12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 太虚剑意 后方槽位如果是剑功法,在释放功法时额外释放一道剑气,对敌人照成100%伤害,并无视护盾类效果
- /// </summary>
- public class S2008 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- }
- protected override void ProReplace()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.UseSkill, UseSkill);
- }
- protected override void ProActiveSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.UseSkill, UseSkill);
- }
- private void UseSkill(IEventData iEventData)
- {
- // StartInjuredEventData heroInjuredEventData = iEventData as StartInjuredEventData;
- // HarmReturnInfo harmReturnInfo = heroInjuredEventData.HarmReturnInfo;
- // if (harmReturnInfo.source == CombatHeroEntity)
- // {
- // SkillBasic skillBasic = harmReturnInfo.triggerData.Source as SkillBasic;
- // IBarrier barrier = harmReturnInfo.triggerData.IBarrier as IBarrier;
- // if (barrier == null)
- // {
- // return;
- // }
- //
- // if (skillBasic != null)
- // {
- // int index = skillBasic.index;
- // if (index + 1 == this.index)
- // {
- // harmReturnInfo.isInvalid = true;
- // barrier.BarrierTriggerData.isPenetrate = true;
- // }
- // }
- // }
- }
- }
- }
|