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							- using System;
 
- using UnityEngine;
 
- namespace Fort23.Mono
 
- {
 
-     public class UIToggleObjectCustomStateWidget : UIToggleWidgetBasic
 
-     {
 
-         public CustomStateController CustomStateController;
 
-        
 
-         [HideInInspector] public Action showCallback;
 
-         [HideInInspector] public Action hideCallback;
 
-         private void Awake()
 
-         {
 
-             if (CustomStateController == null)
 
-             {
 
-                 CustomStateController = gameObject.GetComponent<CustomStateController>();
 
-             }
 
-         }
 
-         public override void Show()
 
-         {
 
-             CustomStateController?.ChangeState(1);
 
-             showCallback?.Invoke();
 
-         }
 
-         public override void Hind()
 
-         {
 
-             CustomStateController?.ChangeState(0);
 
-             hideCallback?.Invoke();
 
-         }
 
-     }
 
- }
 
 
  |