SentimentInfoPanel.cs 3.3 KB

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  1. using System.Collections.Generic;
  2. using Core.Language;
  3. using Excel2Json;
  4. using Fort23.Core;
  5. using Fort23.UTool;
  6. using Utility;
  7. namespace Fort23.Mono
  8. {
  9. [UIBinding(prefab = "SentimentInfoPanel")]
  10. public partial class SentimentInfoPanel : UIPanel
  11. {
  12. AccountFileInfo.SentimentProperty curretnSentimentProperty;
  13. private AccountFileInfo.SentimentData sentimentData;
  14. List<SentimentEffectWidget> sentimentEffectWidgets = new List<SentimentEffectWidget>();
  15. private void Init()
  16. {
  17. isAddStack = false;
  18. isPopUi = true;
  19. }
  20. protected override void AddEvent()
  21. {
  22. }
  23. protected override void DelEvent()
  24. {
  25. }
  26. public override void AddButtonEvent()
  27. {
  28. Btn_Close.onClick.AddListener(() => { UIManager.Instance.HideUIUIPanel(this); });
  29. }
  30. public async override CTask<bool> AsyncInit(object[] uiData)
  31. {
  32. sentimentData = uiData[0] as AccountFileInfo.SentimentData;
  33. SentimentEffectWidget sentimentEffectWidget = await UIManager.Instance.CreateGComponentForObject<SentimentEffectWidget>(MainSentimentEffectWidget, null);
  34. sentimentEffectWidget.CustomInit(sentimentData.mainSentiment);
  35. sentimentEffectWidget.OnClick = OnClick;
  36. foreach (var sentimentDataSentimentProperty in sentimentData.sentimentProperties)
  37. {
  38. SentimentEffectWidget sentimentEffectWidget1 = await UIManager.Instance.CreateGComponent<SentimentEffectWidget>(null, Content);
  39. sentimentEffectWidget1.CustomInit(sentimentDataSentimentProperty);
  40. sentimentEffectWidget1.OnClick = OnClick;
  41. sentimentEffectWidgets.Add(sentimentEffectWidget1);
  42. }
  43. return await base.AsyncInit(uiData);
  44. }
  45. // private void UpdateUi(SentimentEffectConfig sentimentEffectConfig)
  46. // {
  47. //
  48. // }
  49. private void OnClick(ItemWidgetBasic obj)
  50. {
  51. SentimentEffectWidget sentimentEffectWidget = obj as SentimentEffectWidget;
  52. curretnSentimentProperty = sentimentEffectWidget.sentimentProperty;
  53. int conFigId = sentimentEffectWidget.sentimentProperty.groupId * 100 + sentimentEffectWidget.sentimentProperty.level;
  54. SentimentEffectConfig sentimentEffectConfig = ConfigComponent.Instance.Get<SentimentEffectConfig>(conFigId);
  55. Text_Name.text = LanguageManager.Instance.Text(sentimentEffectConfig.name);
  56. Text_Desc.text = UtilTools.GetString(LanguageManager.Instance.Text(sentimentEffectConfig.massge), sentimentEffectConfig.effectVale);
  57. Text_Level.text = $"当前层 ;{curretnSentimentProperty.level}/{5}";
  58. // UpdateUi(sentimentEffectConfig);
  59. }
  60. public static async CTask OpenPanel(AccountFileInfo.SentimentData sentimentData)
  61. {
  62. await UIManager.Instance.LoadAndOpenPanel<SentimentInfoPanel>(null, uiData: new object[] { sentimentData });
  63. }
  64. public override void Close()
  65. {
  66. foreach (var sentimentEffectWidget in sentimentEffectWidgets)
  67. {
  68. UIManager.Instance.DormancyGComponent(sentimentEffectWidget);
  69. }
  70. sentimentEffectWidgets.Clear();
  71. base.Close();
  72. }
  73. }
  74. }