GameApplction.cs 11 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.IO;
  4. using System.Text;
  5. using Core.AssetLoadTool.Asset;
  6. using Core.Audio;
  7. using Core.Language;
  8. using Core.Utility;
  9. using Excel2Json;
  10. using Fort23.Core;
  11. using Fort23.Mono;
  12. // using Fort23.Mono.UpdateAsset;
  13. using Fort23.UTool;
  14. using GameLogic.Combat;
  15. using GameLogic.Combat.CombatTool;
  16. using GameLogic.Combat.CombatType;
  17. using GameLogic.CombatScenesTool;
  18. using GameLogic.Hero;
  19. using GameLogic.NetworkClient;
  20. using GameLogic.Player;
  21. using GameUI;
  22. using NetCore.Protocol.MemoryPack;
  23. using ThirdParty;
  24. using ThirdParty.DownloadSystem;
  25. #if UNITY_EDITOR
  26. using UnityEditor;
  27. #endif
  28. using UnityEngine;
  29. using UnityEngine.UI;
  30. using Utility.CTween;
  31. using Utility.UITool;
  32. public class GameApplction : IGameStart, ILogSend
  33. {
  34. public static GameApplction gameApplction;
  35. public GameRuntimeConfig gameRuntimeConfig;
  36. public ShaderVariantCollection ShaderVariantCollection;
  37. public BundleLoadType BundleLoadType;
  38. public string h5Url;
  39. private Entity _root;
  40. private Entity _scene;
  41. // public bool isTest;
  42. public int levelBattleId = 1;
  43. private GameStartUIPanel gameStartUIPanel;
  44. private System.Action LoadFinish;
  45. private static string LogPath =>
  46. Path.Combine(Application.persistentDataPath, "GameLog.txt");
  47. private static readonly StringBuilder _cache = new StringBuilder();
  48. public async void StartGame(LoadType LoadType, string h5Url, GameStartUIPanel gameStartUIPanel,
  49. System.Action LoadFinish)
  50. {
  51. Debug.Log("开始游戏逻辑");
  52. HotSyncContent.DownloadUI = gameStartUIPanel;
  53. this.LoadFinish = LoadFinish;
  54. gameApplction = this;
  55. Debug.Log("开始游戏逻辑");
  56. LogTool.LogSend = this;
  57. Crasheye.SendScriptException("测试错误", "测试错误", "ZH");
  58. Crasheye.SetRegisterLogFunction(UnityLogic);
  59. this.gameStartUIPanel = gameStartUIPanel;
  60. gameStartUIPanel.ShowMassge("开始加载资源");
  61. gameStartUIPanel.SetSlider(0);
  62. BundleLoadType = (BundleLoadType)LoadType;
  63. GameObject gameObject = new GameObject("app");
  64. gameObject.AddComponent<GameApplctionMono>();
  65. GameAssetUpdatePanel gameAssetUpdatePanel = new GameAssetUpdatePanel();
  66. gameAssetUpdatePanel.StartUpdateAsset(AssetUpdateFinish);
  67. }
  68. private async void AssetUpdateFinish()
  69. {
  70. Debug.Log("finish AssetUpdateFinish");
  71. await InitGameApplication();
  72. await LoginMainPanel.OpenPanel();
  73. LoadFinish?.Invoke();
  74. UIManager.Instance.Canvas.gameObject.SetActive(true);
  75. await Login();
  76. // DBManager.Instance.SetUserID(AccountFileInfo.Instance.playerData.playerId);
  77. Debug.Log("初始化完成");
  78. }
  79. private async CTask InitGameApplication()
  80. {
  81. _scene = new Scene();
  82. _root = new Entity();
  83. _root.Parent = _scene;
  84. _root.AddComponent<TimerComponent>();
  85. _root.AddComponent<CoroutineLockComponent>();
  86. gameStartUIPanel.ClearSlider();
  87. gameStartUIPanel.ShowMassge("loadBundle");
  88. gameStartUIPanel.SetSliderMaxValue(1);
  89. gameStartUIPanel.SetSlider(0.15f);
  90. AssetBundleLoadManager.Instance.BundleLoadType = BundleLoadType;
  91. AssetBundleLoadManager.Instance.h5Url = h5Url;
  92. await AssetBundleLoadManager.Instance.InitAssetsManager(null);
  93. #if !UNITY_EDITOR
  94. AssetBundleLoadManager.Instance.AddBundleTask("fb010shader", delegate(BundleLoadBasic basic, object o)
  95. {
  96. if (basic.currBundle != null)
  97. {
  98. basic.currBundle.LoadAllAssets<Shader>();
  99. Shader.WarmupAllShadersWait();
  100. }
  101. }, null);
  102. #endif
  103. gameStartUIPanel.ShowMassge("loadConfig");
  104. gameStartUIPanel.SetSlider(0.25f);
  105. AssetHandle gameRuntimeAssetHandle =
  106. await AssetBundleLoadManager.Instance.LoadAssetAsyncTask<GameRuntimeConfig>("GameRuntimeConfig.asset");
  107. gameRuntimeConfig = gameRuntimeAssetHandle.AssetObject<GameRuntimeConfig>();
  108. await ConfigComponent.Instance.Preload();
  109. await AnimationCurveManager.Instance.Init();
  110. UGUIPackLoad uguiPackLoad = new UGUIPackLoad();
  111. UGUIPackManager.Instance.SetIUGUIPackLoad(uguiPackLoad);
  112. await uguiPackLoad.InitPack();
  113. gameStartUIPanel.ShowMassge("loadLanguage");
  114. gameStartUIPanel.SetSlider(0.45f);
  115. await LanguageManager.Instance.InitManager();
  116. _root.AddComponent<StaticUpdater>();
  117. _root.AddComponent<UIManager, Transform>(null);
  118. ULockManager.Instance.gameRuntimeConfig = gameRuntimeConfig;
  119. gameStartUIPanel.ShowMassge("loadUI");
  120. gameStartUIPanel.SetSlider(0.55f);
  121. await AudioManager.Instance.InitMainAudio();
  122. await UIManager.Instance.InitUI();
  123. CustomTweenManager.Init();
  124. RedDotManager.Instance.Init();
  125. }
  126. private async CTask Login()
  127. {
  128. #if UNITY_ANDROID && Taptap
  129. //登录
  130. CTask<bool> callback = CTask<bool>.Create();
  131. LoginPanel.OpenPanel(callback);
  132. await callback;
  133. #else
  134. AccountFileInfo.Instance.LoadPlayerData();
  135. #endif
  136. await TimeHelper.InitNetworkTime();
  137. Dictionary<string, object> dict = new Dictionary<string, object>();
  138. DBManager.Instance.CustomEvent("StartGame", dict);
  139. EventManager.Instance.RemoveEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  140. EventManager.Instance.AddEventListener(CustomEventType.DialoguePanelOpen, DialoguePanelOpenEvent);
  141. PlayerManager.Instance.Init();
  142. ShopManger.Instance.CustomInit();
  143. EventSystemManager.Instance.CustomInit();
  144. await ShowItemMoveToTargetPanel.OpenShowItemMoveToTargetPanel();
  145. PlayerManager.Instance.AddSentimentData(1);
  146. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllSkillDatas)
  147. {
  148. SkillInfo skillInfo = new SkillInfo(playerDataAllSkillData);
  149. skillInfo.index = playerDataAllSkillData.useIndex;
  150. PlayerManager.Instance.GongFaControl.AddSkillInfo(skillInfo);
  151. }
  152. foreach (var playerDataAllSkillData in AccountFileInfo.Instance.playerData.AllFaBaoDatas)
  153. {
  154. FaBaoInfo faBaoInfo = new FaBaoInfo(playerDataAllSkillData);
  155. PlayerManager.Instance.FaBaoControl.AddFaBao(faBaoInfo);
  156. }
  157. // for (int i = 1; i < 4; i++)
  158. // {
  159. // PlayerManager.Instance.FaBaoControl.FightFaBao[i] = PlayerManager.Instance.FaBaoControl.myAllFaBao[i];
  160. // }
  161. // PlayerManager.Instance.InitTestHero();
  162. await CombatDrive.Instance.Init();
  163. StartCombatInfo startCombatInfo = new StartCombatInfo();
  164. startCombatInfo.CombatType = CombatType.LevelBattle;
  165. #if UNITY_EDITOR
  166. TestCombatHeroConfig testCombatHeroConfig = GameObject.FindObjectOfType<TestCombatHeroConfig>();
  167. if (testCombatHeroConfig != null)
  168. {
  169. startCombatInfo.CombatType = CombatType.TestCombat;
  170. TestCombatHeroConfig.TestHeroInfoConfig testHeroInfoConfig = testCombatHeroConfig.myHeroInfo[0];
  171. PlayerManager.Instance.AddTestHeroInfo(testHeroInfoConfig);
  172. }
  173. #endif
  174. // startCombatInfo.levelBattleId = AccountFileInfo.Instance.playerData.levelBattle;
  175. CombatDrive.Instance.AddCombatController(new CombatController());
  176. gameStartUIPanel.ShowMassge("loadCombat");
  177. gameStartUIPanel.SetSlider(0.95f);
  178. var eventList = EventSystemManager.Instance.AddEvent(10001);
  179. if (eventList != null)
  180. {
  181. AccountFileInfo.Instance.playerData.eventList.Add(eventList);
  182. AccountFileInfo.Instance.SavePlayerData();
  183. }
  184. EventSystemManager.Instance.UpdateZuizhongEventData();
  185. // if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  186. // {
  187. // await MarskPanel.OpenPanel(255);
  188. // }
  189. await CombatDrive.Instance.StartCombat(startCombatInfo);
  190. PlayerManager.Instance.GongFaControl.SaveUseSkill();
  191. PlayerManager.Instance.GongFaControl.SetTaoismSkillIndex(AccountFileInfo.Instance.playerData.heroData
  192. .TaoismSkillId);
  193. if (startCombatInfo.CombatType != CombatType.TestCombat)
  194. {
  195. MainPanel mainPanel = await MainPanel.OpenPanel();
  196. if (!AccountFileInfo.Instance.playerData.isTiggerPlot && PlayerGuideManager.Instance.GuideIsCanDo(1))
  197. {
  198. mainPanel.GObjectPoolInterface.SetActive(false);
  199. AppBarPanel.ClosePanel();
  200. }
  201. }
  202. gameStartUIPanel.ShowMassge("loadFinish");
  203. gameStartUIPanel.SetSlider(1f);
  204. LoginMainPanel.ClsoePanel();
  205. XinShouCombat();
  206. }
  207. private void DialoguePanelOpenEvent(IEventData e)
  208. {
  209. LoginMainPanel.ClsoePanel();
  210. }
  211. public async void XinShouCombat()
  212. {
  213. if (PlayerGuideManager.Instance.GuideIsCanDo(1))
  214. {
  215. AccountFileInfo.EventList eventList2 = EventSystemManager.Instance.AddEvent(9999);
  216. await EventSystemManager.Instance.TriggerEvent(eventList2,
  217. uiOpenOverCallBack: () => { });
  218. CTask cTask = CTask.Create();
  219. await CombatDrive.Instance.LoadLevelBattleCombat(10001, false, -1,
  220. delegate(bool isWin)
  221. {
  222. LogTool.Log("战斗完成" + isWin);
  223. cTask.SetResult();
  224. });
  225. await cTask;
  226. AccountFileInfo.EventList eventList1 = EventSystemManager.Instance.AddEvent(10000);
  227. MainPanel mainPanel = UIManager.Instance.GetComponent<MainPanel>();
  228. mainPanel.GObjectPoolInterface.SetActive(true);
  229. await EventSystemManager.Instance.TriggerEvent(eventList1);
  230. AccountFileInfo.Instance.SavePlayerData();
  231. AccountFileInfo.Instance.playerData.isTiggerPlot = true;
  232. // AlterNamePanel.OpenPanel();
  233. // PlayerGuideManager.Instance.NextGuide();
  234. mainPanel.GetFocus();
  235. }
  236. else
  237. {
  238. LoginMainPanel.ClsoePanel();
  239. }
  240. }
  241. public void SendError(string massge)
  242. {
  243. string line = $"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{LogType.Error}] {massge}\n";
  244. line += massge + "\n";
  245. _cache.Append(line);
  246. // 每 50 条或 100KB 刷一次盘
  247. if (_cache.Length > 100 * 1024 || GetLineCount(_cache.ToString()) > 50)
  248. Flush();
  249. Crasheye.SendScriptException(massge, massge, "");
  250. // CrashSightAgent.ReportException(LogType.Error.ToString(), massge, massge);
  251. }
  252. private void Flush()
  253. {
  254. if (_cache.Length == 0) return;
  255. try
  256. {
  257. File.AppendAllText(LogPath, _cache.ToString());
  258. _cache.Clear();
  259. }
  260. catch
  261. {
  262. /* 磁盘满/权限问题直接丢弃 */
  263. }
  264. }
  265. public void OnApplicationQuit() => Flush();
  266. public void SendException(Exception e)
  267. {
  268. _cache.AppendLine($"{e.Message} {e.StackTrace}");
  269. Flush();
  270. Crasheye.SendScriptException(e);
  271. }
  272. public void UnityLogic(string logString, string stackTrace, LogType type)
  273. {
  274. if (type == LogType.Error || type == LogType.Exception)
  275. {
  276. Crasheye.SendScriptException(logString, stackTrace, "");
  277. }
  278. }
  279. private int GetLineCount(string s) => s.Length - s.Replace("\n", "").Length;
  280. }