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- using Common.Utility.CombatEvent;
- using Fort23.Core;
- using GameLogic.Combat.CombatTool;
- using GameLogic.Combat.Hero;
- namespace GameLogic.Combat.Skill
- {
- /// <summary>
- /// 天衍星辰诀 引星辰之力入体,增强玩家体魄,让后方槽位的功法无视护盾
- /// </summary>
- public class S2001 : SkillBasic
- {
- protected override void ProUseSkill()
- {
- }
- protected override void ProReplace()
- {
- CombatEventManager.Instance.RemoveEventListener(CombatEventType.StartInjured, StartInjured);
- }
- protected override void ProActiveSkill()
- {
- CombatEventManager.Instance.AddEventListener(CombatEventType.StartInjured, StartInjured);
- }
- private void StartInjured(IEventData iEventData)
- {
- StartInjuredEventData heroInjuredEventData = iEventData as StartInjuredEventData;
- HarmReturnInfo harmReturnInfo = heroInjuredEventData.HarmReturnInfo;
- if (harmReturnInfo.source == CombatHeroEntity)
- {
- SkillBasic skillBasic = harmReturnInfo.triggerData.Source as SkillBasic;
- IBarrier barrier = harmReturnInfo.triggerData.IBarrier as IBarrier;
- if (barrier == null)
- {
- return;
- }
- if (skillBasic != null)
- {
- int index = skillBasic.index;
- if (index + 1 == this.index)
- {
- harmReturnInfo.isInvalid = true;
- barrier.BarrierTriggerData.isPenetrate = true;
- }
- }
- }
- }
- }
- }
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