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							- using Fort23.Core;
 
- using Fort23.UTool;
 
- using UnityEngine.UI;
 
- using UnityEngine;
 
- using System.Collections.Generic;
 
- namespace Fort23.Mono
 
- {
 
- 	public partial class ShopGachaPanel 
 
- 	{
 
- 	  #region 自定义数据 
 
- 	  private GameObject _TenRoot;
 
- 	  public GameObject TenRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_TenRoot == null)
 
- 	       {
 
- 	         _TenRoot  = GetUIUnit<GameObject>("TenRoot"); 
 
- 	       }
 
- 	      return _TenRoot;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _OneRoot;
 
- 	  public GameObject OneRoot
 
- 	   {
 
- 	   get{
 
- 	      if (_OneRoot == null)
 
- 	       {
 
- 	         _OneRoot  = GetUIUnit<GameObject>("OneRoot"); 
 
- 	       }
 
- 	      return _OneRoot;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_ShuangBei;
 
- 	  public Button Btn_ShuangBei
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_ShuangBei == null)
 
- 	       {
 
- 	         _Btn_ShuangBei  = GetUIUnit<Button>("Btn_ShuangBei"); 
 
- 	       }
 
- 	      return _Btn_ShuangBei;
 
- 	     }
 
- 	   }
 
- 	  private Button _Btn_LingQu;
 
- 	  public Button Btn_LingQu
 
- 	   {
 
- 	   get{
 
- 	      if (_Btn_LingQu == null)
 
- 	       {
 
- 	         _Btn_LingQu  = GetUIUnit<Button>("Btn_LingQu"); 
 
- 	       }
 
- 	      return _Btn_LingQu;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_AllCount;
 
- 	  public Text Text_AllCount
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_AllCount == null)
 
- 	       {
 
- 	         _Text_AllCount  = GetUIUnit<Text>("Text_AllCount"); 
 
- 	       }
 
- 	      return _Text_AllCount;
 
- 	     }
 
- 	   }
 
- 	  private List<GameObject> _TenDaiJinJuanWidgetGams;
 
- 	  public List<GameObject> TenDaiJinJuanWidgetGams
 
- 	   {
 
- 	   get{
 
- 	      if (_TenDaiJinJuanWidgetGams == null)
 
- 	       {
 
- 	         _TenDaiJinJuanWidgetGams  = GetUIUnit<List<GameObject>>("TenDaiJinJuanWidgetGams"); 
 
- 	       }
 
- 	      return _TenDaiJinJuanWidgetGams;
 
- 	     }
 
- 	   }
 
- 	  private GameObject _DaiJinJuanWidget1Gam;
 
- 	  public GameObject DaiJinJuanWidget1Gam
 
- 	   {
 
- 	   get{
 
- 	      if (_DaiJinJuanWidget1Gam == null)
 
- 	       {
 
- 	         _DaiJinJuanWidget1Gam  = GetUIUnit<GameObject>("DaiJinJuanWidget1Gam"); 
 
- 	       }
 
- 	      return _DaiJinJuanWidget1Gam;
 
- 	     }
 
- 	   }
 
- 	  private Text _Text_Bl;
 
- 	  public Text Text_Bl
 
- 	   {
 
- 	   get{
 
- 	      if (_Text_Bl == null)
 
- 	       {
 
- 	         _Text_Bl  = GetUIUnit<Text>("Text_Bl"); 
 
- 	       }
 
- 	      return _Text_Bl;
 
- 	     }
 
- 	   }
 
- 	  #endregion 自定义数据结束 
 
- 	 public override async CTask SetUIGameObject(GameObject gObjectPoolInterface)
 
- 	{
 
- 	 await base.SetUIGameObject(gObjectPoolInterface);
 
- 	 Init();
 
- 	}
 
- 	}
 
- }
 
 
  |